Most Favorite Things About SPWAW
Moderator: MOD_SPWaW
Most Favorite Things About SPWAW
Apart from the joy of playing the most realistic and historically accurate tactical game on WWII, here are my favorite things in the game:
1. Melee- Between the shouting, shooting and explosions, melee provides the most exciting 2 seconds in the game!
2. Tank Overrun- Almost as exciting as melee. I once had a squad of Greek soldiers fight back a tank overrun with shouting, shooting and grenades before succumbing!
3. An experienced squad of Rangers taking out 3 PzIV's with an M-9 bazooka in 1 turn! With men like that who needs tanks!
4. The "fog of war". Having your favorite tank "schrecked" by an AT team that snuck up on them unawares. Assaulting a PzIV with your favorite Pershing only to have 3 Kingtigers appear with it at the end of your movement turn. Ouch!
What are your favorite things?
1. Melee- Between the shouting, shooting and explosions, melee provides the most exciting 2 seconds in the game!
2. Tank Overrun- Almost as exciting as melee. I once had a squad of Greek soldiers fight back a tank overrun with shouting, shooting and grenades before succumbing!
3. An experienced squad of Rangers taking out 3 PzIV's with an M-9 bazooka in 1 turn! With men like that who needs tanks!
4. The "fog of war". Having your favorite tank "schrecked" by an AT team that snuck up on them unawares. Assaulting a PzIV with your favorite Pershing only to have 3 Kingtigers appear with it at the end of your movement turn. Ouch!
What are your favorite things?
"Victory Through Superior Marksmanship"
1. It's free <img src="smile.gif" border="0"> ;
2. That scenario I played a long time ago, among my first 10 scenarios (it's the Kanev Bridgehead scenario), when I maneuvered a Tiger behind Russian lines and took out 4 T-34s in 5 shots - I was still learning the game, but at that point I was hooked;
2. That scenario I played a long time ago, among my first 10 scenarios (it's the Kanev Bridgehead scenario), when I maneuvered a Tiger behind Russian lines and took out 4 T-34s in 5 shots - I was still learning the game, but at that point I was hooked;
-
RichardTheFirst
- Posts: 460
- Joined: Wed Oct 17, 2001 8:00 am
- Location: Algés, Lisbon - Portugal
- Contact:
- AbsntMndedProf
- Posts: 1475
- Joined: Fri Jul 06, 2001 8:00 am
- Location: Boston, Massachusetts
- Contact:
-
generalrichmond
- Posts: 177
- Joined: Mon Oct 15, 2001 8:00 am
- Location: richmond, va
- Contact:
Thanks William! What a pleasure to work with you!
It has been one of my favorite parts of this game, the fine testers and designers that have worked with me during these last two years.
And of course, the support of the gaming community. What a privilege to have friends all over the world.
But as to the game itself, my favorite thing is its versatility. No other game anywhere offers you as many options for design or play as SPWAW. That is what makes it so special for me.
So many tools! So little time!
Wild Bill
It has been one of my favorite parts of this game, the fine testers and designers that have worked with me during these last two years.
And of course, the support of the gaming community. What a privilege to have friends all over the world.
But as to the game itself, my favorite thing is its versatility. No other game anywhere offers you as many options for design or play as SPWAW. That is what makes it so special for me.
So many tools! So little time!
Wild Bill

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
Hello All
For me, It's SPWAW ability to portray campaigns.
I like watching my green troopers slowly become veterans.
Also nice is its't ability to re-create many of the murphy's rules of combat.
ie
Your equipment has been made by the lowest bidder...
Incoming fire has right of way...
Never share a foxhole with someone braver than you....
Friendly fire isn't...
When your out of Ammo, Ideas, and Men; Your in combat.
If things are going to plan, your walking into an ambush.
these are just some that come to mind.
I also particuarly like how no matter which side I play, the other side's equipment and men seem so much better. or, The enemys Uberequipment is my worthless piece of Metal.
For me, It's SPWAW ability to portray campaigns.
I like watching my green troopers slowly become veterans.
Also nice is its't ability to re-create many of the murphy's rules of combat.
ie
Your equipment has been made by the lowest bidder...
Incoming fire has right of way...
Never share a foxhole with someone braver than you....
Friendly fire isn't...
When your out of Ammo, Ideas, and Men; Your in combat.
If things are going to plan, your walking into an ambush.
these are just some that come to mind.
I also particuarly like how no matter which side I play, the other side's equipment and men seem so much better. or, The enemys Uberequipment is my worthless piece of Metal.
"We're having a war, and we want you to come!"
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.
So the pig began to whistle and to pound on a drum.
"We'll give you a gun, and we'll give you a hat!"
And the pig began to whistle when they told the piggies that.
-
bradmbrown
- Posts: 48
- Joined: Fri Jul 20, 2001 8:00 am
- Location: The irrelevent north
For me, the best thing about the game would be a lessen I have gleaned from the community here:
There are intelligent, reasoned and thoughtfull arguments for both the left wing and the right wings take on the world and their responses to it.
Yes, I like that.
I no longer fear and despise right wingers and I no longer pity and poo poo the left.
I like that a lot.
Grognards are thoughtful, mostly.
Thank you, thank you very much. I would like to dedicate the next somg to my mumma... <img src="biggrin.gif" border="0">
There are intelligent, reasoned and thoughtfull arguments for both the left wing and the right wings take on the world and their responses to it.
Yes, I like that.
I no longer fear and despise right wingers and I no longer pity and poo poo the left.
I like that a lot.
Grognards are thoughtful, mostly.
Thank you, thank you very much. I would like to dedicate the next somg to my mumma... <img src="biggrin.gif" border="0">
Don't let the past remind you of what you are not now
- RockinHarry
- Posts: 2344
- Joined: Thu Jan 18, 2001 10:00 am
- Location: Germany
- Contact:
In no particular order:
The scenario generator (Wild Bill)
The campaigns
The W-I-D-E selections of units
This forum (heated talking battles of armor slope and T/D ratio make me laugh)
The fact that I might still be playing SP2 if it weren't for this mod
Learning so much military stuff and never having been in battle
Landing my Marines on an enemy beach under heavy fire, taking losses on the boats from AT guns and pillboxes, taking more losses on landing from mines and artillery that comes in right after, getting shot up on landing from MGs and infantry dug in and waiting, and shot up some more while trying to clear enough mines for the main force to land. Popping tons of smoke to cove those landings while support craft make beach runs trying to suppress some of the enemy fire, taking more losses from the pillboxes. Finally clearing a good 4 hex lane in the mines and bringing the main force in. Annhilating the enemy in revenge for the losses at the beach while taking more losses from hidden caves and ambushing infantry.
And when it's all over, getting a draw for my efforts.
Any game that continues to provide battles like that, over and over again, will stay on my hard drive for a long time.
Thanks Matrix!
The scenario generator (Wild Bill)
The campaigns
The W-I-D-E selections of units
This forum (heated talking battles of armor slope and T/D ratio make me laugh)
The fact that I might still be playing SP2 if it weren't for this mod
Learning so much military stuff and never having been in battle
Landing my Marines on an enemy beach under heavy fire, taking losses on the boats from AT guns and pillboxes, taking more losses on landing from mines and artillery that comes in right after, getting shot up on landing from MGs and infantry dug in and waiting, and shot up some more while trying to clear enough mines for the main force to land. Popping tons of smoke to cove those landings while support craft make beach runs trying to suppress some of the enemy fire, taking more losses from the pillboxes. Finally clearing a good 4 hex lane in the mines and bringing the main force in. Annhilating the enemy in revenge for the losses at the beach while taking more losses from hidden caves and ambushing infantry.
And when it's all over, getting a draw for my efforts.
Any game that continues to provide battles like that, over and over again, will stay on my hard drive for a long time.
Thanks Matrix!
Jackk
"Smile today cuz tomorrow may really suck"
"Smile today cuz tomorrow may really suck"
- Belisarius
- Posts: 3099
- Joined: Sat May 26, 2001 8:00 am
- Location: Gothenburg, Sweden
- Contact:
What I like about SPWAW:
It's the one game where I can lose (and get badly beat up in the process) and still think it's a load of fun. <img src="biggrin.gif" border="0"> Not that I lose a lot, but anyway..
Funny thing about Wild Bill's scenarios: I've played them a lot, and I know to expect - literally - anything and everything. And I still end up surprised every know and then! <img src="eek.gif" border="0">
"an AT gun? there?...but... I was sure they wouldn't...." <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0">
It's the one game where I can lose (and get badly beat up in the process) and still think it's a load of fun. <img src="biggrin.gif" border="0"> Not that I lose a lot, but anyway..
Funny thing about Wild Bill's scenarios: I've played them a lot, and I know to expect - literally - anything and everything. And I still end up surprised every know and then! <img src="eek.gif" border="0">
"an AT gun? there?...but... I was sure they wouldn't...." <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0">
Things I Like a most :
The Big Push up from the SP 1,2 and 3...
The ENCYCLOPEDIA, database inside the game is maybe one of the best aviable in only a "small" volume... and the ability to test on field those stuff...
The way all countries are represented (I'm Polish so it's maybe the first not caricatural representation of Polish units in a game (apart maybe in ASL), even if there is still matter to discuss.)
<img src="wink.gif" border="0">
Endless hours of play, support by Matrix, Community around it, replayability etc...
Hej Polacy !
The Big Push up from the SP 1,2 and 3...
The ENCYCLOPEDIA, database inside the game is maybe one of the best aviable in only a "small" volume... and the ability to test on field those stuff...
The way all countries are represented (I'm Polish so it's maybe the first not caricatural representation of Polish units in a game (apart maybe in ASL), even if there is still matter to discuss.)
<img src="wink.gif" border="0">
Endless hours of play, support by Matrix, Community around it, replayability etc...
Hej Polacy !






