TB in-out

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HOTEC
Posts: 824
Joined: Sat Nov 23, 2013 3:34 am

TB in-out

Post by HOTEC »

Transferring units in or out of a Theatre Box (TB) can be a trial-and-error process. Is there a way to identify the unit holding a specific value within the TB?

The status information in the TB is meant to convey useful details, but it's often difficult to interpret. For example, the Ground (base) category includes Fighters.

The manual should guide how to determine the number or percentage of items displayed in the TB's status.
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Wiedrock
Posts: 1981
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: TB in-out

Post by Wiedrock »

HOTEC wrote: Wed Mar 04, 2026 2:32 pm Transferring units in or out of a Theatre Box (TB) can be a trial-and-error process. Is there a way to identify the unit holding a specific value within the TB?
For regular Divisions it is the CV value inside the "Unit Card".
But since there are special CVs it is mroe complicated than that.
HOTEC wrote: Wed Mar 04, 2026 2:32 pm For example, the Ground (base) category includes Fighters.
Devs likely just added Fighters/Bombers (and more) to the GROUND TB to highlight combined arms I suppose, no need to get confused about I would say. Those fighters (and so on) only contribute Special CV in the GROUND TB.

DK made a Thead which may help you.

I have made a calculator for Soviet TB calculations in which I expand on findings I made on how SpecialCVs are calculated (e.g. does MOREX matter, is each gun counted and so on...).
Except the lower Flak and the Nightfighters, which Germans have more off each but Soviets lacking them it should work the same for Axis TBs I suppose.

Image

I will give an example (imaginary TB, not related to the numbers in the picture above), may it help or not:
  1. Your TBCV need is 150TBCV.
  2. Assume the Base is 100CV. This base is the added up CV value of all units in the TB, so the value you see when you click a unit and its "Unit Card" opens. Let's assume you ONLY have normal Divisions so far in the TB.
  3. Your TB percentage would currently be 100/150=66.67%
  4. Now you take e.g. Artillery which states 10%.
  5. These 10%are used to derive a possible "Special CV (SCV)" cap from the 100CV base.
  6. So this means you right now could add up to 10SCV of the Artillery to the TB.
  7. Let's now add 10 Artillery SUs (and assume each has 0.5CV[number in the unit card] and 48guns[related to the numbers I post below in the quote]).
  8. First of all, you need to add the SU's CVs (inside the Unit card) to the base, so the base would change to 100+10x0.5)=105CV base, so Artillery now can at max contribute 10.5SCV.
  9. Next up we need to look how much SCV each SU gives:
    Wiedrock wrote: Wed Oct 01, 2025 7:42 pm Artillery
    Artillery seems to be all having the same value (Light Artillery, Heavy Artillery, Artillery, Field Guns, Light Rocket, Heavy Rocket, Heavy Mortar).
    Each Gun has 0.1value.
    At 50MOREX each gun gives 0.1x0.5x0.5=0.025 SCV.
    So a 48 Guns containing SU gives 0.025x48=1.2 SCV (assuming 100% TOE and 50MOREX).
    Damaged Guns seem to contribute the same amount.
    Support Squads do not contribute to SCV.
    Taking those numbers, if we add this SU 10-times we would add overall 10x1.2SCV=12SCV.
  10. This 12SCV would now be shown in the "furthest right column", so the "have".
  11. In the left column we would see a 10.5SCV, which would be the "active" value being added to the overall sum to reach the overall needed 150TBCV (Sum of Base+all SCV).
  12. So currently we would now have:
    100 CV base of Divisions + 5 CV base of Artillery SUs + 10.5SCV of Artillery, so in sum 115.5TBCV, so 115.5/150=77% fullfillment.
  13. THATS IT. ....hope it helps, I will continue with "optimization".
  14. Optimization example: Since the right number is larger than the left number we could now remove one SU, since we are more than 1.2SCV over the maximum of Artillery we can (currently) effectively use [we are 1.5SCV above], so there may be other TBs, Units or the MAP to better use the Artillery at/on/in.
  15. Or, you can leave the SU inside and start adding other "specials", like construction SUs, which will increase the base further so the Artillery soon is not "wasted" anymore, since the base the 10% of the Artillery will further increase the max amount of Artillery's SCV.
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