Hi all,
ORIGINAL: Mr.Frag
Logistics is the number one thing on my list.
As you think through it, you come to the conclusion that by having logistics, it also entails expanding the concept of what a base actually is, how ships are handled, air mission frequency/repair, etc.
I agree 100% with Raymond!
Here is my old (and many times repeated - since I bever give up hope) WitP wish <SIGH>...
I know that it is very late in WitP developement but I still have hope that the below issues will be looked upon because geography and supply played huge role in how and where TFs were located in the Pacific (i.e. not every bay can be made into major harbour and not every ship one side posseses can be placed in such bay)...
#1 Ammo replenishment should be depending on port size
In current WitP we can replenish ammo of almost any ship in any port size.
IMHO it is impossible to believe that some lowly port size 3 would have, for example, 16" shells for BBs.
This should be altered to reflect historical situation and something simple could be implemented (numbers are just for example):
port size 1-3 : ammo for all guns up to 5"
port size 4-6 : ammo for all guns up to 8"
port size 7-9 : ammo for all guns
#2 Number of ships anchored should be depending on port size
In current WitP we can anchor as many ships as we want in any port size that is larger than 3.
IMHO this should be altered and something simple could be implemented (numbers are just for example):
port size 3 : MAX number of anchored ships = 10
port size 4 : MAX number of anchored ships = 15
port size 5 : MAX number of anchored ships = 25
port size 6 : MAX number of anchored ships = 50
port size 7 : MAX number of anchored ships = 75
port size 8 : MAX number of anchored ships = 100
port size 9 : MAX number of anchored ships = 150
port size 10 : MAX number of anchored ships = 200
Leo "Apollo11"
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE