Custom Map Graphics

Post new maps, scenarios, estabs and mods here to share with other gamers.

Moderators: Panther Paul, Arjuna

User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

Custom Map Graphics

Post by Prince of Eckmühl »

The Bulge Mapmaker doesn't seem to want to accept any of the custom map graphics that have been developed for the game. I've tried several different versions, having selected them in the "Map Data" dialogue box. Is this a known issue, or am I doing something wrong?
Government is the opiate of the masses.
User avatar
Panther Paul
Posts: 667
Joined: Sat Mar 29, 2003 9:27 am
Location: Newcastle, NSW, Australia
Contact:

RE: Custom Map Graphics

Post by Panther Paul »

Hi,

If you email the gfx you are using to me I will try them out and let you know why its not working.

Just zip them up and send to "paul at the scobells dot com".
Paul Scobell
Panther Games Pty Ltd
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

ORIGINAL: Panther Paul

Hi,

If you email the gfx you are using to me I will try them out and let you know why its not working.

Just zip them up and send to "paul at the scobells dot com".

Hi Paul,

The graphics are all those that are available for download from the official website:

http://cota.matrixgames.com/downloads/

I'd send them to you, but that would introduce some uncertainty as to whether I had mishandled them somehow.

Thanks for your help. [:)]

Government is the opiate of the masses.
User avatar
Plodder
Posts: 981
Joined: Mon Jul 28, 2003 3:56 pm
Location: New Zealand

RE: Custom Map Graphics

Post by Plodder »

I'm guessing you haven't created the ground conditions folders inside your custom map folders. Place the custom graphics inside the Normal folder once you have done so and it should work.

edit: sorry meant ground conditions
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

ORIGINAL: The Plodder

I'm guessing you haven't created the ground conditions folders inside your custom map folders. Place the custom graphics inside the Normal folder once you have done so and it should work.

edit: sorry meant ground conditions

Whoa, I've never done that before. I place the custom map graphics in graphics/maps and then browse for them in the map data dialogue. However, in BftB, it doesn't work. Let me give you an example using one of the map graphic file-sets from the website called "paper4":

Image
Attachments
1bftb.jpg
1bftb.jpg (112.84 KiB) Viewed 445 times
Government is the opiate of the masses.
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

However, having selected a graphics set as depicted in the path in both the JPG above and the one below, no custom graphics are displayed. Further, the graphics in the pane to the left disappear when I apply the graphic file-set to the map:



Image
Attachments
2bftb.jpg
2bftb.jpg (76.09 KiB) Viewed 443 times
Government is the opiate of the masses.
User avatar
Plodder
Posts: 981
Joined: Mon Jul 28, 2003 3:56 pm
Location: New Zealand

RE: Custom Map Graphics

Post by Plodder »

ORIGINAL: Prince of Eckmühl

Whoa, I've never done that before. I place the custom map graphics in graphics/maps and then browse for them in the map data dialogue. However, in BftB, it doesn't work. Let me give you an example using one of the map graphic file-sets from the website:

You'll have to create a Normal folder inside the Paper4 folder and place the graphics there for it to work:

Image
Attachments
custom_map_example.jpg
custom_map_example.jpg (38.38 KiB) Viewed 444 times
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
User avatar
Plodder
Posts: 981
Joined: Mon Jul 28, 2003 3:56 pm
Location: New Zealand

RE: Custom Map Graphics

Post by Plodder »

...and voila:



Image
Attachments
maptest.jpg
maptest.jpg (108.79 KiB) Viewed 443 times
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

Is this new for BftB?

I ask because I've never had to do any of these sorts of things to use those graphics when making maps for CotA.
Government is the opiate of the masses.
User avatar
Panther Paul
Posts: 667
Joined: Sat Mar 29, 2003 9:27 am
Location: Newcastle, NSW, Australia
Contact:

RE: Custom Map Graphics

Post by Panther Paul »

Yes.

It was changed to add support for different gfx depending on ground state.

Then a seperate folder for each gfx set, it would get to confusing otherwise.
Paul Scobell
Panther Games Pty Ltd
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

I don't know if this is a new wrinkle or not, but the addition of the "normal" folder inside the graphics mod works in BFTB:

If this is all explained in the docs, forgive me. But, in self-defense I have to note that I've got half-a-dozen maps in my CotA install that use various graphics sets. And I swear that not one of the mods has that darn "normal" folder present.

Anyway, many and most profound thanks! [&o]
Attachments
Anzio.jpg
Anzio.jpg (374.87 KiB) Viewed 449 times
Government is the opiate of the masses.
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

ORIGINAL: Panther Paul

Yes.

It was changed to add support for different gfx depending on ground state.

Then a seperate folder for each gfx set, it would get to confusing otherwise.

Sorry that I posted news of Plodder's bailing me out on top of your note.

I'm so thankful that I don't have to build those contours all over again!

Until next time!
Government is the opiate of the masses.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Custom Map Graphics

Post by wodin »

Italy...Anzio...is something being made I need to know about[;)]
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

Hi Wodin,

I'm going to take a stab at it. I've got some excellent documentation, maps, OOB and the like. It's gonna take a while though. I've got to scratch build some vehicles, earlier models of AFV than those that appear in the Bulge estabs. I've also got to scratch build some units, like Rangers and the 1st SSF. In other instances, I'll probably just "doctor" units to have them be more reflective of the TOE of early-mid 1944. German infantry, for instance, will probably need its fangs reduced in size. [;)]

I think that I've mentioned somewhere that I've put together two new maps for this project, Anzio and Anzio Breakout. I'm going to start with the smaller one that's shown above. There will be three sets of scenarios for it:

1) The Allied landings and attempt to advance on Rome
2) The Axis offensives aimed at reducing the beachhead and driving the Allies into the sea
3) Operation Buffalo, the Allied May offensive that finally broke the German defenses and led to the liberation of Rome

All in all, I'm looking at 6-12 months worth of work on this one, whereupon, I'll see what I can do the much larger Anzio Breakout map and scenarios for it. I might even try my hand at a Salerno map and mini-campaign. That's way out, though, and will require that the Bulge game be patched so as to allow for larger maps.

That whole deal ought to keep me busy for a while.

Government is the opiate of the masses.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Custom Map Graphics

Post by wodin »

Superb...anychance of a monte cassino scenario or two?

Operation Nordwind (6th SS Mountain Division and a few VG divisions where involved) is something I'm thinking about....this book is where I will try and get my info from....ignore the one star review he has no idea...its a fantastic book highly recommended.

http://www.amazon.co.uk/gp/product/0966 ... oteError=1
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: Custom Map Graphics

Post by Arjuna »

Yes Nordwind would be ideal.[:)]
Dave "Arjuna" O'Connor
www.panthergames.com
Tophat1815
Posts: 1824
Joined: Mon Jan 16, 2006 4:11 pm

RE: Custom Map Graphics

Post by Tophat1815 »

ORIGINAL: wodin

Superb...anychance of a monte cassino scenario or two?

Operation Nordwind (6th SS Mountain Division and a few VG divisions where involved) is something I'm thinking about....this book is where I will try and get my info from....ignore the one star review he has no idea...its a fantastic book highly recommended.

http://www.amazon.co.uk/gp/product/0966 ... oteError=1



wodin,
Take a look at "When the odds were even" by Keith Bonn.Don't let the title fool you.
Tophat1815
Posts: 1824
Joined: Mon Jan 16, 2006 4:11 pm

RE: Custom Map Graphics

Post by Tophat1815 »

ORIGINAL: Prince of Eckmühl

Hi Wodin,

I'm going to take a stab at it. I've got some excellent documentation, maps, OOB and the like. It's gonna take a while though. I've got to scratch build some vehicles, earlier models of AFV than those that appear in the Bulge estabs. I've also got to scratch build some units, like Rangers and the 1st SSF. In other instances, I'll probably just "doctor" units to have them be more reflective of the TOE of early-mid 1944. German infantry, for instance, will probably need its fangs reduced in size. [;)]

I think that I've mentioned somewhere that I've put together two new maps for this project, Anzio and Anzio Breakout. I'm going to start with the smaller one that's shown above. There will be three sets of scenarios for it:

1) The Allied landings and attempt to advance on Rome
2) The Axis offensives aimed at reducing the beachhead and driving the Allies into the sea
3) Operation Buffalo, the Allied May offensive that finally broke the German defenses and led to the liberation of Rome

All in all, I'm looking at 6-12 months worth of work on this one, whereupon, I'll see what I can do the much larger Anzio Breakout map and scenarios for it. I might even try my hand at a Salerno map and mini-campaign. That's way out, though, and will require that the Bulge game be patched so as to allow for larger maps.

That whole deal ought to keep me busy for a while.



Fantastic project idea!

Now you have me wondering about Dragoon and the whole southern France D-Day-Lite operation.
User avatar
Prince of Eckmühl
Posts: 2459
Joined: Sun Jun 25, 2006 4:37 pm
Location: Texas

RE: Custom Map Graphics

Post by Prince of Eckmühl »

ORIGINAL: Tophat1812

Now you have me wondering about Dragoon and the whole southern France D-Day-Lite operation.
That would make an interesting map. The landings took place over a breadth of about 50km. To the east you'd find the Maritime Alps and to the west the Rhone Estuary, adding perhaps another 50km to its width. I'm not sure how far north you'd want it to go, Lyon perhaps? One thing's for certain; it'd be the biggest AA-map to date!
Government is the opiate of the masses.
User avatar
Merv0728
Posts: 124
Joined: Thu Jun 07, 2007 1:29 pm

RE: Custom Map Graphics

Post by Merv0728 »

Hi again P of E,

Have you got the Graphics mods sorted ? I can get the changed graphics (Paper4) to show in MM & SM but they don't show up in the game itself. Any suggestions please ?

Alan
Post Reply

Return to “Mods and Scenarios”