Hey! I have a better idea. Make the halos and dots BIGGER. Yeah bigger. Twice the width. Three times even. Then we could get rid of terrain art altogether.
Yeah!, but that really wouldn't make anything cheaper. Most of the cost for the maps (at least in this case) was for the thick boards.
You know we could not only make the halos thicker, but we could also raise them... emboss, so to speak. I really like the idea of white halos on white maps, I also like the idea of doing away with a turn sequence. Hey, I didn't have any turn sequence when I played with toy soldiers as a kid, and I had a great time.
Tom, please take it easy on Dave. He's a nice guy (as are you). I think he was just a little frustrated with the halo discussion. As you know, it used to frustrate me, but I think it has taken a turn for the better in the last few days. These have been some very productive posts.
The next thing I think we should work on are the highlights surrounding the firepower, etc, on the counters. I think they are also distracting. I propose we take the numbers right off the counters. What say y'all?
Best,
Mark
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