Search found 41 matches

by mdh1204
Sun Oct 30, 2005 4:59 pm
Forum: Limited Public Beta Feedback
Topic: We need to set up an IRC chat room
Replies: 12
Views: 773

RE: We need to set up an IRC chat room

<t> Oh YES - Lebatron. This is exactly what the game needs, and its the logical progressive feature to have for online play. Originally when games came out they only had "peer to peer", but that's talking 5 years or so. Now, with online play it can easily (and on the part of the designer/company) be ...
by mdh1204
Sun Oct 30, 2005 9:46 am
Forum: Gary Grigsby's World at War
Topic: v1.071 Beta Online Patch Posted!
Replies: 17
Views: 430

RE: v1.070 Beta Online Patch Posted!

AHHH... Thanks. Perhaps the final version will be like other Games that provide a Chat/Game Forum - i.e. Gamespy type environment.
by mdh1204
Sun Oct 30, 2005 9:26 am
Forum: Gary Grigsby's World at War
Topic: v1.071 Beta Online Patch Posted!
Replies: 17
Views: 430

RE: v1.070 Beta Online Patch Posted!

<t> Does it have a "No Butt-Head" filter?<br/>
<br/>
On a more serious note, what are you supposed to see if you click "Find A Game"? I don't see anything, but am under the impression that you are supposed to see a list of Hosted Games you can join. As I don't have the firewall enabled, I am ...
by mdh1204
Fri Oct 28, 2005 9:50 am
Forum: Gary Grigsby's World at War
Topic: The V2 Thread
Replies: 27
Views: 616

RE: The V2 Thread

<t> Yes, a WARGAME simulates the actual war it depicts. And, its a WARGAME, not a CHEAT game. Good players are far and few between.<br/>
<br/>
(Personally, I can't stand people who CHEAT - manipulate files, use codes, do reloads and the like. And, on top of it, sneak around trying to convince ...
by mdh1204
Thu Oct 27, 2005 11:07 pm
Forum: Gary Grigsby's World at War
Topic: The V2 Thread
Replies: 27
Views: 616

RE: The V2 Thread

<t> I was thinking that. Along those lines, it would work if the games default was FOW for both sides of the European Theatre, and when WA earned Ultra (however that might be), then FOW would be turned off for WA only, and unbeknownst to Germany.<br/>
<br/>
An interesting concept would be to make ...
by mdh1204
Thu Oct 27, 2005 5:33 pm
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

<t> Okay, let's further elaborate on this line of inductive logic (inductive in the sense of 'given this' then 'such and such' follows). Assuming that the numbers are correct, and 1 infantry army group is actually an infantry corps, then let's use another model to analyze the problem. The hexagon is ...
by mdh1204
Thu Oct 27, 2005 5:08 pm
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

No, its a peninsula, with approximately 8 miles of coastline and 2.5 square miles of space, and the 'Rock' is a fortress with miles of tunneling.
by mdh1204
Thu Oct 27, 2005 1:55 pm
Forum: Gary Grigsby's World at War
Topic: The V2 Thread
Replies: 27
Views: 616

RE: The V2 Thread

<t> There is no such thing as gaming balance, IMO. The playability of a war-game reside in its ability to recreate the actual depicted environment.<br/>
<br/>
One thing that is missing is Ultra. Germany was at a disadvantage from 1940 on, I believe, because the Allies held much of their strategic ...
by mdh1204
Thu Oct 27, 2005 1:28 pm
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

<t> By all realistic standards, I'd go along with the concept that there should be limits placed upon stacking as per geography. What exact limit for Gibraltar is hard to say. Mind you, Gibraltar is not just the mountain overlooking the straits. Its peace time population is around 30,000, not ...
by mdh1204
Thu Oct 27, 2005 3:48 am
Forum: Gary Grigsby's World at War
Topic: Update on TCP/IP/LAN and next patch
Replies: 93
Views: 1476

RE: Update on TCP/IP/LAN

Sounds great. I eagerly await...
by mdh1204
Thu Oct 27, 2005 3:32 am
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

<t> The more I think of it, a stationary garrison would have much higher stacking limitations than a mobile army, and any limitation for fielded armies at this scale would likely not be less than 10 or so army groups, and not counting artillery and AA and aircraft. <br/>
<br/>
No, I believe you ...
by mdh1204
Thu Oct 27, 2005 2:58 am
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

<t> That is a fundamental problem, I'd agree with that. Therein lay a good reason to use a large sized hex grid for a map this scale, and that would allow for stacking limitations of maybe 3-4 or so army groups per hex. But could I garrison Gibraltor and its surrounding land with 500,000+ soldiers ...
by mdh1204
Wed Oct 26, 2005 9:25 pm
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

good grief... [8|]
by mdh1204
Wed Oct 26, 2005 8:58 pm
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

<t> If you read the Mod, Daykeras, then you'll understand why I'm making the argument that the Mod's otherwise appealing and potentially greater realism than regular W@W is trumped by over modification. Specifically, Gibraltor and Malta have been stripped of their innate geographical defensive ...
by mdh1204
Wed Oct 26, 2005 8:00 pm
Forum: Gary Grigsby's World at War
Topic: Population Stats
Replies: 19
Views: 250

RE: Population Stats

<t> The Marianas, eh? Thanks for the insight. Naturally, Midway was the turning point spelling disaster, though you must know that. Not being a programmer, I'm unfortunately unable to help with the game upgrade (IMO), although if the introduction of the Kamikaze were contingent upon the Japanese ...
by mdh1204
Wed Oct 26, 2005 7:33 pm
Forum: Gary Grigsby's World at War
Topic: The V2 Thread
Replies: 27
Views: 616

RE: The V2 Thread

<t> While not an expert on the issue, I don't believe the V2 had target ranging past a movement of 2, irl. Northern England was likely its limit. Also, note that the V2 didn't have any practical function past bombing infrastructure. It wouldn't have been effective against armies/fleet, etc ...
by mdh1204
Tue Oct 25, 2005 10:55 pm
Forum: GGWaW Ladder
Topic: Could we define "opponent vanished"
Replies: 7
Views: 754

RE: Could we define "opponent vanished"

<t> Ten days? Is that really long enough? Maybe 3 months, or why not give it a year or two? I'm kidding. If people can't be bothered to keep up with a game within 5 days tops, to heck with them. Five days is rude enough, short of a car accident, death in the family, or a carnivorous cow stampede. In ...
by mdh1204
Tue Oct 25, 2005 7:39 pm
Forum: Opponents Wanted
Topic: Opponential Integrity
Replies: 2
Views: 93

Opponential Integrity

<t> What prevents a player engaged in PBEM from using Autosave in order to play their turn over and over again, and until they are satisfied with it? I only ask because I have never played PBEM due to this particular concern. If there is a safeguard, then I would be interested in a 1 vs 1 or 2 vs 2 ...
by mdh1204
Tue Oct 25, 2005 5:19 am
Forum: Gary Grigsby's World at War
Topic: Population Stats
Replies: 19
Views: 250

RE: Population Stats

<t> Very interesting. Mike, did you develop the Kamikaze option? As I don't otherwise recall ever seeing it in the straight W@W. If so, you might consider that Kamikazes were only used as a final option after the terrible defeat at Midway, I believe. Even then, the option was denounced by Emperor ...
by mdh1204
Sun Oct 23, 2005 10:46 pm
Forum: Mods and Scenarios
Topic: Franco's Alliance V2.0Beta
Replies: 53
Views: 2076

RE: Franco's Alliance V2.0Beta

<t> No, I understand what you are doing. However, I almost never go through Spain to get to Gibraltor.<br/>
If the Allies make their defense very strong, then they make it very strong, and that's how it is. It's<br/>
not as if you should make Gibraltor more accessible because you opt to make Spain ...

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