ORIGINAL: morvael
Could someone explain the trick with more detail?
Moving HQ with a lot of dumps uses more trucks, but I don't think trucks are an issue at this stage.
Any solutions other than increasing MP cost to move loaded HQ?
Never done it myself, but Bozo claims.
You have a HQ ( no units under it) withen a few hexes of a railhead and JU-52's are withen 1 hex of HQ.
Fill up HQ with 1000+ fuel, the next turn move to front lines attach divisions under it.
Then move other empty HQ back to rail heads fill it up and rotate every turn.
Can't you simply make a HQ with more then XXX fuel under it simply be removed during logistics phase?
The easy fix should be only 2 missions can be flown to any one hex including Fuel drops and recon. Not 10+ like Bozo is doing.
or
only 1 fuel drop per hex as units should be resetting to zero MP's once a drop is made.
Why is this currently not the case anyways?