List of bug fixes and changes in 1.5
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- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: List of bug fixes and changes in 1.5
Now I´m afraid that the Allied bombers nearly every time will use these ship killers. No problem to get your bomber groups in the 70s in mid 1942, also no problem to get more than enough supplies for the Allied. So the only thing for the Japanese fleet is to stay out of range of allied level bombers not to catch one of those 2000 kg!!!! AP killer bombs.
RE: List of bug fixes and changes in 1.5
ORIGINAL: castor troy
Now I´m afraid that the Allied bombers nearly every time will use these ship killers. No problem to get your bomber groups in the 70s in mid 1942, also no problem to get more than enough supplies for the Allied. So the only thing for the Japanese fleet is to stay out of range of allied level bombers not to catch one of those 2000 kg!!!! AP killer bombs.
a) They are not ship killers.
b) They are very slightly better then Japan's 800kg AP bombs.
c) the 2000 lb is a HE, not a AP.
d) the 1000 lb is an AP and as such doesn't have the punch of the 1000 lb GP bomb. It will penetrate but do less actual damage.
e) Torpedoes STILL rock your world so don't be thinking you now have a magic weapon that makes you immune.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: List of bug fixes and changes in 1.5
Oh just have read that it´s 2000 lb not 2000 kg....
- Ron Saueracker
- Posts: 10967
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- Location: Ottawa, Canada OR Zakynthos Island, Greece
RE: List of bug fixes and changes in 1.5
ORIGINAL: castor troy
Hope that these heavy AP bombs aren´t used in masses...... What are the requirements to get the big boys on an airstrike?
What? Like the 800 kg bombs or torpedoes in ports where no torpedo attack could occur due to simple physical limitations of geography and net defences? (not to mention that 800kg bombs and torpedoes were not produced in the same quantity as standard bomb designs)[8D]


Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
RE: List of bug fixes and changes in 1.5
What? Like the 800 kg bombs or torpedoes in ports where no torpedo attack could occur due to simple physical limitations of geography and net defences? (not to mention that 800kg bombs and torpedoes were not produced in the same quantity as standard bomb designs)
Ron, grow up will ya. You know that information doesn't exist so why bother harping on it after all this time. You had your chance to produce the info during the alpha and make your case. Lets not bitch just for the sake of bitching.
- Captain Cruft
- Posts: 3752
- Joined: Wed Mar 17, 2004 12:49 pm
- Location: England
RE: List of bug fixes and changes in 1.5
ORIGINAL: michaelm
Two new bombs (1000 and 2000lb AP) have been added to the device database file which the program will now use when needed.
Michael
Ah I see, thanks. I was being paranoid and thinking that actual new columns had been added to the table rather than just a couple of rows. So, no problem, cool
RE: List of bug fixes and changes in 1.5
One thing that wasn't apparent to me (probably because I don't understand all the listings) is whether the bug concerning dividing LCU's resulting in an improvement in disruption of the sub units compared to the mother unit was fixed or not ?
Bump.
Didn't see an asnwer to this. It's been observed that dividing a unit in v1.4 results in the sub units having a substantial reduction in disruption values. Did this go away too in v1.5 ?
RE: List of bug fixes and changes in 1.5
What will happen to my over large air groups under 1.5.. in a carry over game already going?
"Tanks forward"
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: List of bug fixes and changes in 1.5
What about the AI's base forces growing all types of devices, not just the AV support? (CD guns in the hundreds, Engineers in the hundreds, etc)
The older I get, the better I was.
RE: List of bug fixes and changes in 1.5
ORIGINAL: Grotius
Thanks for the clarification on Shock, Mike.
It'll be interesting to see what effect this will have on Hong Kong, and Singapore.[;)]
Rivers will actually be useful to defenders now.
RE: List of bug fixes and changes in 1.5
Hello...
I suppose the planes will eventually get shot down or prang on landing. Since the extra planes will be in reserve, you might try transfering the group and as the planes in the fragment, repair and come out of reserve, transfer them to another base where you are short on planes and disband them into that group. That's what I do, when the scenario starts with too many planes in a group.
Bye...
Michael Wood
I suppose the planes will eventually get shot down or prang on landing. Since the extra planes will be in reserve, you might try transfering the group and as the planes in the fragment, repair and come out of reserve, transfer them to another base where you are short on planes and disband them into that group. That's what I do, when the scenario starts with too many planes in a group.
Bye...
Michael Wood
ORIGINAL: freeboy
Mike any thoughts on my over large air groups?
RE: List of bug fixes and changes in 1.5
Hello...
The program checks to see if the game save has the new 1000lb AP and 2000lb bombs. If it does not, they are not used.
Bye...
Michael Wood
The program checks to see if the game save has the new 1000lb AP and 2000lb bombs. If it does not, they are not used.
Bye...
Michael Wood
ORIGINAL: Captain Cruft
ORIGINAL: Mr.Frag
A lot of the rule changes require a restart since they require access to new device table data.
"New device table data" - does this mean that existing scenarios will not work with 1.5? I am thinking of the CHS mainly.
Related question: If the answer to the above is no then will it be possible to load a pre-1.5 scenario into the editor and re-save it in 1.5 format?
Thanks for all the work BTW.
RE: List of bug fixes and changes in 1.5
Hello...
They were used about 8% of the time. Testers complained and have now increased it to 25%. May change again.
Bye...
Michael Wood
They were used about 8% of the time. Testers complained and have now increased it to 25%. May change again.
Bye...
Michael Wood
ORIGINAL: castor troy
Hope that these heavy AP bombs aren´t used in masses...... What are the requirements to get the big boys on an airstrike?
RE: List of bug fixes and changes in 1.5
Hello...
Fixed.
Bye...
Michael Wood
Fixed.
Bye...
Michael Wood
ORIGINAL: Bradley7735
What about the AI's base forces growing all types of devices, not just the AV support? (CD guns in the hundreds, Engineers in the hundreds, etc)
RE: List of bug fixes and changes in 1.5
quote:
One thing that wasn't apparent to me (probably because I don't understand all the listings) is whether the bug concerning dividing LCU's resulting in an improvement in disruption of the sub units compared to the mother unit was fixed or not ?
Bump.
Didn't see an asnwer to this. It's been observed that dividing a unit in v1.4 results in the sub units having a substantial reduction in disruption values. Did this go away too in v1.5 ?
Come'on Mike, 3rd time's a charm. Is this fixed or not ?
RE: List of bug fixes and changes in 1.5
Hello...
Nope.
Bye...
Michael Wood
Nope.
Bye...
Michael Wood
ORIGINAL: scout1
quote:
One thing that wasn't apparent to me (probably because I don't understand all the listings) is whether the bug concerning dividing LCU's resulting in an improvement in disruption of the sub units compared to the mother unit was fixed or not ?
Bump.
Didn't see an asnwer to this. It's been observed that dividing a unit in v1.4 results in the sub units having a substantial reduction in disruption values. Did this go away too in v1.5 ?
Come'on Mike, 3rd time's a charm. Is this fixed or not ?
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: List of bug fixes and changes in 1.5
Hello...
Fixed.
Bye...
Michael Wood
quote:
ORIGINAL: Bradley7735
What about the AI's base forces growing all types of devices, not just the AV support? (CD guns in the hundreds, Engineers in the hundreds, etc)
Mike, if you were cuter, I'd kiss you. Ok, if you were female, I'd kiss you. [;)]
All joking aside...... you ROCK!!!!
The older I get, the better I was.
RE: List of bug fixes and changes in 1.5
bump, cause people are going to be asking what's in the patch
Fear the kitten!
RE: List of bug fixes and changes in 1.5
Well I now have both my pbem guys starting new.. and one continueing to boot on our pre patch game!.. I am really interested in how this will play out.. seems that allot of great airframes are going to be used more frequently, and after re reading thte list after ap bombs come out, and 2k bomb from heavies it will b e an interesting 1943
"Tanks forward"
RE: List of bug fixes and changes in 1.5
bumping back to the top, could this be pinned?







