That, or I'm just craving a good a$$-whooping...[:D]
Anyhow, it would be an important stress-test of the new patch's changes to see how the morale effects will play out. I still think that the Soviets have the most to gain from the changes, as the engine still allows resting and refitting units to increase their unit morale, up past their National Morale, potentially to 75 morale. Since the early war Soviets have such atrocious National Morale, they can benefit much more than the bulk of the Axis units - the Germans, whose National Morale is much closer to this cap.
Like my game with ComradeP, this game is with random weather, full FoW, and starting HQs locked.
The AAR for the opening turn in this game will follow closely with that other, Tres Amigos Uno!, since my first turn strategic direction, and execution of combats are essentially the same. How much the game diverges, depends on what happens after turn one, but for now, you can probably note a great deal of similarities between the screenshots in this thread and found here (follow link).
Sorry, Pieter...no peeking there...[;)] I'll let you know when it is safe to view the first page of the thread.
Thus, I'll dispense with much of the commentary in this thread's first few posts, and do more as the games diverge from their roughly equivalent starts.
This screenshot shows the air losses.











