WITP:AE Leader Skill Values

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Dereck
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WITP:AE Leader Skill Values

Post by Dereck »

In War in the East 2 one intrepid person took the 6 individual leader skills (in WITE2 which are 1-9) and created composite skill ratings. The post where he explains it is here:

https://forums.matrixgames.com/viewtopic.php?t=373115

With that in mind I create composite skill values (Ground, Naval and Air) from the 7 leader skill values in WITP:AE.

The formulas I used was:

(Inspiration+leadership+Admin+Aggression + naval) / 5 = Naval
(Inspiration+leadership+Admin+Aggression + air ) / 5 = Air
(Inspiration+leadership+admin+aggression + land ) / 5 = Land

This lets one compare officers maybe a bit more easier than trying to figure out all the values. You could also average the three composite values to get one overall general value.

Here are two admirals with the WITP:AE standard leader values and the "composite" values

Code: Select all

			        Ins Ldr Nav Air Gnd Adm Agg		Ground  Naval  Air
Marc Mitscher			72  68  54   85  25  56   73		58.80   64.60  70.80	64.73
Frederick Sherman		69  65  43   87  12  52   74		54.40   60.60  69.40	61.47
Attached is a spreadsheet I made from the Leader.csv I have from way back.
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PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
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homer82
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Re: WITP:AE Leader Skill Values

Post by homer82 »

Thanks, another potentially handy tool in the toolbox. :D
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Chris21wen
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Re: WITP:AE Leader Skill Values

Post by Chris21wen »

Nice idea but pointless as skills have different waiting associated with them giving them a different function depending upon what they are commanding. Some are not even used by some commands.

You might want aggression for a surface TF but not for a CV or transport, you want to avoid surface combat and a high aggr has the opposite effect.

Admin, for instance, plays no part in TF/ship command.

Another example would be an air HQ. As far as I know admin and aggres play no part in their control of air functions.
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RangerJoe
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Re: WITP:AE Leader Skill Values

Post by RangerJoe »

Just because someone knows how to drive a plane does not mean that they know how to drive a ship much less one in a naval combat formation. Those also give those people no clues about how land warfare works.
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Sardaukar
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Re: WITP:AE Leader Skill Values

Post by Sardaukar »

Halsey, with his Aggression: 90 is bit risky CV TF commander.

AFAIK (not sure), his Aggression can sometimes even override "Remain in station" setting.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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