CoG and EiA

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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malcolm_mccallum
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RE: CoG and EiA

Post by malcolm_mccallum »

ORIGINAL: Roads
ORIGINAL: Marshall Ellis

I think game complexity has risen above our capacity to properly kill all bugs in a timely manner! There is a medium in here somehwere (When to release) that I honestly don't know where it is ???
Bottom line is that the programmer is ALWAYS going to get screamed at. It is our lot in life!

That's the rub isn't it. It would be simple to release high quality bug-free games, but this would come at the cost of simplifying the design and therefore the code, and of significantly increasing development time and therefore price. But it's pretty clear that the market is happy to accept buggy games with increased complexity games and lower price.

Will we ever see the day when the game is released with a disclaimer:

"This game is incomplete but playable. The developers commit to no less than 3 significant patches to it over the course of 6 months when it will be declared complete."

That's what is happening now with games but woe to the developers that say it.
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JavaJoe
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RE: Back to EiA

Post by JavaJoe »

ORIGINAL: Pippin
Only four corps may use a depot each turn, corps not moving keep their full movement for foraging.

The four corps to a depot rule is just a house rule. It was devised by people TRYING to make the game more realistic. In fact, it just makes things more unrealistic. As with everything else that gets added to EiA/EiH, for each improvement, 10 new loopholes arise.

It does not take even a newbie very long to realize there is something wrong when four corps of 20 factors a piece have much easier supply than 5 scout/bluff corps of just 1 factor!

I could go on, but enough of the arguement has been debated on the yahoo groups.


4 corps to a depot is an optional rule in EiA. 12.3.1 It's not a house rule.

It's used to make monster stacks harder to supply.

I agree, using 1i corps can be expensive.





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AdmiralN
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RE: Back to EiA

Post by AdmiralN »

Hope this optional rule will be granted in the final version of pc game. It makes French army stronger, true, but it enacts a far more deep diplomacy within other MPs.
I have only one eye, I have a right to be blind sometimes... I really did not see the signal!

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ravinhood
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RE: CoG and EiA

Post by ravinhood »

I see so many negatives on all released games nowadays, actually have for several years now and thus why I don't buy hardly any newly released game. Glad I waited on COG though I did have my radar up for it. Have my radar up for EIA also, but, will wait until I see the player comments and reviews. GGWAW another I passed on.

I just can't support an unfinished product out of the box anymore. I expect them to be unfinished now and will just wait. Hearts of Iron 2 is like $15 now and still waiting on patch 1.3 to fix the ai.

Mainly it just burns me that an "internect connection" is required to get the "finished product" (patches). For some that's $120 to $360+ a year if the only reason you have an internect connect is for patches (basically my case, though I will use it to get my moneys worth on forums like these and the occassional encyclopedia lookup an a PBEM game every now and then, but, when you look at it, $10 bucks a month to play a game online, guess I'm just too tight.). So I figure that's $10 a month that must be made up purchasing games, thus, waiting on ebay, amazon.com or discount software at retail outlets. Course I know Matrix games are a little harder to get at reduced pricing, but, if you wait long enough and keep an eye on ebay you'll find them eventually. Got EYSA for .99 cents. Only played it once and put it away, just don't like real time games even if they do have a "pause" feature.

I'd really like EIA to be great out of the box, but, I'm not expecting it. I expect pretty much the same at release, CTD's, crappy AI and something in PBEM doesn't function properly.

While I am happy Matrixgames does support their products (unlike Creative Assemblys recent screwover of the RTW non-fixes), I still have to ask, why release a game you know you're going to have to patch? If you say it's for the money, what do you think that makes me think? Moneys just as important to me as the next guy. I just can't see supporting what I know will be broken when I buy it. Would you do that with any other product? Would you buy a broken ladder with the promise to fix it "someday"? Would you buy a car without an engine with the promise to add one "someday"? Why is it that most of the consumer public is so quick to accept faulty broken unfinished products when it comes to software, but, would scream bloody murder if it came to any other tangible product? Hell if they left off the french fries at a Burger King, you'd drive back there and give em hell for it. Or at least call them up on the phone if you didn't check (I always do now) before you left. I once got a hamburger from Sonic that didn't have any MEAT, can you believe that?? Did NOT have the MEAT in the burger. Well you can bet I got a free extra burger because of that after I got done talking ( heh wasn't really talking) to the manager.

But, thas just me and if everyone were like me there would be "perfect" software out of the box, though very few publishers. heh
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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ktotwf
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RE: CoG and EiA

Post by ktotwf »

EVERYONE whines so much on game boards, it makes me laugh. Is that all the internet for is bitching, pissing, and moaning?
"Just because you can argue better doesn't make you right."
NeverMan
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RE: CoG and EiA

Post by NeverMan »

If you only use the internet for getting game patches, then you are really missing out, what a shame!!
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1LTRambo
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RE: CoG and EiA

Post by 1LTRambo »

I'm glad to have waited on CoG and have found the chat in this thread to be very interesting. I'm hoping that CEiA will be a much better release than what CoG sounds like. I applaud those who like the game and I don't discount your fun in playing it. I am concerned about "Patches" being the answer to "not so steller" releases. I think patches should be for small glitches that occur because a player tries to do something out of the ordinary in game play that obviously would be overlooked in development and testing before release. Patches should not be the answer for achieving a specific release date.

From what I have read in previous threads, I don't believe this will be the case for CEiA. I understand that there may be upgrades to include different ship types or additional rule options. However, these don't make the game playable, because the game was fully playable out of the box.

What do you CEiA beta testers have to say about this? Am I right in the previous statement or off my rocker?
Matthew T. Rambo
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