NEW custom MapMarkers & Unit counters

Post new mods and scenarios here.

Moderator: MOD_Flashpoint

User avatar
HeinzBaby
Posts: 174
Joined: Mon Dec 01, 2014 9:42 pm
Location: WEST AUSTRALIA

NEW custom MapMarkers & Unit counters

Post by HeinzBaby »

Greetings,
I made these custom markers so the Game Map looks more 'military' rather than the casino style counter chips.
I think these look good on the fabulous new maps, easy to read and functional.
Special thanks to 'redmarkus4' for the use of his Bridges/blown map marker.
won't let me post the screenies yet..
but they are included in the attached zip
Attachments
HeinzBaby_..rs_Units.zip
(3.14 MiB) Downloaded 606 times
Heia Safari
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: NEW custom MapMarkers & Unit counters

Post by JohnOsb »

Just download and open them and they look great, especially the West Germans, going to use them.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: NEW custom MapMarkers & Unit counters

Post by Mad Russian »

They look really good!

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
WildCatNL
Posts: 924
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

RE: NEW custom MapMarkers & Unit counters

Post by WildCatNL »

Here is one of HeinzBaby's screen shots:

William

Image
Attachments
Britscree..counters.jpg
Britscree..counters.jpg (875.02 KiB) Viewed 668 times
William
On Target Simulations LLC
User avatar
HeinzBaby
Posts: 174
Joined: Mon Dec 01, 2014 9:42 pm
Location: WEST AUSTRALIA

RE: NEW custom MapMarkers & Unit counters

Post by HeinzBaby »

Bundeswehr screenie

Image
Attachments
WGscreen.jpg
WGscreen.jpg (617.7 KiB) Viewed 664 times
Heia Safari
User avatar
Deathtreader
Posts: 1058
Joined: Tue Apr 22, 2003 3:49 am
Location: Vancouver, Canada.

RE: NEW custom MapMarkers & Unit counters

Post by Deathtreader »

Hi all,

As a newcomer I'm still not used to the map conventions in this game. Where would I place these customized map markers within the folder structure?
Thanks!

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
User avatar
budd
Posts: 3151
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: NEW custom MapMarkers & Unit counters

Post by budd »

Matrix Games\Flashpoint Campaigns Red Storm\Modules\FPRS\Data for nation specific stuff.
Matrix Games\Flashpoint Campaigns Red Storm\Assets\Map Markers for the map stuff.

plus the folders in the download are labeled.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
User avatar
HeinzBaby
Posts: 174
Joined: Mon Dec 01, 2014 9:42 pm
Location: WEST AUSTRALIA

RE: NEW custom MapMarkers & Unit counters

Post by HeinzBaby »

Also,
when you select a scenario/Campaign to play, after the briefing but before you issue orders,
select 'Views' from the top left pop-down menu, last sub menu, select 'Refresh subunit images from disk'.
This will load the latest files you have just replaced residing in 'Data' & 'Map Markers' folders.
If you don't do this, you will always see the default generic files.
Cheers
Attachments
Soviet-screen.jpg
Soviet-screen.jpg (601.94 KiB) Viewed 697 times
Heia Safari
Tazak
Posts: 1494
Joined: Sat Sep 03, 2011 11:57 am

RE: NEW custom MapMarkers & Unit counters

Post by Tazak »

very cool
AUCTO SPLENDORE RESURGO
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: NEW custom MapMarkers & Unit counters

Post by JohnOsb »

Could you change the color of the Kill_R to red color and Kill_B to blue so that it will show up better on the map. That way I or another player can tell by looking where the kills are at on the map.

I don't have the experience on how to do change the colors that has transparent.
User avatar
HeinzBaby
Posts: 174
Joined: Mon Dec 01, 2014 9:42 pm
Location: WEST AUSTRALIA

RE: NEW custom MapMarkers & Unit counters

Post by HeinzBaby »

Specially Requested.
Blue and Red Destroyed Unit marker.
There is a screenie in the Zip File.
I prefer the Blacked Hulls,
I know where my lads have fallen and where the Enemy failed [:)]
Attachments
Bluered_D..ed_Units.zip
(165.41 KiB) Downloaded 95 times
Heia Safari
User avatar
JohnOsb
Posts: 245
Joined: Thu Dec 18, 2014 8:35 pm
Location: Colorado Sprins, CO

RE: NEW custom MapMarkers & Unit counters

Post by JohnOsb »

Thank you sir, your a gentleman and a scholar [:D]

Image
User avatar
demiller
Posts: 152
Joined: Mon Feb 06, 2012 11:38 pm

RE: NEW custom MapMarkers & Unit counters

Post by demiller »

Wow, these are quite nice! Great job, really looking forward to using these!
AKA panzerde
MrClock
Posts: 66
Joined: Sat Dec 13, 2014 9:49 am
Location: Milan - Italy

RE: NEW custom MapMarkers & Unit counters

Post by MrClock »

Really nice!

Another special request.[:)]
Could you change the color of "Obstacle_B" to blue color?
Black looks more 'military', but often it's not very visible.
Delaware
Posts: 237
Joined: Tue Aug 06, 2013 2:51 am

RE: NEW custom MapMarkers & Unit counters

Post by Delaware »

Hi latecomer to this mod but my Steam edition does not have a MapMarkers folder under \assets, only \Weather.


EDIT: SOrry I found it. Thanks for a great mod!
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: NEW custom MapMarkers & Unit counters

Post by Templer_12 »

After months of abstinence I am back to the game and discovered this notable mod by HeinzBaby.

The mod is great.
Now our Bundeswehr finally in traditional gray!

In my opinion, this mod should be already integrated in the retail version of Flashpoint Campaigns: Red Storm Player's Edition.
With this mod all becomes more serious, adult, military.

Thank you.
User avatar
CapnDarwin
Posts: 9728
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: NEW custom MapMarkers & Unit counters

Post by CapnDarwin »

User mods have the benefit of art that may be copyrighted material. We don't have the time or budget to track down and license images like above. Maybe someday. As for gray background we have that ear marked for the East German counters so I used a blue-gray color for West German counters. The good news is that you can mod that stuff all you like. [:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
CapnDarwin
Posts: 9728
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: NEW custom MapMarkers & Unit counters

Post by CapnDarwin »

Delaware, look at the Assets folder in the main game folder.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Phoenix100
Posts: 2963
Joined: Tue Sep 28, 2010 12:26 pm

RE: NEW custom MapMarkers & Unit counters

Post by Phoenix100 »

Just found this great mod. But I see no bridges, blown or otherwise, in the downloaded files. Are they meant to be in there?

Peter
User avatar
HeinzBaby
Posts: 174
Joined: Mon Dec 01, 2014 9:42 pm
Location: WEST AUSTRALIA

RE: NEW custom MapMarkers & Unit counters

Post by HeinzBaby »

Hiya phoenix,
I've just DL'ed the V2 zip and they are there in the Map Markers folder named 'Bridge' & 'Bridge-Blown'
You have to look twice on the Map to see them… the Blown Bridge has a red 'X' through the black bracket bridge.

Don't forget to check the 'save' folders in the Data folders for alternative Radio trans. files
Heia Safari
Post Reply

Return to “Mods and Scenarios”