
I structured in a way that makes sense to me, but obv. there are some links which could be added in several different categories - bear with me.
If something useful is missing, add it in the Thread and I will add it to the list.
I did not (yet) add all the different Tutorials/Guides of the War Room Subforum, since the most important ones are tagged/pinned there already. Not sure when I find time to look through all Threads there.
The mostly visual Mods of DerKuenstler are not included in the List, I am planning to go through all his stuff separately at one point since he added lots of stuff for the community.
Regarding Mods I did not check if Mods are still available/downloadable - comment on that in their specific Threads and not here! I made some notes on Mod compatibility but will not make a 100% promise on which mods are overwriting each others mod's files. The good info is, that missing "mod compatibility" in this game does not cause any issues regarding crashes, it just overwrites other mods files.
Mods
- Optics
- Historical Unit Insignas
- Super64 Gui & Sym Mod Depot 5.2 - contains some UI elements and Country Flags
- GE Gui & Sym Mod Depot (continued) - continuation of Mod above
- Hungarian Air Insignia
- Jace11's Airsym folder
- Photos (Officers, Equipment)
- UI Mods
- Rasputitsa for your eyes. Soviet colours redone.
- MOD: bright rows for German and Soviet commandersreport - not compatible with Mod above
- Wied's UI Mod - basics
- Selected Unit Highlighted Box Mod. - in Mod above included
- Jace11's New Interdiction Icons
- German VP city objectives & flag
- Historical Flag Mod Coming? - multiple user edits
- Unit Counters
- Map Mods
Somewhat Complete- Jace11's Weird hex optics bugfix (interferes with "red country boder", install this fix first)
- MAPMOD: GeneralsMap v0.5.4
- "Memories of the rain" - MAP
- Map Mud Mod
- One Color Clear Terrain Mod
- New swamp art mod
- One Color Forest
- Darker cities
- RED Borders Mod - similarly included in Wied's UI Mod - basics
- New swamp, woods and forest map art
- "fire in the East" tribute map
- Font Mods
- other optical mods
- Historical Unit Insignas
- Sound Mods
- Complete Edited Scenarios
- 1941-45 reworked OOB - normal GC41 with some adjustments and with many more historic units, especially on Soviet side
- The 1942-1945 "Case Blue" GC is here! - as the above, just with a later starting dates and further adjustments
- 1944 campaign May start My Mod V 1.3
- Soviet OOB and TOE - OFFLINE - corrected Soviets
- Minor Edited Scenarios
- GC41 Scenario with Historic Dates (VP/AP/advance/delay-Events deactivated) - to be used when playing with closed TBs and historic
- 1941 Campaign Beta German Build units file - building of some German TOEs activated
WOTE - War on the Errata - Developer Diary [WIP] - mostly TOE corrections - WIP
- Player Created Scenarios
- PvP and Balancing Scenarios
- PvP Orientation Mod - Axis bias
Ressources
- Axis TB requirements GC41
- Production Charts - AFVs and Planes
[*]...more stuff one day
Maps
- Planningmap, by Overkill
- Planning map 1.02.45_Beta
- full size Planning map for WITE2
- Soviet production map June 1941
Modders Help, Informations
- Ground Element Type List - organized - Google Docs Spreadsheet
- Squad modding: 'Ammo Use' calculation - automated - Google Docs Spreadsheet
- Hex Graphics struture
- National Morale Modifier (For AI games) - sheet to know how to mod a NM to have a constant NM whcih does not get alternated by unknown modifiers
- Turn-Dates-Converter - Google Docs Spreadsheet
- Weeks in Production - Calculator - Forum post with Google Docs Spreadsheet
- Command Efficiency with Command Range Modifier - Google Docs Spreadsheet
- Better Leader Averages - Version 1.02.52
- WITE Situational Map Generator - I did not test/use this
Guides and Tutorials
Video:
- Matteo Bosso (Teo41_ITA) on YouTube
- WITE2 Tutorials by Teo41_ITA
- Strategy Gaming Dojo on YouTube
- Sean Lambert on YouTube
Soviet Discussions
- Let us reform the Red Army of Workers and Peasants! (Advice needed) - Q-Ball's Soviet evolved Q&A
- WITE2 Screen Guides - explains some of the windows of the UI
- How the Ground Element Map works - by K62_
- Turn reminders - a example list on what to do during a turn
- [GUIDE] Combat Value Calculation (CV) - what affects a units CV
- RESERVE activation MP calculation - how many my MP RESERVE needs?
- [Essay] Terrain Defense Modifiers - not up to date - what modifiers affect whom?
- Fatigue: Ground Unit Effects Summary - Lists what needs to be known about Fatigue changes/impacts
- [GUIDE] Flowchart: Economy and Repairs - overview about production, repairs and manpower
- Command Battle Modifiers - Guide on what to expect the modifier to be
- Soviet Factory Forced Evac - comparison of auto/enemy/manual evacuation of Soviet Factories
- Combat Resolution Window - Oddities - contains some of the further mentioned oddities/bugs
- What the FLAK you gonna do? - AA SUs "rolled" into combat do not perform AA duties
- Ammo/Need - Axis vs Soviets - hidden modifiers for reduced Soviet Ammo Needs - do not impact CV - causes Soviets to shoot less/worse
- Vehicle/Need - Axis vs Soviets - hidden modifiers for reduced Soviet Vehicle and Supply and Support needs
- Hit Ratios for (direct firing) AP shells + Ammo Consumption - Ammo consumption indicates that elements can perform reportet shots as "bursts" or single shots
- Ammo Use values determination - related to the previous link
- Armor Penetration drop off at range - indeed, it exists.
- Ops losses from flying in Blizzard - how many OPS losses is bad weather causing
- Cross River Disruption and Ice Levels - no DISruption for NON-MOT Units when attacking across Minor Rivers which are frozen (Ice Level 5+)
- The Weight of Freight - confirmed that 1ton = 2000lb; Aviation Fuel: 1L = 0.75 kg (1.653 lbs)
Useful Modder Info (Just some I've found when looking for this list - ofc. there is more!)
- map draw order and editing
- Map Modding Infos
- Hex grid
- Fuel Tanks in "Aircraft Weapons"-section having no effect
- Panzer Grenadier Squad lower CV than common Rifle Squad - some Ground Element Types ("open top vehicles) have their editor set CV divided by 2.
- SP Flak - MEN vs AFV - SP AA sometimes is listed as AFV while other times it's considered neither AFV, nor GUN.
- Disruption in Combat Resolution Window - includes wrong "TOTAL" numbers
- DESTROYED 'DAMAGED' - Checkbox - wrong math
- Decimal shifting of FPE and HPE numbers
- Formation inventory men - menu with strange math
- Air Tansport - Unit - two Sortie Rule bugged [Beta 1.03.07]
(Just some I've found when looking through the forums for this list which was not in the "correct" (usually Scenario/Data Forum) section of the forum.)