Scenario Design and Development Manager Selected

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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David Heath
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Scenario Design and Development Manager Selected

Post by David Heath »

Hello Everyone


I would like to make this official and announce that Daniel McBride will be stepping into the role of Scenario Design and Development Manager. If you are at all a fan of TOAW you have most likely already played a Daniel McBride designed scenario. There are many excellent scenarios for TOAW but you would be hard pressed to find many on the level of design by Mr. McBride. Daniel has and will continue to work on our Combined Arms game during this project. We are very happy that Daniel is also helping us with our TOAW:MG project as this and only helps assures the best game possible for the TOAW community.


David Heath
Matrix Games
RayWolfe
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RE: Scenario Design and Development Manager Selected

Post by RayWolfe »

Well I hope that being Scenario Design and Development Manager won't stop you from actually designing yourself. You're one of the best Daniel, congratulations.
Cheers
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Wolfie1
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RE: Scenario Design and Development Manager Selected

Post by Wolfie1 »

Great choice - good to see that Matrix listens to the community.
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Teamwork is essential - it gives the enemy someone else to shoot at.....
ColinWright
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RE: Scenario Design and Development Manager Selected

Post by ColinWright »

We'll see.
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carnifex
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RE: Scenario Design and Development Manager Selected

Post by carnifex »

just make sure the Vietnam scenario is in there and i'm one happy black pajama wearing punji stick using ak-47 slug thrower
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nemo69
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RE: Scenario Design and Development Manager Selected

Post by nemo69 »

Good news indeed.
Fais ce que dois
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JJKettunen
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RE: Scenario Design and Development Manager Selected

Post by JJKettunen »

ORIGINAL: ColinWright

We'll see.

LOL!
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JJKettunen
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RE: Scenario Design and Development Manager Selected

Post by JJKettunen »

After laughing at the comment of Daniel's hereditary enemy, I have to add that the scenario design management couldn't be in better hands.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
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Oleg Mastruko
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RE: Scenario Design and Development Manager Selected

Post by Oleg Mastruko »

Best man for the job. In fact he was the best as designer, I hope making him "Scenario design and whatnot manager" won't take him too much time off designing his own scenarios.
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06 Maestro
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RE: Scenario Design and Development Manager Selected

Post by 06 Maestro »

Congratulations on an excellent choice. With 7 years of playing the various incarnations of TOAW, I’ve never seen any scenarios come close to the detail and/or the accuracy that McBride’s does.
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stauffenberg
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RE: Scenario Design and Development Manager Selected

Post by stauffenberg »

Thanks for the comments and belated apologies for my tardy response. By way of addressing Oleg's concerns in the other thread I'll post ongoing info here that I think warrants some sort of >>News Flash<< as to what we are up to. I trust Oleg won't be disappointed that I wasn't specifically ordered to do so.[:D]

Here's the list of scenario reviewers in my august group:

Matrix TOAW Scenario Review Group Members

G.A.E. = General Areas of Expertise


Piero Falotti aka piero1971 - Italy (Designer)
G.A.E. = 1800s, WWI, WWII

Pavel Voylov aka T-28A - Ukraine (Designer)
G.A.E. = Russ.-Jap. war, WWI Russia, WWII E. Front

Chris aka General Staff - Ireland (Player)
G.A.E. = 1900 - 1955

Doug Hensley aka sherman - U.S.A. (Player)
G.A.E. = WWII & Modern All

Daniel Mc Bride aka Stauffenberg - Canada (Designer)
G.A.E. = WWI, WWII Eastfront, North Africa, Modern: Indo-Pakistani

Jason Raven aka Raver - New Zealand (Player)
G.A.E. = WWII E. & W. Front, N. Africa & Pacific

Marc aka Nemo - France (Player)
G.A.E. = WWII Eastfront, North Africa, Warsaw Pact/NATO, Israeli wars

Mark Reading aka Marko - Britain (Player)
G.A.E. = WWII & Modern All

Pontus aka Dicke Bertha - Sweden (Player)
G.A.E. = pre WWI, Any

Bob Cross aka Bob Cross - U.S.A. (Designer)
G.A.E. = WWII, North Africa, Any

Jose Serrano aka JMS - Spain (Designer)
G.A.E. = WWI, Spanish Civil War, WWII & Modern, All

Jaroslav Flis aka Legun - Poland (Designer)
G.A.E. = 1900-1954

Ed Morris aka Currahee - U.S.A. (Player)
G.A.E. = WWII All, Vietnam, NATO & Warsaw Pact

Trey Marshall aka el hefe - U.S.A. (Designer)
G.A.E. = WWII All, NATO-Warsaw Pact

James Mathews aka Jamiam - U.S.A. (Player)
G.A.E. = WWII & Modern All

Jyri Kettunen aka Sheik Yerbouti - Finland (Designer)
G.A.E. = WWII Eastfront, Any

Joao Russo aka Secedas - Portugal (Player)
G.A.E. = WWII & Modern All

Zac aka Menschenfresser - U.S.A. (Player)
G.A.E. = WWII & Modern All

Francois Roche aka Lucinus - France (Player)
G.A.E. = WWI All, Any except Modern

Ray Wolfe aka RayWolfe - Britain (designer)
G.A.E. = WWII British and Commonwealth TO&Es & OOB; S. & N. European
& N. African campaigns.




And so:

--We have people from the Blitz, Rugged Defense, SZO, & TDG, along with the usual wild asses of the desert, the lunatic fringe, the otherwise independent, moles, and cross-dressing Matrix members.

--Of the 20 people listed 9 are mostly known as designers, 11 as players.

--I can't resist highlighting the international make-up of the group. We have gamers and designers from:

Canada
Finland
France
Great Britain
Ireland
Italy
New Zealand
Poland
Portugal
Spain
Sweden
Ukraine
U.S.A.


I tried for a Turk, I really did....

We are using the scenario archive at Rugged Defense as our base list which has been put onto a spreadsheet. We'll also check other archives further on; e.g. Andy Eaton's fine TOAW site (http://www.toaw.co.uk/), and also a spreadsheet TOAW data base from the Blitz. Right now we are doing an initial quick run-through of 400+ scenarios to be divided into Not Recommended or Possible Inclusion. The much reduced stack will then get a more detailed look-through. At the end the group votes on the ones we will recommend to Matrix: one person, one vote.

Of course we'll look at any scenarios you want to endorse or at least make sure we look at--just post it in this thread or over at SZO, after making sure it isn't already up at Rugged Defense.

I'm quite curious to see what is out there... who knows what we'll find.

Best,

Daniel
The Great War ver. 2.2:
“It’s a great game, and at last one worth playing.”
--T.E. Lawrence

For neither King nor Kaiser
Rugged Defense: http://www.the-strategist.net/RD/news.php
RayWolfe
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RE: Scenario Design and Development Manager Selected

Post by RayWolfe »

ORIGINAL: stauffenberg
I trust Oleg won't be disappointed that I wasn't specifically ordered to do so.[:D]
Failing to follow orders was one of Stauffenberg's failings, if I remember correctly.
Ray
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RE: Scenario Design and Development Manager Selected

Post by stauffenberg »

ORIGINAL: RayWolfe

ORIGINAL: stauffenberg
I trust Oleg won't be disappointed that I wasn't specifically ordered to do so.[:D]
Failing to follow orders was one of Stauffenberg's failings, if I remember correctly.
Ray

Well said. Nice to see you again Ray.
The Great War ver. 2.2:
“It’s a great game, and at last one worth playing.”
--T.E. Lawrence

For neither King nor Kaiser
Rugged Defense: http://www.the-strategist.net/RD/news.php
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*Lava*
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RE: Scenario Design and Development Manager Selected

Post by *Lava* »

Hi!

Sounds like a pretty tough job.

Thanks to all you guys for your dedication and for the update.

Ray (alias Lava)
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*Lava*
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RE: Scenario Design and Development Manager Selected

Post by *Lava* »

BTW,

Do you see any problem with publishing these scenarios in respect to authorship? Are these games considered to be in the public domain or will you need to contact the designer and receive permission to use them (what I would guess)?

Some, if not many, of those 400+ scenarios are fairly old and contacting the designer could be a problem.

What is your read on that situation?

Thanks,

Ray (alias Lava)
stauffenberg
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RE: Scenario Design and Development Manager Selected

Post by stauffenberg »

ORIGINAL: Lava

BTW,

Do you see any problem with publishing these scenarios in respect to authorship? Are these games considered to be in the public domain or will you need to contact the designer and receive permission to use them (what I would guess)?

Some, if not many, of those 400+ scenarios are fairly old and contacting the designer could be a problem.

What is your read on that situation?

Thanks,

Ray (alias Lava)

Ray,

Yep, good question that. The short answer is that even though (I think) Matrix has every right to publish any posted scenario it would care to, in fact we won't be including any scenario without designer permission, no matter how good it might be. It's a bottom line courtesy in my view.

Contacting designers will be alot of work. Its one of the reasons we decided to greatly reduce the Big Pile by a first review to remove obvious unsuitable work before we start attempting to contact them.

Daniel
The Great War ver. 2.2:
“It’s a great game, and at last one worth playing.”
--T.E. Lawrence

For neither King nor Kaiser
Rugged Defense: http://www.the-strategist.net/RD/news.php
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*Lava*
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RE: Scenario Design and Development Manager Selected

Post by *Lava* »

ORIGINAL: stauffenberg

Contacting designers will be alot of work. Its one of the reasons we decided to greatly reduce the Big Pile by a first review to remove obvious unsuitable work before we start attempting to contact them.

Daniel

Indeed,

I should think that even with the extensive group you have put together, "a lot of work" pretty much understates your entire task.

Good Luck.

Thanks for the response, BTW.

Ray (alias Lava)
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Oleg Mastruko
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RE: Scenario Design and Development Manager Selected

Post by Oleg Mastruko »

ORIGINAL: stauffenberg
I trust Oleg won't be disappointed that I wasn't specifically ordered to do so.[:D]

Disappointments are part of life Stauffenberg, you of all people should know that [:D]

For most part this is very good team, and good you posted this info here....

Please be very critical of reviewed scenarios, and go for quality not necessarily quantity. Though we all know komrade Stalin said that quantity has (all together now) a quality of its own.

BTW board nicknames should be banned to hell. [X(] I didn't have slightest idea "el hefe" is Trey, "Sheik Yerbouti" (my god?) is Jyri, or that J. Fils is "Legun"?!? Perhaps I should go with the flow and invent some nick for myself insetad of using just the boring real name.

Oleg
stauffenberg
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RE: Scenario Design and Development Manager Selected

Post by stauffenberg »

ORIGINAL: Oleg Mastruko
For most part this is very good team, and good you posted this info here....

Please be very critical of reviewed scenarios, and go for quality not necessarily quantity. Though we all know komrade Stalin said that quantity has (all together now) a quality of its own.

oh I think you know me well enough Oleg. Can't speak for the others mind...
BTW board nicknames should be banned to hell. [X(] I didn't have slightest idea "el hefe" is Trey, "Sheik Yerbouti" (my god?) is Jyri, or that J. Fils is "Legun"?!? Perhaps I should go with the flow and invent some nick for myself insetad of using just the boring real name.

You mean "Leutnant Groinschnitt" isn't you?? Glad we got that straightened out, now I have to figure out who I was talking to.[;)]

Daniel
The Great War ver. 2.2:
“It’s a great game, and at last one worth playing.”
--T.E. Lawrence

For neither King nor Kaiser
Rugged Defense: http://www.the-strategist.net/RD/news.php
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L`zard
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RE: Scenario Design and Development Manager Selected

Post by L`zard »

ORIGINAL: Lava

BTW,

Do you see any problem with publishing these scenarios in respect to authorship? Are these games considered to be in the public domain or will you need to contact the designer and receive permission to use them (what I would guess)?

Some, if not many, of those 400+ scenarios are fairly old and contacting the designer could be a problem.

What is your read on that situation?

Thanks,

Ray (alias Lava)

Isn't this where the community comes in? 3 rounds of 'postal bombardment' should show whether or not the original designer has any interest in his/her works....

Someone please define "abandonware" as applied to scenario designs, lol!

"Will you still feed me, will you need me, when I'm sixty-four...."

[8|]
"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."

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