Subchaser’s Map Mod V2 NOW AVAILABLE
Moderators: Joel Billings, wdolson, Don Bowen, mogami
- Oliver Heindorf
- Posts: 1911
- Joined: Wed May 01, 2002 2:49 am
- Location: Hamburg/Deutschland
RE: Subchaser’s Map Mod and patch 1.60
*bump* - because its important [:D]
RE: Subchaser’s Map Mod and patch 1.60
hello
I use your old version of the map, love it by the way.
I thought that your map was simply cosmetic. I have a pbem game going and have upgraded to 1.6 (started in 1.5). I have no
idea if my opponent uses your map. I planned on updating to your knew map when it comes out. So, a couple questions:
If my opponent doesn't use your map but I do, can serious problems occur?
If I update to your new map version, do I need to update pwhex still?
Note: I don't use any mods except graphic changes (your map and Cobra's ship sides)
Thanks a lot for the map, it really is the best looking one around. [:)]
Rocco
I use your old version of the map, love it by the way.
I thought that your map was simply cosmetic. I have a pbem game going and have upgraded to 1.6 (started in 1.5). I have no
idea if my opponent uses your map. I planned on updating to your knew map when it comes out. So, a couple questions:
If my opponent doesn't use your map but I do, can serious problems occur?
If I update to your new map version, do I need to update pwhex still?
Note: I don't use any mods except graphic changes (your map and Cobra's ship sides)
Thanks a lot for the map, it really is the best looking one around. [:)]
Rocco

- general billy
- Posts: 914
- Joined: Sun Sep 28, 2003 10:40 am
- Location: London UK
RE: Subchaser’s Map Mod and patch 1.60
This is something I need to know too. Great Map btw [&o]
WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
RE: Subchaser’s Map Mod and patch 1.60
Hi all,
"Subchaser's" map is 100% cosmetic (and so beautiful that we all _ADORE_ it)!
Therefore it is of no importance whatsoever if you use original Matrix/2By3 map or "Subchaser's" map (or if your opponent is using one or another)!
But, the problem is that neither original (Matrix/2By3) map nor "Subchaser's" map is "real" - let me explain - it is of _NO_ importance what we see as graphics representation of a HEX - the HEX value is what matters (i.e. the code you see when you press "2" on keyboard in game).
What "Subchaser" will now do is to close his map graphics much closer to what actual underlying map data realy is!
I hope this helps...
Leo "Apollo11"
ORIGINAL: Rocco
I thought that your map was simply cosmetic. I have a pbem game going and have upgraded to 1.6 (started in 1.5). I have no
idea if my opponent uses your map. I planned on updating to your knew map when it comes out. So, a couple questions:
If my opponent doesn't use your map but I do, can serious problems occur?
"Subchaser's" map is 100% cosmetic (and so beautiful that we all _ADORE_ it)!
Therefore it is of no importance whatsoever if you use original Matrix/2By3 map or "Subchaser's" map (or if your opponent is using one or another)!
But, the problem is that neither original (Matrix/2By3) map nor "Subchaser's" map is "real" - let me explain - it is of _NO_ importance what we see as graphics representation of a HEX - the HEX value is what matters (i.e. the code you see when you press "2" on keyboard in game).
What "Subchaser" will now do is to close his map graphics much closer to what actual underlying map data realy is!
I hope this helps...
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
- general billy
- Posts: 914
- Joined: Sun Sep 28, 2003 10:40 am
- Location: London UK
RE: Subchaser’s Map Mod and patch 1.60
So that means we can run PBEM turns using it and it wont have any effect on the game? And my opponent doesnt need the new map with HEX value changes to continue play?
WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
RE: Subchaser’s Map Mod and patch 1.60
Hi all,
Yes.
It means exactly that... it is all pure "eye candy" for our visual pleasure...
Leo "Apollo11"
ORIGINAL: general billy
So that means we can run PBEM turns using it and it wont have any effect on the game? And my opponent doesnt need the new map with HEX value changes to continue play?
Yes.
It means exactly that... it is all pure "eye candy" for our visual pleasure...
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: Subchaser’s Map Mod and patch 1.60
ORIGINAL: Apollo11
Hi all,
Like I promissed here is a list of HEXes that I think would benefit from more sea pixels (i.e. bluish paint):
84, 32 - Petropavlovsk
69, 37 - west of Sapporo
49, 44 - east of Tainan
29, 31 - west of Pagan
18, 21 - Madras
20, 47 - Bankha
53, 91 - Port Moresby
48, 92
46, 109 - Rockhampton
38, 125 - Sydney
33, 127
28, 125 - Melbourne
I hope this can help you "Subchaser"!
Leo "Apollo11"
it is done, thanks for your help Leo

RE: Subchaser’s Map Mod and patch 1.60
ORIGINAL: general billy
So that means we can run PBEM turns using it and it wont have any effect on the game?
Yes... you can and it won't
And my opponent doesnt need the new map with HEX value changes to continue play?
It doesn't matter what map art you use, it just can't cause any data problems. Just make sure you're both have the same pwhex.dat file...

RE: Subchaser’s Map Mod and patch 1.60
Hi all,
Thank you! [&o][&o][&o]
Leo "Apollo11"
ORIGINAL: Subchaser
it is done, thanks for your help Leo
Thank you! [&o][&o][&o]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: Subchaser’s Map Mod and patch 1.60
Version 2 is on the way to Spooky, will be available for download soon…
Samples with the fixes done


I'll post report with more details a little bit later
Samples with the fixes done


I'll post report with more details a little bit later

RE: Subchaser’s Map Mod and patch 1.60
Looking good REALLY GOOD[&o]
F4U Corsair; When you Absolutely, Positively need to kill every freaking Zero in a 40 mile hex....
- Erik Rutins
- Posts: 39761
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Subchaser’s Map Mod and patch 1.60
Thanks!
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Subchaser’s Map Mod and patch 1.60
Thank you for all the hard work! The best map out there - should be used by Matrix to replace the original, IMHO.
Hitting refresh on Spooky's site every 10 minutes . . .
Hitting refresh on Spooky's site every 10 minutes . . .
RE: Subchaser’s Map Mod and patch 1.60
Map was sent to Spooky, it will be uploaded when he will be able to do it… at least I hope so.
Anyway… you can download map right now, the link below will work for the next 7 days. By that time I hope map will be available at Spooky’s.
DOWNLOAD SC MAP ART MOD VERSION 2
Anyway… you can download map right now, the link below will work for the next 7 days. By that time I hope map will be available at Spooky’s.
DOWNLOAD SC MAP ART MOD VERSION 2

RE: Subchaser’s Map Mod and patch 1.60
Best map out there is getting better and better.Great work!
Keyes: By your actions, sir, you are risking the future of the human race!
General Sline: To guarantee the American way of life? I'm willing to take that risk.
General Sline: To guarantee the American way of life? I'm willing to take that risk.
RE: Subchaser’s Map Mod and patch 1.60
Hi all,
I am downloading it now - thanks!!! [&o][&o][&o]
Leo "Apollo11"
ORIGINAL: Subchaser
See my first post in this thread for details.
I am downloading it now - thanks!!! [&o][&o][&o]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
-
Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Subchaser’s Map Mod and patch 1.60
Looks fantatstic. When I get broadband i'm gonna download this
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- captskillet
- Posts: 2493
- Joined: Fri Feb 28, 2003 10:21 pm
- Location: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
RE: Subchaser’s Map Mod and patch 1.60
Where can we get the mapicons you use................I like the plane symbol for the airfields rather than the crossed runways and would like to add them to Myros new icons to use in the CHS I got going????????
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


RE: Subchaser’s Map Mod and patch 1.60
ORIGINAL: Speedy
Looks fantatstic. When I get broadband i'm gonna download this
Speedy, on Spooky’s site mod will be uploaded in four parts, 1+2 map with hexes, 3+4 map without hexes, so it will be possible to download only one map variant, it's 55mb large (30+25mb). I believe it’s quite possible to download it even with dial-up connection.







