I noticed you have the "Mode" set for "A" on your air list - that means the AI picks your pilots. I would switch all to Manual.
Fingers crossed.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: ny59giants
Hope you can get your 'stuff' off loaded at Moppo. [:D] Having 150 heavy AA guns will help against any further AF attacks from LBA. How is the disruption levels of your BF and construction units there?? After they get 'nuked' to have a disruption into the 80s, they stay at that level for one or two days before decreasing by 1/2 every turn after when left alone.
I noticed you have the "Mode" set for "A" on your air list - that means the AI picks your pilots. I would switch all to Manual.
Fingers crossed.![]()
Morning Air attack on Nakadori-jima , at 101,57
Weather in hex: Light cloud
Raid spotted at 21 NM, estimated altitude 32,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A7M2 Sam x 34
J2M3 Jack x 2
J2M5 Jack x 3
Allied aircraft
F4U-1A Corsair x 23
Japanese aircraft losses
A7M2 Sam: 6 destroyed
J2M3 Jack: 1 destroyed
Allied aircraft losses
F4U-1A Corsair: 1 destroyed
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Morning Air attack on Masan , at 102,54
Weather in hex: Heavy rain
Raid spotted at 38 NM, estimated altitude 35,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A7M2 Sam x 7
Ki-84r Frank x 10
Allied aircraft
P-51D Mustang x 21
Japanese aircraft losses
A7M2 Sam: 1 destroyed
Ki-84r Frank: 6 destroyed
Allied aircraft losses
P-51D Mustang: 1 destroyed
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Morning Air attack on Iki-shima , at 102,57
Weather in hex: Partial cloud
Raid detected at 27 NM, estimated altitude 36,000 feet.
Estimated time to target is 8 minutes
Japanese aircraft
A6M8 Zero x 1
A7M2 Sam x 20
J2M5 Jack x 3
Ki-43-IV Oscar x 2
Ki-84r Frank x 22
Ki-100-I Tony x 3
Allied aircraft
P-47N Thunderbolt x 25
Japanese aircraft losses
A7M2 Sam: 7 destroyed
J2M5 Jack: 1 destroyed
Ki-43-IV Oscar: 1 destroyed
Ki-84r Frank: 2 destroyed
Ki-100-I Tony: 1 destroyed
Allied aircraft losses
P-47N Thunderbolt: 4 destroyed
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Morning Air attack on Moppo , at 100,54
Weather in hex: Light cloud
Raid detected at 119 NM, estimated altitude 14,000 feet.
Estimated time to target is 35 minutes
Japanese aircraft
P1Y2 Frances x 6
Ki-67-Ib Peggy x 20
Ki-102b Randy x 9
Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 92
P-47D25 Thunderbolt x 74
P-47N Thunderbolt x 77
F4U-1D Corsair x 29
Japanese aircraft losses
P1Y2 Frances: 4 destroyed
Ki-67-Ib Peggy: 14 destroyed
Ki-102b Randy: 4 destroyed
--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54
Weather in hex: Light cloud
Raid detected at 111 NM, estimated altitude 5,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
A7M2 Sam x 13
N1K2-J George x 20
P1Y2 Frances x 12
Ki-45 KAIa Nick x 70
Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 89
P-47D25 Thunderbolt x 73
P-47N Thunderbolt x 75
F4U-1D Corsair x 28
Japanese aircraft losses
A7M2 Sam: 3 destroyed
N1K2-J George: 4 destroyed
P1Y2 Frances: 7 destroyed
P1Y2 Frances: 1 destroyed by flak
Ki-45 KAIa Nick: 13 destroyed
--------------------------------------------------------------------------------
Morning Air attack on Moppo , at 100,54
Weather in hex: Light cloud
Raid detected at 120 NM, estimated altitude 16,000 feet.
Estimated time to target is 36 minutes
Japanese aircraft
A7M2 Sam x 10
N1K2-J George x 13
P1Y2 Frances x 12
Ki-49-IIb Helen x 15
Allied aircraft
Spitfire F.XIV x 12
Spitfire VIII x 87
P-47D25 Thunderbolt x 73
P-47N Thunderbolt x 75
F4U-1D Corsair x 27
Japanese aircraft losses
A7M2 Sam: 3 destroyed
N1K2-J George: 5 destroyed
P1Y2 Frances: 8 destroyed
Ki-49-IIb Helen: 10 destroyed
--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54
Weather in hex: Light cloud
Raid detected at 160 NM, estimated altitude 22,000 feet.
Estimated time to target is 60 minutes
Japanese aircraft
G3M3 Nell x 12 [X(]
Allied aircraft
Spitfire F.XIV x 10
Spitfire VIII x 82
P-47D25 Thunderbolt x 70
P-47N Thunderbolt x 73
F4U-1D Corsair x 23
Japanese aircraft losses
G3M3 Nell: 8 destroyed
--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54
Weather in hex: Light cloud
Raid detected at 183 NM, estimated altitude 12,000 feet.
Estimated time to target is 50 minutes
Japanese aircraft
A7M2 Sam x 23
B7A2 Grace x 12
J2M5 Jack x 12
Allied aircraft
Spitfire F.XIV x 7
Spitfire VIII x 60
P-47D25 Thunderbolt x 44
P-47N Thunderbolt x 65
F4U-1D Corsair x 17
Japanese aircraft losses
A7M2 Sam: 4 destroyed
B7A2 Grace: 8 destroyed
J2M5 Jack: 1 destroyed
Allied aircraft losses
F4U-1D Corsair: 1 destroyed
--------------------------------------------------------------------------------
Morning Air attack on TF, near Moppo at 100,54
Weather in hex: Light cloud
Raid detected at 117 NM, estimated altitude 12,000 feet.
Estimated time to target is 32 minutes
Japanese aircraft
Ki-43-IV Oscar x 40
Ki-67-Ia Peggy x 20
Ki-84a Frank x 15
Allied aircraft
Spitfire F.XIV x 5
Spitfire VIII x 58
P-47D25 Thunderbolt x 35
P-47N Thunderbolt x 62
F4U-1D Corsair x 14
Japanese aircraft losses
Ki-43-IV Oscar: 19 destroyed
Ki-67-Ia Peggy: 14 destroyed
Ki-84a Frank: 3 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
P-47N Thunderbolt: 1 destroyed
--------------------------------------------------------------------------------
Ground combat at 81,55 (near Pingsiang)
Allied Bombardment attack
Attacking force 4110 troops, 270 guns, 305 vehicles, Assault Value = 2098
Defending force 125921 troops, 1255 guns, 699 vehicles, Assault Value = 3591
Japanese ground losses:
588 casualties reported
Squads: 2 destroyed, 47 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 5 destroyed, 6 disabled
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
ORIGINAL: Powloon
Wow the carnage!
Looks like the Japanese are benefitting from having their naval bases very close to the front line. I'm guessing a lot less can affect their bombardements whilst only travelling a few hexes. Is there any possibility to halt strategic bombing for a few days and concentrate on Port bombing in an attempt to force your opponent to conduct operations from further back (with all the attendant problems) not to mention the chance of racking up the VPs by sinking ships on port. Also is it worth shifting focus to airfield strikes now that your opponent is being so aggressive?
Good luck with the reinforcement operation.
ORIGINAL: ny59giants
Waypoints - When you sent you shipping to Moppo, did you have their Home Port in Okinawa with Destination Moppo?? If so, when you did the Waypoints, the fourth line allows you to click "Yes" so they return the same way they came in. Avoids them taking the AI's direct route and get ships sunk unneccessarily. [:-]
What say you guys. Its a risky move but it certainly has potential. Erik has been slow to adapt to these armored rushes in China where the CMA has run amok for 3 months now. Most of the armor is on the Western coast. I can have them in Gunzan in two days. Question is if the armor alone can secure and hold there until the infantry arrives.
Or am I simply better off staying put and/or try to just engage his superstack in the open?
ORIGINAL: Crackaces
What say you guys. Its a risky move but it certainly has potential. Erik has been slow to adapt to these armored rushes in China where the CMA has run amok for 3 months now. Most of the armor is on the Western coast. I can have them in Gunzan in two days. Question is if the armor alone can secure and hold there until the infantry arrives.
Or am I simply better off staying put and/or try to just engage his superstack in the open?
Depends on your objectives and victory conditions
I am of the ilk if you feel confident in your ability to assess adjusted AV including firepower and supply to use
just enough force to pin the superstacks in place and then use judicious force to blitzkrieg like you did in China.
A strategy of engaging his forces in the open will expend time and space for lots of IJ blood [i.e. LCU points if you are counting]
I like option #1 from the standpoint of interdicting LOC's and disrupting the supply pulse algorithm, which from my
POV causes deeper strategic supply problems. This takes awhile but once it starts it cascades ....
Option #2 is simple .. like US civil war General Grant operational style . line 'em up and attrite .. a lot less to think about ..[8D]
How are the Soviets doing?
I noticed that you are not expanding the airfield at Moppo. I think you have adequate supply to get the job finished.ORIGINAL: JocMeister
[font="Verdana"]Moppo[/font]
______________________________________________________________________________
Looks like we will hold out for a while now! Quite embarrassingly I missed a ID among the troops. So its 5 US IDs and not 4. Whoops!
![]()
ORIGINAL: Crackaces
excellent ... I rather think the IJ have become quite aware of the pickle they are in .. having Billions of AV means
little if not supplies .. sure the engine will calculate firepower and results the first attack and then the effects
of supply take their toll ..
I have found that at least roads and limited roads limit supply to LCU's I am not sure what rail can bring to LCU's in the open ...
Supply to bases is very easy to track in WiTP tracker .. LCU supply takes some work that gets tedious once LCU's are engaged ..
A side effect is bases suddenly losing supply and not achieving the X2 required to sustain losses and resupply attacks ..
Fusan falls and the entire Korean Peninsula gets weird depending on stockpiling settings ..
Your opponent might or might not appreciate this behavior .. I suspect if you get an email how borked this game is .. he has encountered this software behavior [;)] [;)]
ORIGINAL: poodlebrain
]I noticed that you are not expanding the airfield at Moppo. I think you have adequate supply to get the job finished.
ORIGINAL: JeffK
Dont expect 1st Cav to move too quickly, it basically an Infantry Division with an odd OOB, not a mobile Division.
Afternoon Air attack on 11th Ind.Mixed Regiment, at 99,55 (Saishu To)
Weather in hex: Thunderstorms
Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
Liberator B.VI x 17
Liberator GR.VI x 9
B-24J Liberator x 9
Spitfire VIII x 13
B-17E Fortress x 2
B-17F Fortress x 3
B-24J Liberator x 46
F4U-1D Corsair x 13
PB4Y-1 Liberator x 17
No Allied losses
Japanese ground losses:
756 casualties reported
Squads: 0 destroyed, 41 disabled
Non Combat: 2 destroyed, 64 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 26 (1 destroyed, 25 disabled)
--------------------------------------------------------------------------------
Ground combat at Saishu To (99,55)
Japanese Bombardment attack
Attacking force 4181 troops, 72 guns, 0 vehicles, Assault Value = 112
Defending force 10396 troops, 213 guns, 212 vehicles, Assault Value = 368
Japanese ground losses:
103 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
11th Ind.Mixed Rgt /2
108th Ind.Mixed Brigade
2nd Amphibious Bde /1
Defending units:
40th Infantry/A Div /1
40th Infantry/B Div /1
40th Infantry/C Div /1
Ground combat at Changsha (82,52)
Allied Deliberate attack
Attacking force 60057 troops, 1024 guns, 2050 vehicles, Assault Value = 2783
Defending force 31866 troops, 298 guns, 33 vehicles, Assault Value = 702
Allied engineers reduce fortifications to 4
Allied adjusted assault: 1701
Japanese adjusted defense: 819
Allied assault odds: 2 to 1 (fort level 4)
Allied Assault reduces fortifications to 4 [&o]
Combat modifiers
Defender: terrain(+), forts(+), disruption(-), preparation(-)
experience(-), supply(-)
Attacker:
Japanese ground losses:
1722 casualties reported
Squads: 218 destroyed, 109 disabled
Non Combat: 1 destroyed, 48 disabled
Engineers: 7 destroyed, 21 disabled
Guns lost 38 (11 destroyed, 27 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)
Allied ground losses:
1412 casualties reported
Squads: 7 destroyed, 83 disabled
Non Combat: 1 destroyed, 38 disabled
Engineers: 2 destroyed, 26 disabled
Vehicles lost 38 (2 destroyed, 36 disabled)
Assaulting units:
17th Motorised Division
18th Cavalry Regiment
50th Tank Brigade
Guides Cavalry Regiment
Gardner's Horse Regiment
19th Motorised Division
Provisionl Tank Brigade
254th Armoured Brigade
6th Australian Division
3rd Cavalry Regiment
255th Indian Tank Brigade
11th PAVO Regiment
9th Australian Division
14th Army
2/9th Field Regiment
2/11th Field Regiment
2/13th Field Regiment
Defending units:
35th Division
65th Brigade
32nd Division
51st Division
58th Infantry Regiment
5th Ind.Mixed Brigade
63rd Division
13th RGC Temp./B Division
56th Const Co
8th Ind. Field Artillery Battalion
54th JAAF AF Bn