In manual it says:
8.5.13 SPECIAL MOVEMENT OF DAMAGED UNITS
AFTER COMBAT (DECLARED COMBAT AND OP-FIRE)
After combat and any retreat from combat called for is completed, all damaged units automatically attempt to move
to a friendly factory (or for naval units, a region with a port and a factory that can repair the naval unit). For a unit in
a battle in a land region, as long as the unit can trace a legal movement path not through enemy controlled areas
(of any length) to a friendly factory, the unit is removed from the map and placed in the Production Pool according to
the rules for repairing damaged units. The path may go through allied areas and ground units may trace through
sea zones if occupied by friendly transports. For a unit in a battle in a sea region, it need not trace a path of friendly
zones in order to be placed on a Factory. A damaged unit will attempt to move to a Factory with the same
nationality as the unit (if possible). A unit will not go to a factory in a Politically Frozen area if there is a factory it can
reach in an unfrozen area.
If no legal path exists, the unit is destroyed. Units do not suffer Op-Fire during this special movement.
This is (somewhat) clear regarding land and naval units.
But what happens to air units that wage combat over land and get damaged (if that land is not connected to other friendly land nor connected via sea by friendly transport fleets)?
In recent PBEM I played my opponent's land units that were damaged in above circumstances were destroyed (because they were unable to retreat to his friendly factory) but his damaged air units flew (how can damaged unit fly?) to his near-by friendly territory (range = 2) and after that to factory (this is what animation showed)...
Is this OK (i.e. working as designed) or, perhaps, the same rules should apply to damaged air units as they apply to damaged land/naval units?
Leo "Apollo11"



