The Italian Job 2- Gen.Hoepner(J)-vs.-Mc3744

Post descriptions of your brilliant successes and unfortunate demises.

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Gen.Hoepner
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RE: Fighting for survival

Post by Gen.Hoepner »

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Gen.Hoepner
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RE: Fighting for survival

Post by Gen.Hoepner »

....

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Gen.Hoepner
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Bug?

Post by Gen.Hoepner »

A very strange thing happened today....very depressing i'd say.

Look at the pix.
He crossed the hex without any shock assault. And, above all....it doesn't let me attack him!!!! WThell!!!! How can i throw him back!?!?!?!?!?!?
Ufffff...... any ideas?

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DuckofTindalos
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RE: Bug?

Post by DuckofTindalos »

This has happened to me too in a PBEM. The only way to explain it is that it's a ghost unit.
We are all dreams of the Giant Space Butterfly.
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

What u mean with "ghost" unit? Is it a threat or just a graphical problem in your opinion? I'm really depressed if the "river rule" won't be used by the system in this particular situation, cause it will cause the fall of Burma[:(]
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DuckofTindalos
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RE: Bug?

Post by DuckofTindalos »

It's a unit that isn't really there. It happened in my game when I kicked my Allied opponent out of Johore Bahru and made him retreat into Singapore. One tiny little base force remained behind, but I couldn't attack it either. The kicker was that he couldn't access it, let alone move it away. It projected no ZOC, and didn't keep me from advancing into Singapore.

We saw it as a symptom of the synchronization bug (other strange things had happened, such as me sinking one of his BB's without his turn replay showing it)... He's kinda AWOL at the moment, so I can't tell you if we were able to fix the problem and make the unit go away again, but I don't think it's dangerous.
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

Ok, however, a part from this serious problem, the 23rd of June wasn't a bad day.
He keeps bombing with his 2 divs my eastern flank and now i can be sure that tomorrow my 16th Army will be in place:-)
My bombers at Darwin, for any logical reason, refused to move for the 3rd day in a row!!!! That can be a problem! Cannot understand why!!![:@] checked everything i know but everything seems to be ok( morale,fatigue,support etc etc).

In Burma the 25th will be on its positions in 2/3 days...should be enough to push him back and wait for the next round.
We'll try to ambush him at Rangoon and Mouleim,cause i know he's going to hit my resources centers.

In China everything is more or less the same. Advancing,bombing,winning.

Nothing more to report, but that ghost unit related problem needs to be fixed
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

ORIGINAL: Terminus

It's a unit that isn't really there. It happened in my game when I kicked my Allied opponent out of Johore Bahru and made him retreat into Singapore. One tiny little base force remained behind, but I couldn't attack it either. The kicker was that he couldn't access it, let alone move it away. It projected no ZOC, and didn't keep me from advancing into Singapore.

We saw it as a symptom of the synchronization bug (other strange things had happened, such as me sinking one of his BB's without his turn replay showing it)... He's kinda AWOL at the moment, so I can't tell you if we were able to fix the problem and make the unit go away again, but I don't think it's dangerous.
We saw it as a symptom of the synchronization bug (other strange things had happened, such as me sinking one of his BB's without his turn replay showing it)... He's kinda AWOL at the moment

Let's hope so, mate!
Thx a lot for your anwers!!!
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AmiralLaurent
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RE: Bug?

Post by AmiralLaurent »

ORIGINAL: Gen.Hoepner

What u mean with "ghost" unit? Is it a threat or just a graphical problem in your opinion? I'm really depressed if the "river rule" won't be used by the system in this particular situation, cause it will cause the fall of Burma[:(]

As in said in your opponent AAR it is a known bug that is corrected by the patch v1.602. The game is showing the unit there but in fact it is no more on the map. You can't attack it but it can't attack too. It's a bug when units are following another.

Right now, this unit is both in your hex and on the other side of the river and is useless. The solution is to go back one day, upgarde both to v1.602 and redo the turn.
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PzB74
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RE: Bug?

Post by PzB74 »

A ghost unit is a unit (or fragment) that's there but can't be seen. (Let's call it a category 1 bug)
What you showed us here Hoepner is a ghost unit that we can see but isn't there [:'(] (A category 2 bug)

In my WitP games it has always been possible to attack category 1 bug.
Send the turn to Frag if you think you have discovered a new 'specimen'... Really annoying.

Must say the map mod you're using looks very kewl Hoepner. Wish I had it when me and Al started our
AAR game. The fighting in India and China would have become much more realistic.

I've been thinking that a few rule changes would have been in its place: a unit that is cut of should be allowed to
attempt a break out. If it's stronger than the unit trying to cut it of, there's a good chance of succeeding.
As it is now you can get a full division cut of by 4 kitchen squads.... [:@]

What is your long term plan in Australia Hoepner, will you stay there for as long as possible and then evacuate in good order?
Try to build Timor while you got it covered - as soon as the Allies get Darwin back they start conducting target practice that prevents
you from building strong forts there.
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

This is defenetly bad luck. Now he know the plans of my 16th Army at Daily ( showed up right now on our last turn).....[:@][:@] Surprise is gone. I ambushed also 15 fortress at Mouleim, shooting down 10 of them....and all for nothing[:(][:(][:(][:(][:(][:(][:(]

We're gonna replay the turn when he crossed with the new patch...very very depressing

look at the screenshot.....[:(]
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

.

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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

Pzb,

In Australia? Yes, the best would have been to defeat him at Daily using the surprise....now....probably hold the ground as long as possible and then retreat behind fortress timor( which alreay has 3 AF at level 4 and forts rising up).
The problem is that anybase in the range of his liberators in unholdable with the night bombing issue....
However....now that there's no more the surprise effect in Oz....well...i do not know what to do sincerly
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PzB74
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RE: Bug?

Post by PzB74 »

Why don't you just ask him about adding a new house rule that restricts night bombing to city targets only?
Worth a try and it will provide the both of you with a more interesting game IMHO!

It will be difficult for him to defeat your crack divisions in Northern Oz without air/sea support - so you can hold him for
quite some time and then retreat to Timor - now an impregnable fortress [:)] This would reduce the threat towards the DEI
and allow you to concentrate on preparing defenses in the South Pacific.
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

ORIGINAL: PzB

Why don't you just ask him about adding a new house rule that restricts night bombing to city targets only?
Worth a try and it will provide the both of you with a more interesting game IMHO!

It will be difficult for him to defeat your crack divisions in Northern Oz without air/sea support - so you can hold him for
quite some time and then retreat to Timor - now an impregnable fortress [:)] This would reduce the threat towards the DEI
and allow you to concentrate on preparing defenses in the South Pacific.


Hi PzB,

the point is that the night bombing is his major tactic. If i force him to change and add a new house rule, it will seem that i'm not able to lose; and after the ending of our last match, i do not want to give him this impression.
I'd like to see him asking for this, but i know it'snot going to happen.

However,now we're upgrading to 1.602....and going back 3 turns....the surprise is lost now and i fear he will be doing different things both in Oz and Burma....that's a pity:-(
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

No....it's still there. We went back at the turn before the ghost unit crossed the river, upgraded...but the ghost is lingering there again....

Any other ideas guys? That'sa big problem[:(]
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AmiralLaurent
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RE: Bug?

Post by AmiralLaurent »

Ask Mr Frag via private email (on this board) and sent him the turn.
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Gen.Hoepner
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RE: Bug?

Post by Gen.Hoepner »

we're gonna try[:(]
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Speedysteve
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RE: Bug?

Post by Speedysteve »

I feared this may happen. My experience is that once a unit has ghosted EVEN when you upgrade to 1.62 it doesn't correct that. It stops FUTURE occurences of it happening.

Frag is your best bet on this. Otherwise he will have to march the unit again.

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kaiser73
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RE: Bug?

Post by kaiser73 »

Night bombing is really gamey. it ruins the game. you should really ask him to stop.
However, to be honest, also going after china as you did is pretty gamey for Japan.
so maybe it's even.
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