Mod for random maps

Discuss and post your mods and scenarios here for others to download.

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Bombur
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Ask for help

Post by Bombur »

128 units fully defined.....I would like to see if someone could help me with new symbols for units:
-Zeppelin
-Coastal Artillery
-Rocket Artillery
-Jet Fighter
-Jet Bomber
-Torpedo Bomber
-Flying boats
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Jeffrey H.
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RE: Ask for help

Post by Jeffrey H. »

What and how many era's or generations of these units need symbols ?
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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RE: Ask for help

Post by Bombur »

ORIGINAL: Jeffrey H.

What and how many era's or generations of these units need symbols ?


Only one symbol for each of these units. Could use WWII like symbols for tropedo bombers, flying boaats and rocket artillery. Jet planes are generic (something with swepr wings, maybe). Coastal artillery would be simply an emplacement with a gun.
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Jeffrey H.
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RE: Ask for help

Post by Jeffrey H. »

Only 7 ? Ok. I'll give them a shot.

What sort of file type/size requirements is there ?
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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RE: Ask for help

Post by Bombur »

They should have the same size of standard AT symbols (38x38). They are usually made in *.png format
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Bombur
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RE: Ask for help

Post by Bombur »

-The mod is being playtested human vs human. It seems up to now that the mod favors strongly the defender in the first stages (up to WWI). Taking cities results in massive losses for the attacker, even if the city is surrounded. Pre assault bombardment seems more effective to destroy the city than to inflict causalties in the defenders. I´m considering an increase in the bonus for concentric attacks. Naval combat seems ok up to now. Let us know how the introduction of tanks and aircraft will change gameplay.
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Bombur
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RE: Ask for help

Post by Bombur »

The 131th unit created is the Bomber IX (Mosquito, Pe-2 and A-26).
Good news, artillery is working well in preparing attacks against cities. No medieva warfare, fortunately....
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Bombur
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RE: Ask for help

Post by Bombur »

Version 0.15 uploaded. Now with lots of WWII units. Enjoy your T-34´s, KV-I´s and even Tigers....
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Jeffrey H.
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RE: Ask for help

Post by Jeffrey H. »

ORIGINAL: Bombur

They should have the same size of standard AT symbols (38x38). They are usually made in *.png format

Ah, you're talking about the unit counter symbols, correct ?


History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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RE: Ask for help

Post by Bombur »


Ah, you're talking about the unit counter symbols, correct ?

-Yes....it isn´t nice to have my Zeppelins with bomber icons....
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Bombur
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RE: Ask for help

Post by Bombur »

v01.7 Ready for download. It features improved graphics (for H8K2, U-Boat VII and Aichi B7A). The number of units increased to 148. Some bugs were fixed (most ship speed and aircraft range). Enjoy your new long range torpedo bombers....
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bssybeep
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RE: Beta version released

Post by bssybeep »

I'm checking out your excellent mod (ver .17) and just started a large random map with no roads. I created two (10) engineer units and for some reason the game is telling me these units cannot build roads.  Has this mod changed some of the functions of the engineers or am I just missing something?  Who do I use to build roads?  Thanks in advance
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RE: Beta version released

Post by SSFSX17 »

ORIGINAL: bssybeep

I'm checking out your excellent mod (ver .17) and just started a large random map with no roads. I created two (10) engineer units and for some reason the game is telling me these units cannot build roads.  Has this mod changed some of the functions of the engineers or am I just missing something?  Who do I use to build roads?  Thanks in advance

As near as I can tell, Engineers can only store 1 turn of EP, and they only generate 1 EP per man per turn. That means you need between 20 to 40 Engineers in a single formation to get roads built at a decent pace.

I hope that Engineer II will be available with sufficient technology, but I can see why this mod might want to discourage rampant roadbuilding.
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bssybeep
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RE: Beta version released

Post by bssybeep »

Thxs for the reply. You are correct, I built an engineering unit of (20) engineers and the option to build roads was available.
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Jeffrey H.
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RE: Ask for help

Post by Jeffrey H. »

ORIGINAL: Bombur


Ah, you're talking about the unit counter symbols, correct ?

-Yes....it isn´t nice to have my Zeppelins with bomber icons....

Speaking of Zeppelin unit symbols, take a look at this one and tell me what you think.

Attachments
ZeppelinSymbol.zip
(528 Bytes) Downloaded 15 times
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Bombur
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RE: Ask for help

Post by Bombur »

-First of all, thank you a lot. The graphic itself is great, but it creates a white background, overwriting the unit color. I don´t know what when wrong....

Image
Attachments
Zeppelin2.jpg
Zeppelin2.jpg (141.99 KiB) Viewed 162 times
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Barthheart
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RE: Ask for help

Post by Barthheart »

It did that because he didn't make the background transparent. You need to use something like PaintShop to move your graphics to a separate layer from the background then delete the background.
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Bombur
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RE: Beta version released

Post by Bombur »


I hope that Engineer II will be available with sufficient technology, but I can see why this mod might want to discourage rampant roadbuilding.

-Engineer II will be more efficient to build things and also to perform combat tasks (althought I´m considering to create a separate combat engineer SF).
-Btw, I didn´t change to number of EP´s a Eng. unit can stock. It´s still five.
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Jeffrey H.
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RE: Ask for help

Post by Jeffrey H. »

Uh oh. We may have a problem them since I don't have any good programs, just MS paint and MS photoeditor.

I imported the png of a CV into MS paint and fiddled with a grid of pixels to get it to look like it does now. We ight be able to adjust a few seetings in MS paint to get it closer.

Hrmmm.....
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Ron Swanson
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Jeffrey H.
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RE: Ask for help

Post by Jeffrey H. »

ORIGINAL: Bombur

-First of all, thank you a lot. The graphic itself is great, but it creates a white background, overwriting the unit color. I don´t know what when wrong....

Image


Well, I opened the file again and unchecked an option called "draw opaque" that somehow might make things transparent in the way Barthheart describes. Same file name, new file:

Attachments
ZeppelinSymbol.zip
(528 Bytes) Downloaded 7 times
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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