Okay..this might be some bad computing

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tsimmonds
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RE: Yup the computer wins this round

Post by tsimmonds »

And why didn't Boise sink sooner under that heavy volume of fire, 117 hits?
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Halsey
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RE: Yup the computer wins this round

Post by Halsey »

I don't see a problem at all.
It's working as designed.[:D]
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tsimmonds
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RE: Yup the computer wins this round

Post by tsimmonds »

It's working as designed.

That's the new "60 mile hex."
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michaelm75au
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RE: Yup the computer wins this round

Post by michaelm75au »

Maybe the American ships saw how hopeless it was and fell back on the ancient naval warfare tactic. "Full ramming speed ...."[:D]

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wild_Willie2
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RE: Yup the computer wins this round

Post by wild_Willie2 »

Maybe the American ships saw how hopeless it was and fell back on the ancient naval warfare tactic. "Full ramming speed ...."

I already hear the drums beating the rhythm the whips cracking on the back of those poor sailors, ROW you Bastards, ROW!!!
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Sonny
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RE: Yup the computer wins this round

Post by Sonny »

Working as designed.

The calculation overflow was fixed in this patch which leads to normal results. Prior to 1.5 the calculations for surface combat were incorrect.



You know, kinda like the air ASW routine.
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Ron Saueracker
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RE: Yup the computer wins this round

Post by Ron Saueracker »

ORIGINAL: Halsey

I don't see a problem at all.
It's working as designed.[:D]

Exactly. And therein lies the problem.[;)]
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Nomad
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RE: Yup the computer wins this round

Post by Nomad »

ORIGINAL: irrelevant

And why didn't Boise sink sooner under that heavy volume of fire, 117 hits?

She did sink right after the battle. None of those hits had any penatration. the only thing I ever saw was a .50 cal AA mount being destroyed. All other hits were deck armour, tower armor and the big belt armor hits.
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tsimmonds
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RE: Okay..this might be some bad computing

Post by tsimmonds »

Japanese Ships
CS Chiyoda
BB Nagato, Shell hits 21, and is sunk
BB Mutsu, Shell hits 8, on fire, heavy damage
BB Fuso, Shell hits 23, on fire, heavy damage
BB Yamashiro, Shell hits 18, on fire, heavy damage
BB Ise, Shell hits 15, on fire, heavy damage
BB Hyuga, Shell hits 25, and is sunk
DD Mikazuki, Shell hits 10, and is sunk
DD Sawakaze, Shell hits 13, and is sunk
DD Yakaze, Shell hits 2, and is sunk
DD Yukaze, Shell hits 5, and is sunk
DD Wakatake, Shell hits 1, and is sunk
DD Kuretake, Shell hits 7, and is sunk
DD Sanae, Shell hits 3, and is sunk

Was this a bombardment TF, or an SCTF?
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Tom Hunter
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RE: Yup the computer wins this round

Post by Tom Hunter »

Boy that is seriously, seriously broken. Do tell us if it resolves correctly if you re-run it.

If I saw that kind of result and could not fix it I would give up on the game completely, not worth playing if things like this happen.

Makes me a little nervous because I have seen Japanese TFs lead by CLs do really well against allied BBs too, I wonder if there is something going on with the guns, or some other aspect of the CLs? I fought Warspite against Jinstu, nothing like this but Jinstu effectively won the battle considering that in real life she would have lasted minutes.
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Nikademus
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RE: Yup the computer wins this round

Post by Nikademus »

were penetrations being reported in the combat animations? and if so, what hit locations?
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Nomad
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RE: Yup the computer wins this round

Post by Nomad »

The only penetrations were agains the DDs of both sides and a 14" shell that did a mag explosion on Marblehead. ALL of the other hits on BBs and Boise were non-penetrating hits.
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Nikademus
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RE: Yup the computer wins this round

Post by Nikademus »

very odd. Something definately wrong. Either a bug, something crazy in that particular OOB or perhaps a glitch in the animation not reporting another device hit.

I'd be interested in seeing the save myself.

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Tankerace
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RE: Yup the computer wins this round

Post by Tankerace »

Alright, I'm saying it before the press release, but since the cat is out of the bag.

We here at Kablammo!(tm) decided to expand our operations. Remember: Kablammo: Kills more than just subs dead.

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Speedysteve
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RE: Yup the computer wins this round

Post by Speedysteve »

That is brilliant [:D]
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Lemurs!
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RE: Yup the computer wins this round

Post by Lemurs! »

Yea, you blew my first idea... i though it was a long range battle and you were getting deck penetrations by the 6" rounds which is physically impossible. It seems that the system did not allow that which is good and hats off to Gary & Mike.

However, we still got this f'ed up result. Don't know.

Mike
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pfnognoff
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RE: Yup the computer wins this round

Post by pfnognoff »

ORIGINAL: Djordje

"17) Non-penetrating bomb hits may now do slightly more fire and system damage, depending on hit location."

I bet this is exactly what went wrong here, and it is number 17 under the Player Requested Features in the What's new for 1.50 document [:)] So we are all to blame for this.

Do not use Very Aggressive commanders in 1.50 or this might happen!!!
hexgod
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RE: Okay..this might be some bad computing

Post by hexgod »

I'm not sure why exactly, but that CL Boise is one tough MoFo. I avoid it like the plauge! I attacked it once by itself (sorry didn't save the AAR) and it left 2 jap BBs and 2 jap CAs smoking and leaking , and it took 90 shell hits (some 14" some 8") 4 x 24" torps at 5000 yards at night before it sank...
We programmers never finish, we just run out of time...
hexgod
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RE: Okay..this might be some bad computing

Post by hexgod »

Oh, one more thing, were there coastal guns involved? I don't remember that base having many but that might be a cause...

We programmers never finish, we just run out of time...
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rtrapasso
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RE: Okay..this might be some bad computing

Post by rtrapasso »

ORIGINAL: hexgod

Oh, one more thing, were there coastal guns involved? I don't remember that base having many but that might be a cause...



Any CD fire should come out in a separate attack report.
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