
TRIDENT BOREAL V3.47
STEAM MISSION LINK
https://steamcommunity.com/sharedfiles/ ... 3680395005
Greetings, Commanders! (FINISHED)

Here is my new scenario in Beta phase for testing : Operation Trident Boreal. It is a large-scale naval and air engagement in the Kola Peninsula (2027), ideal for those who enjoy commanding modern Tier 1 units.
Quick SITREP: You lead a massive joint force (USS Ford, HMS Queen Elizabeth, and Charles De Gaulle Strike Groups) to break the Russian "Bastion", hunt stealth submarines, and coordinate strikes with B-1B bombers.
Key features:
Dynamic SAR missions (LUA) to rescue downed pilots (adapted from existing LUAs with a personal touch).
Reactive autoscoring based on battle events, etc.
I have tried to make it visually appealing for the player.
What do I need to test?
It is a large scenario, and I would appreciate your After Action Reports (AARs) focusing on:
Balance: Is the difficulty level fair and balanced? READY OK
Briefing: Are the objectives clear? READY OK
Scripts: Let me know if you see any bugs/issues with the events or the scoring.
Download the .rar and extract the entire "Operation Trident Boreal" folder into the game's Scenarios folder. The scenario includes local HTML files and images inside that folder for immersion. If you move the .scen file outside of its folder, the images will break.
I look forward to your feedback and battle reports to make the final version perfect. Thanks for your time!
CHANGELOG 3.47
The Double Messages: There was a conflict because the Final Victory Lua script was trying to do the same job as the two separate individual events I already had for sinking the Nakhimov and the Yasen. I have simplified the Lua script so they don't overlap anymore.
CHANGELOG 3.46
1.Tactical & AI Adjustments:
The "Eye of Sauron" is active: Following tactical feedback, the Nakhimov SAG will no longer attempt to hide using strict EMCON. The Russian Admiralty knows they cannot hide a 28,000-ton battlecruiser from NATO's AWACS/Satellites in this geography. Their powerful radars are now ACTIVE from the start, creating a terrifying SAM wall.
Victory Threshold: The Final Victory point requirement has been balanced to 20,000 points, which aligns much better with a successful completion of the primary directives.
Final Victory Event: Fixed a trigger issue where the E_FINAL_VICTORY event was not set to repeatable, causing it to prematurely deactivate. It will now actively monitor the status of the Nakhimov and the Yasen-M throughout the entire playthrough.
2. SAR / Downed Pilot System (Overhauled & Fixed): TESTED.
Inertia Fix: Helicopters will now properly rescue pilots even if they enter the zone at speeds up to 60 knots and 150 ft altitude.
New Immersive Messages: The SAR system now features custom HTML emergency broadcasts detailing the environment (Arctic water hypothermia vs. Land capture risks) and clear instructions on how to perform the extraction.
Scoring Rebalance: Rescuing a pilot now grants +100 pts, while letting them die/be captured penalizes you with -200 pts. This stops "suicide tactics" and makes sending a SAR bird a top priority.
Note: Due to how CMO handles extreme time compression, if an aircraft is shot down while running the game at "Flame" speed, the engine might skip the exact altitude calculations and the pilot might not spawn. Normal combat speeds (1x to 5x) are highly recommended.
Example:

3. Briefing & Narrative Polish:
Added the official JTF-42 Command signal to the Stavanger intel flash in the briefing.
Reworded the Submarine (Yasen-M) section to clarify its tactical posture without breaking the mystery of its location.
(Note on Briefing Unicode/Weird Characters: The briefing HTML is coded in pure, clean ASCII. If you see strange characters when reloading the briefing mid-game, please be aware may be a bug in the CMO engine's HTML viewer, not a scenario file issue.)
I'm keeping the Russian airbases deep in the Kola Peninsula fully modeled with their individual facilities. While it adds to the unit count, it leaves the door open for future scenario expansions!
Good hunting, Commanders.