Asiatic Fleet HQ
Moderators: Joel Billings, wdolson, Don Bowen, mogami
Asiatic Fleet HQ
Any of you Allied players care to comment on where you send this, if you manage to get it out safely from Manilla?
I am thinking either sending it back to pearl, or , as I love Brisbane as my main Harbor , I can send it there.
I am thinking either sending it back to pearl, or , as I love Brisbane as my main Harbor , I can send it there.
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?
[center]
[/center]
[center]Banner By Feurer Krieg[/center]
[center]

[center]Banner By Feurer Krieg[/center]
-
- Posts: 3791
- Joined: Tue Oct 05, 2004 5:38 am
RE: Asiatic Fleet HQ
Personally I send it to one of the northern Aus ports. Whichever one I decide to make my main Sub base. It is my sub-repair-slave-master HQ [:D]
- Onime No Kyo
- Posts: 16846
- Joined: Wed Apr 28, 2004 5:55 am
RE: Asiatic Fleet HQ
How do you move them? Subs?
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
RE: Asiatic Fleet HQ
The transports that are in Manila on Dec. 7. But you have to get them out quickly. Once a large base falls, anything leaving Manila is going to become a fish farm.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
- Onime No Kyo
- Posts: 16846
- Joined: Wed Apr 28, 2004 5:55 am
RE: Asiatic Fleet HQ
I surge all my transports out of the PI on turn one. By the time the place gets to falling, I dont even have enough subs around to pick up the peices (they all end up staging out of Darwin by then). Besides that, I have much better things to spend PPs on than that at the start of the game.
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
- DrewMatrix
- Posts: 1429
- Joined: Thu Jul 15, 2004 2:49 pm
RE: Asiatic Fleet HQ
To get it out:
You only need to get a cadre out. When Manilla falls and all the Allied LCUs in the PI are destroyed, that cadre will become the main unit and regrow. By about Feb 43 or so it is full strength as I recall.
Where to put it:
I gather the biggest advantage to Fleet HQs is the repair bonus. So I put it in a large port where I send badly damaged major ships to save the time going to Pearl and returning. Noumea or Melbourne for example.
You only need to get a cadre out. When Manilla falls and all the Allied LCUs in the PI are destroyed, that cadre will become the main unit and regrow. By about Feb 43 or so it is full strength as I recall.
Where to put it:
I gather the biggest advantage to Fleet HQs is the repair bonus. So I put it in a large port where I send badly damaged major ships to save the time going to Pearl and returning. Noumea or Melbourne for example.

Beezle - Rapidly running out of altitude, airspeed and ideas.
RE: Asiatic Fleet HQ
You only need to get a cadre out.
Telling people to game the system eh?
This is the very first thing I will trash in 1.6 so enjoy it while you can.
RE: Asiatic Fleet HQ
Any base with a naval yard.[;)]
Sydney, not Brisbane.[;)]
Sydney, not Brisbane.[;)]
- Onime No Kyo
- Posts: 16846
- Joined: Wed Apr 28, 2004 5:55 am
RE: Asiatic Fleet HQ
People already knew how to game the system. And how, pray tell, will you trash this, since its one of the basic rules of this entire engine?
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
RE: Asiatic Fleet HQ
People already knew how to game the system. And how, pray tell, will you trash this, since its one of the basic rules of this entire engine?
Fairly simple actually ... if unitsize < 15%, replacements = OFF [:'(]
RE: Asiatic Fleet HQ
So what good are PP's then? If someone wants to spend 600 PP's to get out a couple of infantry squads, so what.
This pretty much takes PP's out of the picture except for officer replacement and keeping the RN around.
Everyone knows by now that it doesn't make any difference what HQ a unit belongs to.
How about nixing the random AI supply pull, and giving the players some control over where their logistical support is needed.[;)]
This pretty much takes PP's out of the picture except for officer replacement and keeping the RN around.
Everyone knows by now that it doesn't make any difference what HQ a unit belongs to.
How about nixing the random AI supply pull, and giving the players some control over where their logistical support is needed.[;)]
RE: Asiatic Fleet HQ
So what good are PP's then? If someone wants to spend 600 PP's to get out a couple of infantry squads, so what.
Read it carefully, if you take a good sized chunk out, fine ... if you sub transport 1 squad, bye bye.
- Jim D Burns
- Posts: 3991
- Joined: Mon Feb 25, 2002 6:00 pm
- Location: Salida, CA.
RE: Asiatic Fleet HQ
ORIGINAL: Gem35
Any of you Allied players care to comment on where you send this, if you manage to get it out safely from Manilla?
I am thinking either sending it back to pearl, or , as I love Brisbane as my main Harbor , I can send it there.
Personally I prefer to leave it and place it with the front line combat troops. The extra support squads help your untrained line units fight much better against the Japanese since most units lack sufficient support. I even move Mac’s HQ into the front if things develop on two fronts; the added support makes a huge difference for land combats. Or at least it appears to make a difference.
Jim
- Onime No Kyo
- Posts: 16846
- Joined: Wed Apr 28, 2004 5:55 am
RE: Asiatic Fleet HQ
ORIGINAL: Mr.Frag
People already knew how to game the system. And how, pray tell, will you trash this, since its one of the basic rules of this entire engine?
Fairly simple actually ... if unitsize < 15%, replacements = OFF [:'(]
Great. Thank you Frag. Now I cant have my units do stands to the death? My heritage balks at that. And what if it happened to be reduced to that of its own accord. For example, I have these 2 BFs in the PI that refuse to retreat and keep getting hammered around until they get chased back to CF. If they started off at 50%, after the first attack they are reduced to 25%, the second, 10% or so, by the time they make it to friendly lines theyre 0/4. So if I were to pull that legitimately damaged unit out I get punished for it? I could understand if the entire USFFE could not change HQ, but what have the Dutch done to you? Besides, there is nothing historically implausable about proud units that fought bravely in the PI being reconstituted, this is another way of doing it. Not like the damn thing will be good for anything but sucking up reinforcements for the next year.
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
RE: Asiatic Fleet HQ
This is the very first thing I will trash in 1.6 so enjoy it while you can.
Cool - you're going to get to work on the next rev? Congrats! Let us know what it is like to work on the code. Are you going to have much freedom with the "guts"?
Good luck -
Dave Baranyi
- Onime No Kyo
- Posts: 16846
- Joined: Wed Apr 28, 2004 5:55 am
RE: Asiatic Fleet HQ
Stop it Dave. Dont encourage him. He might just go and screw over the entire ASW deal just to spite Ron. [:D]
"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok
RE: Asiatic Fleet HQ
Personally I don't allways view evacing HQ's as gaming the system, but more as evacuating the senior command staff. Something akin to dugout dougs trip from the P.I. to aust.
-
- Posts: 8591
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Asiatic Fleet HQ
I've pointed out to Frag before that among the troops evacuated from the PI were the mechanics, both aircraft and naval. Obviously, these were not the whole units, but just a cadre of them. So he now wants to prevent us from being able to do what was historically done.
Many of us do not grab tiny portions af all units so they can be rebuilt, but we do grab tiny portions of a couple of important support units. This is certainly a pretty weak method of gaming the system, especially when what Frag is complaining about is easily handled by house rules.
Many of us do not grab tiny portions af all units so they can be rebuilt, but we do grab tiny portions of a couple of important support units. This is certainly a pretty weak method of gaming the system, especially when what Frag is complaining about is easily handled by house rules.
fair winds,
Brad
Brad
RE: Asiatic Fleet HQ
I've pointed out to Frag before that among the troops evacuated from the PI were the mechanics, both aircraft and naval.
I have also pointed out back to you that the historical units these guys were merged in do already exist. You can't have it both ways ... either we nix the oob replacements and let you pull 'em or don't let you pull 'em as they are already represented in other units.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Asiatic Fleet HQ
If the "<15%" rule is applied, the fragment should be disband (removed) and its devices added back to the replacement pool.
That way the "mechanics" can be merged into existing formations as replacements.
Michael
That way the "mechanics" can be merged into existing formations as replacements.
Michael
Michael