Subchaser’s Map Mod V2 NOW AVAILABLE

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

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Oliver Heindorf
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RE: Subchaser’s Map Mod and patch 1.60

Post by Oliver Heindorf »

*bump* - because its important [:D]
Rocco
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RE: Subchaser’s Map Mod and patch 1.60

Post by Rocco »

hello

I use your old version of the map, love it by the way.

I thought that your map was simply cosmetic. I have a pbem game going and have upgraded to 1.6 (started in 1.5). I have no
idea if my opponent uses your map. I planned on updating to your knew map when it comes out. So, a couple questions:

If my opponent doesn't use your map but I do, can serious problems occur?

If I update to your new map version, do I need to update pwhex still?

Note: I don't use any mods except graphic changes (your map and Cobra's ship sides)

Thanks a lot for the map, it really is the best looking one around. [:)]

Rocco
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general billy
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RE: Subchaser’s Map Mod and patch 1.60

Post by general billy »

This is something I need to know too. Great Map btw [&o]
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WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,
ORIGINAL: Rocco
I thought that your map was simply cosmetic. I have a pbem game going and have upgraded to 1.6 (started in 1.5). I have no
idea if my opponent uses your map. I planned on updating to your knew map when it comes out. So, a couple questions:

If my opponent doesn't use your map but I do, can serious problems occur?

"Subchaser's" map is 100% cosmetic (and so beautiful that we all _ADORE_ it)!

Therefore it is of no importance whatsoever if you use original Matrix/2By3 map or "Subchaser's" map (or if your opponent is using one or another)!

But, the problem is that neither original (Matrix/2By3) map nor "Subchaser's" map is "real" - let me explain - it is of _NO_ importance what we see as graphics representation of a HEX - the HEX value is what matters (i.e. the code you see when you press "2" on keyboard in game).

What "Subchaser" will now do is to close his map graphics much closer to what actual underlying map data realy is!


I hope this helps...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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general billy
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RE: Subchaser’s Map Mod and patch 1.60

Post by general billy »

So that means we can run PBEM turns using it and it wont have any effect on the game? And my opponent doesnt need the new map with HEX value changes to continue play?

Image
WITP Games
Scen 16 as Allied = Lost
Scen 13 as Jap = Won
Scen 15 as Allied = Won
Scen 16 as Jap = NA
WPO Games
Scen 6 as Allied = Won
Scen 6 as Japs = NA
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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,
ORIGINAL: general billy

So that means we can run PBEM turns using it and it wont have any effect on the game? And my opponent doesnt need the new map with HEX value changes to continue play?

Yes.

It means exactly that... it is all pure "eye candy" for our visual pleasure...


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: Apollo11

Hi all,

Like I promissed here is a list of HEXes that I think would benefit from more sea pixels (i.e. bluish paint):


84, 32 - Petropavlovsk
69, 37 - west of Sapporo
49, 44 - east of Tainan
29, 31 - west of Pagan
18, 21 - Madras
20, 47 - Bankha
53, 91 - Port Moresby
48, 92
46, 109 - Rockhampton
38, 125 - Sydney
33, 127
28, 125 - Melbourne


I hope this can help you "Subchaser"!


Leo "Apollo11"

it is done, thanks for your help Leo
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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: general billy

So that means we can run PBEM turns using it and it wont have any effect on the game?

Yes... you can and it won't
And my opponent doesnt need the new map with HEX value changes to continue play?

It doesn't matter what map art you use, it just can't cause any data problems. Just make sure you're both have the same pwhex.dat file...
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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,
ORIGINAL: Subchaser

it is done, thanks for your help Leo

Thank you! [&o][&o][&o]


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

Version 2 is on the way to Spooky, will be available for download soon…

Samples with the fixes done

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I'll post report with more details a little bit later

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MkXIV
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RE: Subchaser’s Map Mod and patch 1.60

Post by MkXIV »

Looking good REALLY GOOD[&o]
F4U Corsair; When you Absolutely, Positively need to kill every freaking Zero in a 40 mile hex....
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Erik Rutins
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RE: Subchaser’s Map Mod and patch 1.60

Post by Erik Rutins »

Thanks!
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Crimguy
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RE: Subchaser’s Map Mod and patch 1.60

Post by Crimguy »

Thank you for all the hard work! The best map out there - should be used by Matrix to replace the original, IMHO.

Hitting refresh on Spooky's site every 10 minutes . . .

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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

Map was sent to Spooky, it will be uploaded when he will be able to do it… at least I hope so.

Anyway… you can download map right now, the link below will work for the next 7 days. By that time I hope map will be available at Spooky’s.

DOWNLOAD SC MAP ART MOD VERSION 2

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SuperKing
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RE: Subchaser’s Map Mod and patch 1.60

Post by SuperKing »

Best map out there is getting better and better.Great work!
Keyes: By your actions, sir, you are risking the future of the human race!
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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

See my first post in this thread for details.
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Apollo11
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RE: Subchaser’s Map Mod and patch 1.60

Post by Apollo11 »

Hi all,
ORIGINAL: Subchaser

See my first post in this thread for details.

I am downloading it now - thanks!!! [&o][&o][&o]


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Speedysteve
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RE: Subchaser’s Map Mod and patch 1.60

Post by Speedysteve »

Looks fantatstic. When I get broadband i'm gonna download this
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captskillet
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RE: Subchaser’s Map Mod and patch 1.60

Post by captskillet »

Where can we get the mapicons you use................I like the plane symbol for the airfields rather than the crossed runways and would like to add them to Myros new icons to use in the CHS I got going????????
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

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Subchaser
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RE: Subchaser’s Map Mod and patch 1.60

Post by Subchaser »

ORIGINAL: Speedy

Looks fantatstic. When I get broadband i'm gonna download this

Speedy, on Spooky’s site mod will be uploaded in four parts, 1+2 map with hexes, 3+4 map without hexes, so it will be possible to download only one map variant, it's 55mb large (30+25mb). I believe it’s quite possible to download it even with dial-up connection.
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