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Pacific War is a free update of the old classic, available in our Downloads section.
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Bulldog61
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Post by Bulldog61 »

I Agree with Major Tom on Point three The IJN Recklessly attacks CENPAC at the expense of all else. in two games I had played to July 42 Rabual hadn't been taken in both. in one Java had been invaded but not conquered in the other Java hadn't been invaded.
Haven't had a problem with early allied divisions with all allied HQs in human control. In the Current game I'm playing I'm in January 44 and I haven't seen the 20th,41st and 51st divisions.(only start that the IJN hasn't gone after CENPAC).


Mike
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Bulldog61
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Post by Bulldog61 »

it appears the MCS convention is still here. I've just raided Truk in March 44 and found over 350 MCS in the lagoon. Is this part of why the Japanesse resources din't get much above 6000?
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Bulldog61
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Post by Bulldog61 »

In May 44 as allied player have just recieved 27x6000t Maru MCs in San Francisco.
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Richard
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Post by Richard »

I've noticed Japanese 6000t MCS's not showing up in the pool display....and there can be lot's of um....anyone else noticed???
6000t Maru groups can be built up from the pool...but you don't know they're there until you try to build a group up.
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moore4807
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Post by moore4807 »

The bug that puts you back to main screen- I have found is usually fixed by hitting Alt+Tab and going to your desktop where you will find your game minimized on the toolbar.
I have no idea why that happens, but I havent "lost" a game yet, just had to look for it!
The IJN seems to concentrate on the Central Pacific when I start building up PH real big and fortifying Midway. They have immediately Over-invaded Wake (2 Full Divisions!) and Marcus Is. becomes some kind of superbase with Betty's sinking most of my bombardment fleet (3 BB's 5 CA, 2 CL, 8 DD's) with only 1BB and 1CA making it back to PH, both severely damaged. I quickly re-routed my invasion fleet to Esprito Santo and forgot about that idea.
I havent "lost" a TF yet but has anyone noticed... If you move ALL of your LCU's on the Phillipines to Bataan and stay there, they refuse to fall, no matter what the Japs throw at them... I'm in Feb 1943 now and have ALL of my Philipine LCU units still there- Gen Wainwright was killed in the aerial bombing. (for 3 mos I had 2 four carrier task forces from IJN bombing me, EVERY base surrounding Bataan aerial bombing me, 3 different landings on Bataan(with TF supplies!) who havent attacked yet... I'm with no supplies or fuel, but they havent surrendered yet????? I mean I like it, but I havent a prayer of helping them anytime soon ( I massacred the Marine 2nd Div-landing on Tarawa to try to gain a foothold and provide some relief... lost em in 4 turns)anybody else have this happen?
Also in India I'm bombing the ____ outta Rangoon and have sunk nearly every ship that IJN has sent there with NI planes from Dacca (Mitchells seem to work best-cant figure that one out...) Also upgraded CHN aircraft to F4F and P-38's ASAP- keeping losses to acceptable levels so far...in LARGE air battles nearly every turn at CHN bases, no matter where I place my air units, here comes the Japs!
Having a blast- Thanks Matrix!
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FirstPappy
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Post by FirstPappy »

I just got my allotment of Maru's in the port of LA in May also. I figured that the Coast Guard must have captured them of the US west Coast some where.
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Johnny
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Post by Johnny »

Image
WOW Thank You Matrix I have just spent the last few days playing this thing to death. And Loved every minute of it. Image

The new Icons and Units are terrific as well as having the AI being a bit more agressive. I have played both sides in complete games now and have a few bugs that I would like to list. Even if these were not fixed I still think the games rocks!!!! Image Some of these have already been said so i will not go into great detail if i think i have read them already.

1) The whole pearl harbour first move debate..i think its hogwash...even if the US losses those old battlewagons....they are not terribly useful anyway. I would not change a thing.

2) Japanese resources and oil...i see that the entire Supply routine is now different. However i think that to some extent it does severely hamper the Japanese. They are never able to increase both oil and resources. I thought that there was a time during 1942 and early 1943 when the Japanese were able to replenish some of their war industries. They seem to always have less than 10000 for both oil and resources quite quickly in 1942.

3) Japanese AI if far too concerned with invading CenPac bases. I have yet to have them concentrate on anything else.

4) Singapore falls very quickly in all games i have played. Battan is a tosup sometimes it falls right away...other times i have had it around until late 1943.

5) Some units appear in the wrong places. I have had 3 Maru 6000ton units appear in SanFransico in 1943-44 and have had the 6th Marine Corps just suddenly show up in Samar in the Phillipines in 1944, even though i had not invaded yet. I did not encounter the Unit that shows up in Tokyo though.

6) Some of the Aircraft factories seem to be hardwired. I could not change the B-24 factories to produce B-29's and without their production you can never build up a good bombing force to deal with Japan in 1944-45. The PBY and Sunderland factories also do not allow for changes. When the PBY4 becomes available you cannot produce it.

7) Perhaps its just me but the Japanese Flak modifier seems to have been adjusted. Even when bombing MCS with a combined flak of say 55 you can lose many aircraft.

8) ROCKETS! these have to be the most useless weapon available. I do not know what makes the computer select them but they are useless when attacking Carriers or Battleships. They also do very minor damage to smaller vessels.....it just seems the Computer selects this weapon type far too often. I mean do you think that the Japanese Yamato Class is gonna sink by rocket fire Image

9) I think perhaps that the Chinese Airforce is too powerful. If you withdraw these forces and train them even for a little while they just destroy the Japanese in China. Perhaps delay their arrival to later turns.

10) When a LCU is out of fuel and supplies why does it only lose AFV's and Artillery? I have had several games now where isolated Japanese LCU's are full strength Infantry and Maximum experience.....it is nearly impossible to dislodge them. Even thought the Japanese were good at holding up in some areas....they seem to be capable of this througout the game.

11) There are NO Japanese AFV factories in the Game. I know that they did not build the strongest tanks or artillery. But they did build some armoured <tin> units.

I know this is a long list...but i waited until i played several games from both sides before posting. You guys have done a fabulous job refurbishing this Gem. I want to thank you for it. Image


Blackjack
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Post by Blackjack »

Playing the full `41 campaign as US vs AI Japan. All HQ`s full Human Control

At 5/3/42 turn tried to load the Americal Div. in L.A. onto 5 liners. The unit was too large so I disbanded the TF. In past turns of this Game the unit just stays, as well in 5+ years of PacWaring with the SSI original.

At 6/21/42 turn I had enough transports so I created another TF and when I went to load the Div. it was gone...no where on the map, just disappeared.

I have saves of before and after with the Div there and then gone.

I also notice that divided units do _not_ recombine when at the same location, although maybe thats a change, if so it`s kind of strange.

I hope someone at Matrix is interested in this because it`s a real game Killer.
Major Tom
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Post by Major Tom »

The disappearing units have already been taken care of.

The recombining unit problem... Well that has always been there. I have had troubles getting my units to recombine when they are just at the same base. I activate them both, and they remain separate. The best way in uniting the units is to load them both onto a single TF, then unload the task force. This should recombine both of the formations.

Jeremy
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mogami
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Post by mogami »

Hi have any allied players ever recieved any LST's? I have never seen them. The liberty ships show up in pool but you can not use them ethier since no groups to put them in show up. This really slows up allied progress.

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I'm not retreating, I'm attacking in a different direction!
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Drex
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Post by Drex »

FYI I received LST's in SF in mid 1943.
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mogami
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Post by mogami »

Hi again Drex I am in May 44 and have not seen them.
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daniel123
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Post by daniel123 »

i am finished playing as allies first game went fine with even selection. japan surrended in jan 43. but i could not get to 9 u.s. large AP in the pool. tried to get them with alt/t with one small AP in a port and all other in task forces and also without any AP in ports all 9 just sit in the pool. what is the secreat in activating these AP ????
Major Tom
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Post by Major Tom »

We might have to take a look at the MCS and AP's. I am sure that there are some hard-coded pool statistics, and upgrade paths for sunken ships we were not aware of.

Could you post exactly which ships you encounter problems with? Class name, problem experienced, when this occurs, etc...

Jeremy,
daniel123
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Post by daniel123 »

in the pool i had APA ap x ###
APA(L) ap x 9
APA liner ap x ###

i could get to the first and last group. the APA(L) i could not find a group which would pull them into active service. the alt/t would not pull them in even if you only activated a regiment size unit.
Blackjack
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Post by Blackjack »

Originally posted by Major Tom:
The disappearing units have already been taken care of.

The recombining unit problem... Well that has always been there. I have had troubles getting my units to recombine when they are just at the same base. I activate them both, and they remain separate. The best way in uniting the units is to load them both onto a single TF, then unload the task force. This should recombine both of the formations.

Jeremy
Thanks Jeremy for all your work on the best Grand Stratigic Wargame ever made, I look forward to the new patch. The Matrix Ver. OB is a great improvement BTW.


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mogami
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Post by mogami »

Hi I just finished camp41 as US vrs AI Japan and as I was starting a PBEM game as Japan and changing AC production I noticed aNick factory! I don't think in whole war last game I encountered any IJA units flying Nicks
I went and checked other games I have going and while there is a factory they are not in Pool is this happening in anyone else game I have not seen it mentioned before (I think I would have remembered this) In old Pac War I remember likeing its range factor (a twin engine fighter bomber with a dorsal cannon if I remember correctly)

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I'm not retreating, I'm attacking in a differant direction!
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I'm not retreating, I'm attacking in a different direction!
sulup
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Post by sulup »

To Mogami,

The Ki-45 Nick has been changed in this version of the OB to arrive in Aug 42,

In the Original PACWAR the Ki-45 was available at Dec 41 with a factory producing 5 nicks. The '*' next to the 5 in this version means that the factory has not yet opened but when the Nick becomes available, the factory will start producing Nicks at 5.

This is why theres no Ki-45 in the pool. Wait till Aug-Sep 42 and they'll start arriving.
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mogami
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Post by mogami »

Hi Sulup you must be getting yours then. The factory has no* next to it. Last game AI never used Nicks against me. I'll wait to Aug to see. OK I just checked another PBEM game and factory there does have a * next to it now I hope I get them in Aug. What will ver 2.1 do to in progress PBEM games? Does any body know?

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I'm not retreating, I'm attacking in a differant direction!

[This message has been edited by Mogami (edited October 10, 2000).]
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I'm not retreating, I'm attacking in a different direction!
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Mike Wood
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Post by Mike Wood »

Hello...

Version 2.1 should allow continuation of version 2.0 games.

Have Fun...

Michael Wood
____________________________________________
Originally posted by Mogami:
Hi Sulup you must be getting yours then. The factory has no* next to it. Last game AI never used Nicks against me. I'll wait to Aug to see. OK I just checked another PBEM game and factory there does have a * next to it now I hope I get them in Aug. What will ver 2.1 do to in progress PBEM games? Does any body know?

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