Search found 41 matches

by MrMox
Fri Nov 30, 2007 9:19 am
Forum: Mods and Scenarios
Topic: Fall Grün
Replies: 31
Views: 472

RE: Fall Grün

<r> <QUOTE><s>[quote]</s>ORIGINAL: Westheim<br/>
No, it's not ... [8|] Terrain might look more realistic, but I really <B><s>[b]</s>hate<e>[/b]</e></B> how rivers, roads and cities look. The first two are barely visible and the cities just look cheap and all the same, it seems.
<e>[/quote]</e ...
by MrMox
Sat Nov 24, 2007 10:22 am
Forum: Advanced Tactics Support
Topic: Invisible Saved Game Files??
Replies: 42
Views: 547

RE: Invisible Saved Game Files??

<r> <QUOTE><s>[quote]</s>ORIGINAL: PDiFolco<br/>
I suspect that Matrix and Vic would better leave that issue unattended and wait for MS to remove such bugs from Vista - because invisible files in the navigator are just that, whatever funcky "standards" about file locations can MS claim to have ...
by MrMox
Sat Nov 24, 2007 10:08 am
Forum: Advanced Tactics Support
Topic: Invisible Saved Game Files??
Replies: 42
Views: 547

RE: Invisible Saved Game Files??

<r> <QUOTE><s>[quote]</s>ORIGINAL: Veldor<br/>
BTW just to keep up the Vista nitpicks.. In your Vista testing how did you possibly miss the Vista UAC popup right when you start the game (Vista User Access Control) warning that an unidentified program wants access?
<e>[/quote]</e></QUOTE>
Yeah, it ...
by MrMox
Sat Nov 24, 2007 10:02 am
Forum: Advanced Tactics Support
Topic: Invisible Saved Game Files??
Replies: 42
Views: 547

RE: Invisible Saved Game Files??

<r> <QUOTE><s>[quote]</s>ORIGINAL: Veldor<br/>
As for the click option, it doesn't show up in Outlook which is the real issue here. Sending and Recieving my PBEM turn files. I am running the latest Outlook version which doesn't allow for access to the Virtual Store in any way (Probably for security ...
by MrMox
Fri Nov 23, 2007 4:00 pm
Forum: Advanced Tactics Support
Topic: Invisible Saved Game Files??
Replies: 42
Views: 547

RE: Invisible Saved Game Files??

<t> You're missing the point. I'm not arguing which is better. I'm just making the observation that Vista's market share is going to increase and XP's market share similarly is going to decrease. Sure, XP may hold a significant share at the moment, and a lot of people may stay with XP for a long ...
by MrMox
Fri Nov 23, 2007 12:47 pm
Forum: Advanced Tactics Support
Topic: Invisible Saved Game Files??
Replies: 42
Views: 547

RE: Invisible Saved Game Files??

<r> Isn't this just a case of File Virtualization? <LINK link="http://www.hanselman.com/blog/VistasShowCompatibilityFilesAndTheScrumptiousWonderThatIsFileVirtualization.aspx"><s>[link=http://www.hanselman.com/blog/VistasShowCompatibilityFilesAndTheScrumptiousWonderThatIsFileVirtualization.aspx]</s ...
by MrMox
Wed Nov 21, 2007 9:31 am
Forum: Advanced Tactics Series
Topic: Russia '41 Scenario City Production
Replies: 8
Views: 170

RE: Russia '41 Scenario City Production

In my current game I now noticed in the production window that Warsaw was at 34000 production points (initially 25000) and 136%.&nbsp;I just hadn't made the connection between the increase in production power and captured Prussian cities...&nbsp; [:)]
by MrMox
Wed Nov 21, 2007 8:56 am
Forum: Mods and Scenarios
Topic: New graphic mod, version 2
Replies: 88
Views: 1827

RE: New graphic mod, version 2

<t> Just trying to figure out how to use the new graphics in my own scenarios:<br/>
<br/>
If I want to use the mod in a home made scenario, I would go to the Settings screen in the editor and specify Real2.ptmaster as the master file?<br/>
<br/>
However as shown in SCC101 there can be a need to ...
by MrMox
Wed Nov 21, 2007 8:47 am
Forum: Mods and Scenarios
Topic: New graphic mod, version 2
Replies: 88
Views: 1827

RE: New graphic mod, version 2

<r> <QUOTE><s>[quote]</s>ORIGINAL: seille<br/>
What i don´t like so much are the new fortifications and also the cities.<br/>
Can´t see enough difference between and here i prefer the sharp location pics from the original.
<e>[/quote]</e></QUOTE>
<br/>
Wouldn't replacing the new graphics for ...
by MrMox
Tue Nov 20, 2007 1:05 pm
Forum: Advanced Tactics Series
Topic: Russia '41 Scenario City Production
Replies: 8
Views: 170

RE: Russia '41 Scenario City Production

Do units get cheaper to produce or does the number of production points for the cities increase? I.e. should the number of points in e.g. Warsaw raise from 25000 as more and more soviet cities are occupied?

by MrMox
Tue Nov 20, 2007 7:55 am
Forum: Advanced Tactics Series
Topic: Russia '41 Scenario City Production
Replies: 8
Views: 170

RE: Russia '41 Scenario City Production

I think the only real problem for the Germans caused by scorched earth is an readiness penalty to aircraft you may station in the damaged cities. Not that big a deal really.

by MrMox
Tue Nov 20, 2007 7:45 am
Forum: After Action Reports
Topic: Newbie Guide to Naval Operations
Replies: 74
Views: 5310

RE: Newbie Guide to Naval Operations

ORIGINAL: Das123
Right clicking the destination shows the supply path.

Now, there's one nice feature I didn't know about... Can't find anything in the manual - how did you learn about it?
by MrMox
Tue Nov 20, 2007 7:19 am
Forum: Advanced Tactics Series
Topic: Russia '41 Scenario City Production
Replies: 8
Views: 170

RE: Russia '41 Scenario City Production

As German you can only use your initial 5 cities for production, so everything is as it should be.
by MrMox
Mon Nov 19, 2007 2:02 pm
Forum: Close Combat: Modern Tactics
Topic: Vista friendly?
Replies: 3
Views: 269

Vista friendly?

Does MT run "clean" on Vista?

I read that CoI needed 1) "win98 mode", 2) MSJVM installed. Does the same apply for MT?

And copy-protection is the same as for other Matrix titles, i.e. the usual serial number?
by MrMox
Mon Nov 19, 2007 10:34 am
Forum: Mods and Scenarios
Topic: Fall Weiss
Replies: 24
Views: 357

RE: Fall Weiss

Yeah, I'd wish a patch would make the new gfx the default graphics for AT. [:)]

by MrMox
Thu Nov 15, 2007 10:50 am
Forum: Mods and Scenarios
Topic: Masterfile
Replies: 8
Views: 248

RE: Masterfile

<t> Good point about being able to update a group of scenarios by just updating their masterfile - hadn't thought of that. <br/>
<br/>
I guess what's troubling me is that the masterfile takes precedence over changes made in the scenario (as explained in the erratum in SCC102), so in reality you ...
by MrMox
Thu Nov 15, 2007 10:22 am
Forum: Mods and Scenarios
Topic: Roads going off the map
Replies: 4
Views: 158

RE: Roads going off the map

Thanks. It's no problem game-wise, it can just look a bit odd with no roads leading out of the map.
by MrMox
Thu Nov 15, 2007 10:20 am
Forum: Mods and Scenarios
Topic: Masterfile
Replies: 8
Views: 248

RE: Masterfile

Let me ask another question: Is there any case in which you wouldn't/shouldn't disconnect the masterfile as one of the first things done during scenario creation?&nbsp;

by MrMox
Wed Nov 14, 2007 1:43 pm
Forum: Mods and Scenarios
Topic: Roads going off the map
Replies: 4
Views: 158

Roads going off the map

<r> Is there a way in the editor to specify that a road should go off the map - like the ones drawn in red in the picture?<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/20926/B41047B55D474FAB952982055506C96C.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles ...

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