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BOUNCE!!! BOUNCE!!! BOUNCE!!!
Day Air attack on Homan , at 49,30
Japanese aircraft
Ki-43-Ib Oscar x 72
Ki-21 Sally x 190
Allied aircraft
P-40C Tomahawk x 7
Japanese aircraft losses
Ki-43-Ib Oscar: 2 destroyed
Ki-21 Sally: 1 damaged
Allied aircraft losses
P-40C Tomahawk: 15 destroyed
Allied ground losses:
157 casualties reported
Guns lost 2
Airbase hits 33
Airbase supply hits 10
Runway hits 91
Aircraft Attacking:
20 x Ki-21 Sally bombing at 11000 feet
This is the mighty AVG flying LRCAP (range 4)! I feared to see them doing that and this turn it actually happened. The last time when my 80 exp. Oscars met the AVG it was the 38:0 disaster [X(][X(] so I don´t really want to have Oscars meeting the AVG (as the AVG is even more exp in the meantime). So the replay started and it started off like I expected it to be... AVG climbing... AVG bounces xy fighter Sentai... P40C shooting from behind at Oscar... boom boom... 2 Oscars lost... Oh crap... sh*t... ..... then, AVG climbing to intercept... NO BOUNCE... [&o] P40C engaging Oscar and vice versa... The Oscars evaded mostly while the P40C were hit but only damaged (the Oscar´s gun value is too low so it only can shoot a P40 down if it´s engaging it from behind). THEN.... AVG climbing to intercept... xy fighter Sentai BOUNCES AVG!!!!! and this meant A HUGE advantage. Oscar shooting from behind... boom boom boom... AVG with bounce kills 2 Oscars, AVG without the bounce - Oscars evading, Oscars without the bounce - damaging a couple of P40, Oscars with the bounce are killing 15 P-40. The same Oscars that were killed 38:0 in the last engagement against the AVG when the AVG had the 100% bounce. Luckily there isn´t radar cover over all Chinese bases.
I just can repeat myself! The BOUNCE is the most important thing in A2A, it´s more important than speed or gun value or whatever... with the bounce you get to shoot at your enemy from behind and shooting from behind kills! The Oscars damage a P40 9 out of 10 times when only "shooting" at the P-40 but killing them 8 out of 10 times when "shooting from behind". It´s the same with the obsolete Chinese fighters, flown by pilots that are only half as experienced like my Oscar pilots, when they have the bounce they take down Oscars 2 or 3:1, without the bounce they get killed 0:15...
THE BOUNCE IS THE MOST IMPORTANT FACTOR IN A2A!!! Now I´m back at the problem I have to face. What makes fighters getting the bounce on and on? RADAR! It won´t take long and the whole frontline on the map is covered by Allied radar (must be some AWACs around in WWII[:D]). The radar of a couple of base forces at one base raises the detection level of the enemy (so in that case of the Japanese) that high that Allied fighters (no matter if on CAP, sweep or escort) get the bounce 90% of the engagements and mostly having it on and on during the whole A2A engagements.
While I know that in real life bouncing was the preferred Allied tactic it is just not always possible to have the bounce for the whole engagement. Just think about the Chinese biplanes! How should they be able to bounce Oscars on and on and on. Don´t think they have the performance for that. Though with enough radar it is possible to have them bouncing on and on.
Radar is the number one "weapon" when it comes to the slaughters starting in 43! Hopefully the "randomness of radar" implemented with the new patch is working... [;)]
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Day Air attack on Taung Gyi , at 33,32
Allied aircraft
Blenheim IV x 94
Wellington III x 11
B-25C Mitchell x 64
LB-30 Liberator x 21
IL-4c x 5
No Allied losses
Runway hits 4
Aircraft Attacking:
3 x IL-4c bombing at 12000 feet
last turn I complained about 130 of my Sallies only achieving 25 runway hits! This time 200 Allied bombers achieve 4!!! runway hits...


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Day Air attack on Koepang , at 28,77
Allied aircraft
Hudson I x 42
F-5A Lightning x 4
No Allied losses
Japanese ground losses:
34 casualties reported
Runway hits 19
Aircraft Attacking:
4 x Hudson I bombing at 10000 feet
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Day Air attack on 13th Tank Regiment, at 48,28
Allied aircraft
IL-4c x 3
SB-2c x 16
No Allied losses
Japanese ground losses:
50 casualties reported
Vehicles lost 3
Aircraft Attacking:
3 x IL-4c bombing at 6000 feet
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Day Air attack on 15th Tank Regiment, at 48,28
Allied aircraft
IL-4c x 3
SB-2c x 9
No Allied losses
Japanese ground losses:
42 casualties reported
Vehicles lost 2
Aircraft Attacking:
3 x SB-2c bombing at 6000 feet
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Day Air attack on 123rd IJA Base Force, at 32,31
Allied aircraft
Wirraway x 5
Mohawk IV x 5
Allied aircraft losses
Wirraway: 1 destroyed
Aircraft Attacking:
4 x Wirraway bombing at 2000 feet
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Day Air attack on Manila , at 43,52
Japanese aircraft
Ki-27 Nate x 144
Ki-51 Sonia x 36
No Japanese losses
Airbase hits 6
Airbase supply hits 8
Runway hits 119
Aircraft Attacking:
27 x Ki-27 Nate bombing at 2000 feet
I had my Zeros on ground attack but it´s hard to get them to fly a ground attack mission. So they are set on airfield attack again next turn...
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Day Air attack on Zamboanga , at 39,59
Japanese aircraft
Ki-27 Nate x 105
No Japanese losses
Runway hits 21
Aircraft Attacking:
32 x Ki-27 Nate bombing at 2000 feet
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Day Air attack on Port Moresby , at 53,91
Japanese aircraft
A6M2 Zero x 9
Ki-21 Sally x 50
Ki-49 Helen x 51
Ki-46-II Dinah x 1
No Japanese losses
Allied ground losses:
29 casualties reported
Vehicles lost 2
Airbase hits 1
Airbase supply hits 1
Runway hits 47
Aircraft Attacking:
18 x Ki-49 Helen bombing at 6000 feet
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Ground combat at Banjarmasin
Japanese Deliberate attack
Attacking force 5899 troops, 35 guns, 0 vehicles, Assault Value = 392
Defending force 340 troops, 0 guns, 0 vehicles, Assault Value = 2
Japanese max assault: 149 - adjusted assault: 45
Allied max defense: 0 - adjusted defense: 1
Japanese assault odds: 45 to 1 (fort level 2)
Japanese forces CAPTURE Banjarmasin base !!!
Allied ground losses:
537 casualties reported
the 400 assault points I have marched from Balikpapan to Banjarmasin are a complete overkill. APs are on the way to take up the units.
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Ground combat at Soerabaja
Japanese Bombardment attack
Attacking force 71543 troops, 838 guns, 7 vehicles, Assault Value = 1614
Defending force 42351 troops, 425 guns, 85 vehicles, Assault Value = 743
Allied ground losses:
175 casualties reported
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Ground combat at Homan
Japanese Bombardment attack
Attacking force 14324 troops, 463 guns, 0 vehicles, Assault Value = 5026
Defending force 261593 troops, 725 guns, 0 vehicles, Assault Value = 6703
Allied ground losses:
224 casualties reported
Guns lost 1
Allied av increased by 60 points this turn... [:(]
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Ground combat at 32,30
Japanese Bombardment attack
Attacking force 99674 troops, 951 guns, 17 vehicles, Assault Value = 2648
Defending force 40409 troops, 212 guns, 0 vehicles, Assault Value = 1060
Allied ground losses:
29 casualties reported
Guns lost 2
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Ground combat at Cagayan
Japanese Bombardment attack
Attacking force 22843 troops, 247 guns, 8 vehicles, Assault Value = 1008
Defending force 14305 troops, 126 guns, 14 vehicles, Assault Value = 328
Allied ground losses:
30 casualties reported
Guns lost 2
Vehicles lost 1
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Ground combat at Manila
Japanese Bombardment attack
Attacking force 3028 troops, 108 guns, 0 vehicles, Assault Value = 1279
Defending force 82133 troops, 518 guns, 268 vehicles, Assault Value = 2092
Allied ground losses:
38 casualties reported
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Ground combat at Homan
Allied Bombardment attack
Attacking force 238132 troops, 688 guns, 0 vehicles, Assault Value = 6703
Defending force 279024 troops, 3036 guns, 53 vehicles, Assault Value = 5026
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Ground combat at Wuhan
Allied Bombardment attack
Attacking force 162155 troops, 462 guns, 0 vehicles, Assault Value = 5007
Defending force 94263 troops, 1081 guns, 7 vehicles, Assault Value = 1714
Japanese ground losses:
15 casualties reported
Guns lost 2
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Ground combat at Sian
Allied Bombardment attack
Attacking force 81183 troops, 287 guns, 0 vehicles, Assault Value = 3694
Defending force 189966 troops, 1527 guns, 32 vehicles, Assault Value = 3223
Japanese ground losses:
19 casualties reported
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Ground combat at Soerabaja
Allied Bombardment attack
Attacking force 25027 troops, 271 guns, 64 vehicles, Assault Value = 739
Defending force 93839 troops, 856 guns, 7 vehicles, Assault Value = 1614
Japanese ground losses:
32 casualties reported
Guns lost 1



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Anything working in this game??? NO!!! Why the hell are 96 fighters on escort if only 68 were allowed to?????????????? No wonder I´m not able to CAP my bases...[:-]






More than 200 planes are coming towards my CAP of 135 Zeroes! [X(] The little escort wasn´t a match, the Devastators also weren´t hard to bring down but the SBDs proved once again to be very hard to shoot down for a Zero! Though without having to fight escort fighters the Zero pilots had a lot of time to engage the SBDs and manage to shoot down nearly half of the strike. Interesting that parts of VS-3 were turned back twice! [X(]


