When?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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geozero
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RE: When?

Post by geozero »

ORIGINAL: golden delicious

ORIGINAL: geozero

Correct. That's what I'd like to see implemented - elevation. At 50km per hex the hill or mountain hex may have worked okay for strategic purposes, but at 500m or 1km per hex, it becomes a "tactical" advantage to have greater elevation height.

Ah well, this is something I'm not keen on: Matrix spending time trying to make TOAW a tactical game. It's not. I see you're listed as a "Battlefields! Scenario Designer". No doubt that game covers these things for the 1km/hex scale. Wouldn't it be better to use that system for those scenarios, and optimise TOAW for operational warfare?

Yes...possibly. But since we're discussing what could be changed in TOAW, and the different scales, then we should IMO consider things that would affect combat, FOW, and movement at the more tactical scale versus the strategic levels. CA does cover the 1km per hex well, but it also utilizes different game system.

Undoubtably, I hope that whatever direction taken will see the backward compatibility or minimal changes to existing scenarios. It is exciting news...[:D]
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golden delicious
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RE: When?

Post by golden delicious »

ORIGINAL: geozero
Yes...possibly. But since we're discussing what could be changed in TOAW,

One could go further with this. Go on a thread discussing the next patch for some sports game. Suggest that be turned into a simulation of tactical warfare in the 20th century, too....

I just don't think it's a good idea trying to tack on a tactical element to TOAW- at least not until they've perfected the operational model.
Undoubtably, I hope that whatever direction taken will see the backward compatibility or minimal changes to existing scenarios. It is exciting news...[:D]

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geozero
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RE: When?

Post by geozero »

Actually, I think it's important. At some point the TOAW system (or any game system for that matter) becomes more operational or some could argue "tactical", especially IMO at scales of 2.5km or 5km per hex. This is not an issue at greater scales of 15, 25, 0r 50km per hex.

I'm merely suggesting that certain aspects of the game could be revised such as height elevations which could play a more decisive (and realistic) role in the game system.

I strongly believe that the next generation of TOAW becomes a significant improvement, or as some have stated capable of handling ANY period of warfare. That would be awesome.
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Mantis
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RE: When?

Post by Mantis »

While you're here... [;)] I don't suppose you can give us an update on CA? Is there any idea of a release date? Or how far along the project is?

Just curious!
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geozero
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RE: When?

Post by geozero »

Mantis...you know how the NDA thingy works... but you can get some updates on the CA threads...
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Mantis
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RE: When?

Post by Mantis »

Ok. [:D] Was just curious if there was some public knowledge floating around that I could get without too much digging. [;)]

Been looking forward to this one for ages!
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RE: When?

Post by DandricSturm »

ORIGINAL: Mantis

Ok. [:D] Was just curious if there was some public knowledge floating around that I could get without too much digging. [;)]

Been looking forward to this one for ages!
So have a lot of people and at the rate that new additions, improvements, options, etc are being proposed for TOAW I'm beginning to think we may be in for another long wait.
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golden delicious
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RE: When?

Post by golden delicious »

ORIGINAL: geozero

Actually, I think it's important. At some point the TOAW system (or any game system for that matter) becomes more operational or some could argue "tactical", especially IMO at scales of 2.5km or 5km per hex.

Well, in Norm's words these are still scales above that at which the range of individual direct-fire weapons is significant. One can do relative elevation if necessary using the escarpment and peak terrain objects.
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macgregor
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RE: When?

Post by macgregor »

As much as I love this game and am exploding with ideas I realize that without any disclosure by the developers we may all just be stroking our imaginations-and consequently this section is dying. It's up to Matrix, but without a crumb every now and then to feed on, even the greatest wargame (which this might be) can appear to have no interest.
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David Heath
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RE: When?

Post by David Heath »

Hi Guys

You will be getting a lot more then crumbs very soon. I am personally working on this and there just a lot to put together all at once.

David

macgregor
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RE: When?

Post by macgregor »

Lol...I'm impressed! And on a Sunday. (...why not?) Knowing that you're listeneing is comforting. I've got to feel that this game is already mechanically sound enough for new ideas to be able to get some traction. Thank god you guys wrestled it from Take 2. It's not an XBOX game.
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