Program crashes after I die and try to restart

Post bug reports and ask for tech support here.
Post Reply
HowardWi
Posts: 12
Joined: Sun Jul 25, 2004 12:39 am

Program crashes after I die and try to restart

Post by HowardWi »

The last game I played was the original X-wing. So it is taking me a while to get through the training missions. Every time I have died in the training mission and selected to do it again, the screen goes black and a few seconds later, I'm back to my normal windows screen. The one time I did complete the first mission and started the second it was fine until I died there.

Now when I crash land in the second mission and try again it crashes again with the same black screen. Restarting again seems to be fine. But I would like to be able to continue without having to restart the program.

The crashes are strange with the fact that there is no warning or crash dialog, the screen goes black and then I'm back in windows again. Nor is there any record of a problem in the event viewer.

Also, I do get some static sound every so often when the missions load.

Have you heard of this problem? What should I do?

I have:
Starshatter 4.0.1
Gateway P4 1.8
512 memory
Gefore II MX 400
On board audio that uses Sound Blaster Live.
Logitec Freedom 2.4 wireless joystick
running in 800x600x16
window XP home (up to date on all patches)

Thanks,
Howard
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Program crashes after I die and try to restart

Post by TheDeadlyShoe »

Can't think of what it might be, afterall that's the same vid-card milo uses. *g*

Can you post the file "errlog.txt" from the Starshatter directory in an attachment?
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
User avatar
Sytass
Posts: 53
Joined: Sun Jul 25, 2004 8:27 am

RE: Program crashes after I die and try to restart

Post by Sytass »

I have the exact same problem. When I die during a mission, then try to start the next, I get straight back to the game start menu (the one with links to registering, etc.).

My error log (I post the part with my sys config, and the bit from the end, let me know if you need any more).

Code: Select all

+====================================================================+
 | STARSHATTER 4.0.1                         25 Jul 2004, 10:21:24 AM |
 +====================================================================+
 |                                                                    |
 | Windows 98  version 4.10.2222  A                                   |
 |                                                                    |
 | Registered Owner: Sascha Tesch,                                    |
 |                                                                    |
 | CPUs Detected: 1    CPU Level: 15.2.4    CPU Speed: 1819           |
 | x86 Family 15 Model 2 Stepping 4                                   |
 | GenuineIntel                                                       |
 |                                                                    |
 | 512 MB RAM    1536 MB Max Swap    1431 MB Avail Swap               |
 |                                                                    |
 | DirectX 7 installed.                                               |
 |       DDRAW   4.09.00.0900                                         |
 |       D3DIM   4.07.00.0700                                         |
 |       DINPUT  4.08.01.0901                                         |
 |       DPLAY   4.03.00.1096                                         |
 |       DSOUND  4.09.00.0900                                         |
 |       DMUSIC  4.09.00.0900                                         |
 |                                                                    |
 | *  NVIDIA GeForce4 Ti 4600                                         |
 |       CompanyName      NVIDIA Corporation                          |
 |       FileVersion      4.14.10.4523                                |
 |                                                                    |
 | *  Creative SB Live! Value                                         |
 |       CompanyName      Creative Technology Ltd.                    |
 |       FileVersion      4.12.01.0905                                |
 |                                                                    |
 | *  BDA MPE Filter                                                  |
 |                                                                    |
 | *  BDA IPSink                                                      |
 |                                                                    |
 | *  BDA Slip De-Framer                                              |
 |                                                                    |
 | *  Closed Caption Decoder                                          |
 |                                                                    |
 | *  NABTS/FEC VBI Codec                                             |
 |                                                                    |
 | *  World Standard Teletext Codec                                   |
 |                                                                    |
 | *  Microsoft Proxy für Streaming Clock                             |
 |                                                                    |
 | *  Microsoft Streaming Service Proxy                               |
 |                                                                    |
 | *  Microsoft Streaming Tee/Sink-to-Sink-Konvertierung              |
 |                                                                    |
 | *  Super VGA 1024x768 @ 75 Hz                                      |
 |                                                                    |
 | *  Hansol 710A                                                     |
 |                                                                    |
 | *  Standardbildschirm                                              |
 |                                                                    |
 +====================================================================+
 
   Initializing Game
   Request 1024x768x16 mode
   Request DirectX 7 Hardware Rendering mode
   Request Primary 3D card
   Gamma Level = 128
 
   Initializing instance...
   Window created.
   Instance initialized.
   Initializing game...
 
 ********************************
 *   Direct 3D version 7        *
 ********************************
 
    SoundCardD3D Primary Buffer Format:
      bits: 16
      chls: 2
      rate: 22050
 
   Created video object.
    VideoDX7 Fullscreen: Using double buffered video memory surface
    VideoDX7: Found attached surface.
              DDSCAPS_3DDEVICE
              DDSCAPS_BACKBUFFER 
              DDSCAPS_COMPLEX 
              DDSCAPS_FLIP 
              DDSCAPS_LOCALVIDMEM  
              DDSCAPS_VIDEOMEMORY  
    Preparing to enumerate Z Buffers...
    driver_index = 1
    GUID: 84e63de0-46aa-11cf-816f-0000c020156e
    VD3D_ZBufferEnum:
    VD3D_ZBufferEnum:
    VD3D_ZBufferEnum:
    Creating Z Buffer (1024 x 768)
    VideoDX7: Created Z Buffer (depth = 16)
 
    Supported Texture Formats:
    1) 15-bit True color RGB  555 
    2) 16-bit True color RGBA 5551
    3) 16-bit True color RGBA 4444
    4) 16-bit True color RGB  565 
    5) 24-bit True color RGB  888 
    6) 32-bit True color RGBA 8888  <== SOLID  <== TRANSPARENT  <== TRANSLUCENT  <== INDEXED
    7) 16-bit True color RGB  880 
    8) 16-bit True color RGB  556 
    9) 24-bit True color RGB  888 
    10) 0-bit True color RGB  000 
    11) 0-bit True color RGB  000 
    12) 0-bit True color RGB  000 
    13) 0-bit True color RGB  000 
    14) 0-bit True color RGB  000 
    15) Palette 256                
    16) 0-bit True color RGB  000 
    17) 0-bit True color RGB  000 
    18) 0-bit True color RGB  000 
    19) 0-bit True color RGB  000 
 
 VideoDX7: Checking for gamma support.  ddcaps.dwCaps2 = 206afe7d
    GAMMA SUPPORTED
   Created screen object.
   Palette loaded.
   Established requested video parameters.
 
 (...)
 
 Opened Ogg Bitstream 'Music/Flight/Track-2.ogg'
 Bitstream is 2 channel, 44100Hz
 Decoded length: 5057907 samples
 Encoded by: Xiph.Org libVorbis I 20020717
 
     Zeta 1 Killed Minefield C 4 (09:00.805)
     Minefield C 6 Killed Zeta 1 (09:10.142)
 >>> Starshatter::SetGameMode(4) (PLAN_MODE)
   Returning to Plan Mode...
   Stardate: 1090747216.8
 MsnDlg::Show() mission id = 1 name = 'MSN-001 Assault Mine Minefield A'
 MusicDirector::SetMode() old: FLIGHT  new: MENU
 
 
 FINAL SCORE 'MSN-001 Assault Mine Minefield A'
 Name              Kill1  Kill2  Died   Colls  Points  Cmd Pts
 ----------------  -----  -----  -----  -----  ------  ------
 Kendra                0      0      0      0       0       0
 Sayal                 0      0      0      0       0       0
 Baionne               0      0      0      0       0       0
 Pelorat               0      0      0      0       0       0
 Goliath               0      0      0      0       0       0
 Lanner                0      0      0      0       0       0
 Connel                0      0      0      0       0       0
 Ganat                 0      0      0      0       0       0
 Olan                  0      0      0      0       0       0
 Wolf                  0      0      0      0       0       0
 Halas                 0      0      0      0       0       0
 Baikal                0      0      0      0       0       0
 Kyren                 0      0      0      0       0       0
 Archon                0      0      0      0       0      10
 Stalwart              0      0      0      0       0       0
 Gerson                0      0      0      0       0       0
 Simmons               0      0      0      0       0       0
 Gerrond               0      0      0      0       0       0
 Radix                 0      0      0      0       0       0
 Rainier               0      0      0      0       0       0
 Tanner                0      0      0      0       0       0
 Kitts                 0      0      0      0       0       0
 Tomal                 0      0      0      0       0       0
 Lovo                  0      0      0      0       0       0
 Udel                  0      0      0      0       0       0
 Zeta 1                0      1      1      0      20       0
 Zeta 2                0      0      0      0       0       0
 Nalak 1               0      0      0      0       0       0
 Foothill Base         0      0      0      0       0       0
 Nagal 1               0      0      0      0       0       0
 Nalak 2               0      0      0      0       0       0
 Nagal 2               0      0      0      0       0       0
 Minefield C 4         0      0      1      0       0       0
 Minefield C 6         1      0      0      0      20       0
 Minefield C 1         0      0      0      0       0      10
 --------------------------------------------
 TOTAL                 1      1      2      0
 
 >>> Starshatter::SetGameMode(2) (CMPN_MODE)
 Campaign::ExecFrame() completed mission 1 'MSN-001 Assault Mine Minefield A'
 Campaign::ExecFrame() destroying mission list after completion...
 Mission::~Mission() id = 1 name = 'MSN-001 Assault Mine Minefield A'
 Mission::~Mission() id = 2 name = 'MSN-002 Patrol'
 Mission::~Mission() id = 3 name = 'MSN-003 Assault Mine Minefield B'
 Mission::~Mission() id = 4 name = 'MSN-004 Assault Mine Minefield C'
 Mission::~Mission() id = 5 name = 'MSN-005 Sweep'
 
 -----------------------------------------------
 CMF CreateMission() request: Assault Kitts
 CMF Created 006 'MSN-006 Assault Frigate Udel' Assault
 
 
 -----------------------------------------------
 CMF CreateMission() request: Assault Minefield A
 CMF Created 007 'MSN-007 Assault Mine Minefield A' Assault
 
 
 -----------------------------------------------
 CMF CreateMission() request: Shuttle Escort Starlifters
 CMF Created 008 'MSN-008 Shuttle Escort Magic' Shuttle Escort
 
 
 -----------------------------------------------
 CMF CreateMission() request: Assault Minefield B
 CMF Created 009 'MSN-009 Assault Mine Minefield B' Assault
 
 
 -----------------------------------------------
 CMF CreateMission() request: Assault Minefield C
 CMF Created 010 'MSN-010 Assault Mine Minefield C' Assault
 
   CMD::Accept Mission 6
 Campaign::SetMissionId(6)
 Campaign::GetMission(6) generating sitrep...
 
 
 Campaign Start Mission - 6. 'MSN-006 Assault Frigate Udel'
   current time:  Day 01 11:59:45
   mission start: Day 01 12:00:00
 
 >>> Starshatter::SetGameMode(3) (PREP_MODE)
 >>> Starshatter::SetGameMode(4) (PLAN_MODE)
 MsnDlg::Show() mission id = 6 name = 'MSN-006 Assault Frigate Udel'
 MsnDlg::Show() mission id = 6 name = 'MSN-006 Assault Frigate Udel'
 MsnDlg::Show() mission id = 6 name = 'MSN-006 Assault Frigate Udel'
 >>> Starshatter::SetGameMode(5) (LOAD_MODE)
 
 *********************************************
 FATAL EXCEPTION:
 
 Registers:
 EAX:    1ee68554
 EBX:    00000000
 ECX:    01acc910
 EDX:    005f6f3c
 EDI:    0063d530
 ESI:    01acc910
 EBP:    0090fa5c
 
 CS:EIP: 017f:00479b8a
 SS:ESP: 0187:0090f9f8
 DS:     0187
 ES:     0187
 FS:     1c07
 GS:     0000
 Flags:  00010202
 
 Exception Code:  c0000005 ACCESS_VIOLATION
 Exception Addr:  00479b8a 
                  Program attempted to READ from address 0x1ee6896c
 
 --- could not Initialize IMAGEHLP.DLL (0000007e) ---
 
 Stack Trace (Intel):
 Address   Frame     Logical addr  Module
 00479B8A  0090FA5C  0001:00078B8A F:\STARSHATTER\STARS.EXE
 
 *********************************************
 PROGRAM TERMINATED.
 

Kinda sucks, having to re-start the game every time you die. :(
One Strikeout is a Tragedy, a Million Strikeouts are a Statistic.
- Stallin' Joe Dshugashvili, Manager of the Moscow Red Stars, 1922 - 1953
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Program crashes after I die and try to restart

Post by TheDeadlyShoe »

think of it as Hard-Core mode... [;)]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
User avatar
Sytass
Posts: 53
Joined: Sun Jul 25, 2004 8:27 am

RE: Program crashes after I die and try to restart

Post by Sytass »

ORIGINAL: TheDeadlyShoe

think of it as Hard-Core mode... [;)]

[;)]

Well, I don't mind stepping up the realism/difficulty once I know the better, but while learning the game and dieing three times during every mission it kind of kills motivation. [;)]
One Strikeout is a Tragedy, a Million Strikeouts are a Statistic.
- Stallin' Joe Dshugashvili, Manager of the Moscow Red Stars, 1922 - 1953
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Program crashes after I die and try to restart

Post by TheDeadlyShoe »

Try this: hit "Escape" then "2" quickly while you are dying. If you time it right, you may "abort" the mission and it might not crash. It's an exploit that I found by accident just an hour ago... I'm sure others have too.

As for killing the mines- It is prboably best if you take rockets. Plink the mines from outside their range. If you run out of rockets or otherwise get in range, use the lateral thrusters liberally to avoid fire. The most convienient way to use these is the HAT switch on the joystick. I've only ever done it that way so I'm not sure how else.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
User avatar
Sytass
Posts: 53
Joined: Sun Jul 25, 2004 8:27 am

RE: Program crashes after I die and try to restart

Post by Sytass »

ORIGINAL: TheDeadlyShoe

Try this: hit "Escape" then "2" quickly while you are dying. If you time it right, you may "abort" the mission and it might not crash. It's an exploit that I found by accident just an hour ago... I'm sure others have too.

As for killing the mines- It is prboably best if you take rockets. Plink the mines from outside their range. If you run out of rockets or otherwise get in range, use the lateral thrusters liberally to avoid fire. The most convienient way to use these is the HAT switch on the joystick. I've only ever done it that way so I'm not sure how else.

Thanks, I'll try that. [:)]
One Strikeout is a Tragedy, a Million Strikeouts are a Statistic.
- Stallin' Joe Dshugashvili, Manager of the Moscow Red Stars, 1922 - 1953
User avatar
Sytass
Posts: 53
Joined: Sun Jul 25, 2004 8:27 am

RE: Program crashes after I die and try to restart

Post by Sytass »

Well, I tried and re-installed the game (not easy with them CRC checksum errors), and it seems that the problem doesn't exist in 4.0.0, so it may be part of the 4.0.1 CTD problem.
One Strikeout is a Tragedy, a Million Strikeouts are a Statistic.
- Stallin' Joe Dshugashvili, Manager of the Moscow Red Stars, 1922 - 1953
HowardWi
Posts: 12
Joined: Sun Jul 25, 2004 12:39 am

RE: Program crashes after I die and try to restart

Post by HowardWi »

Here is the scenario:
Close mission debrief after I die
Select mission from mission roster and press accept
On mission briefing press accept
Loading mission panel comes up "Loading Simulation"
then it goes black and eventually I'm back in windows.
Errorlog is attached.
Attachments
errlog.txt
(17.9 KiB) Downloaded 4 times
Pos
Posts: 18
Joined: Wed Mar 31, 2004 1:30 pm

RE: Program crashes after I die and try to restart

Post by Pos »

Another errorlog to look at.
Attachments
errlog.txt
(32.56 KiB) Downloaded 7 times
Post Reply

Return to “Tech Support”