Search found 37 matches

by Robin le guetteur
Sun Aug 05, 2012 1:05 pm
Forum: The War Room
Topic: How Many Use BMP over PNG?
Replies: 18
Views: 505

RE: How Many Use BMP over PNG?

Erf... I thought that your mod was only usable for TOAW III engine because of the png... Am,I wrong ?
[&:]
by Robin le guetteur
Sun Aug 05, 2012 5:58 am
Forum: The War Room
Topic: How Many Use BMP over PNG?
Replies: 18
Views: 505

RE: How Many Use BMP over PNG?

<t> I d like to try TOAW III to see how graphics work in PNG but after reading this thread, I guess I d prefer the BMP version like in my old ACOW version. With my graphic mod, of course. <br/>
I m fan of pixels and old school graphics [:)]<br/>
By the way, I am very curious to see the Curtis ...
by Robin le guetteur
Sun Aug 05, 2012 5:28 am
Forum: Scenario Design
Topic: East Front Map
Replies: 77
Views: 2014

RE: East Front Map

You are doing a very impressive work, Panama.

May I ask you to try your map with my graphic mod and post the result here ? I am curious to see the result and check if I should manage some change on my mod for such a map.

Thanks by advance
by Robin le guetteur
Fri Aug 03, 2012 11:43 am
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11926

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

PNG are, in my opinion, only available for the Matrix Version, OPART III.

[&:]
by Robin le guetteur
Fri Aug 03, 2012 7:58 am
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11926

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

<t> Thank you very much, Telumar, for posting.<br/>
And for your encouragement. Very welcome.<br/>
<br/>
Thank to you too, BigDuke. <br/>
My work for the weather was long to reach my goal. When I had the idea to break the "paradigm" (substitute oloud symboles for cloud layers) I was really ...
by Robin le guetteur
Thu Aug 02, 2012 2:37 pm
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11926

RE: ACOW Graphics Mod Global 2D Lifting by Steamrobin

Not sure but I can't see any other reason as it said that I must post tenth before put links... ?
by Robin le guetteur
Thu Aug 02, 2012 9:12 am
Forum: Scenario Design
Topic: Please post graphics mods here
Replies: 301
Views: 11926

ACOW Graphics Mod Global 2D Lifting by Steamrobin

<t> Hi everybody. <br/>
<br/>
After almost ten years, I am playing again with TOAW. <br/>
The fabulous mods I saw here gave me the desire to finish an old project I had by the past. <br/>
SO, I am proud to present you my own mod for TOAW. <br/>
As I am playing with the old version (ACOW) I am ...
by Robin le guetteur
Mon Nov 06, 2006 11:31 am
Forum: Conquest of the Aegean
Topic: Would you be happy with a minimum screen size of 1280 x 1024?
Replies: 74
Views: 1249

RE: Would you be happy with a minimum screen size of 1280 x 1024?

<t> I vote no because I prefer the feeling to be very close on the map while zooming, with a very small part of the map and units visible, just focused on the details of one particular action...<br/>
It's more immersive like this for my taste. <br/>
This discussion remember one we had at Ageod for ...
by Robin le guetteur
Thu Oct 12, 2006 10:01 pm
Forum: Conquest of the Aegean
Topic: Well?
Replies: 26
Views: 484

RE: Well?

<t> Good, very good ! Yes, this patch is excellent ! <br/>
I always play as Allies, and this is the first time, this evening, at Storm Over Iraklion, that I see German units surendering. More than that : 24h before the end, the whole german army offered me to surrender. <br/>
Wouahou... !<br ...
by Robin le guetteur
Wed Oct 11, 2006 1:59 pm
Forum: Conquest of the Aegean
Topic: Conquest of the Aegean Update
Replies: 17
Views: 394

RE: Conquest of the Aegean Update



(With special french beer made near Belgia)
by Robin le guetteur
Fri Oct 06, 2006 11:43 am
Forum: Conquest of the Aegean
Topic: similar games
Replies: 36
Views: 912

RE: similar games

<t> @ Dave, Eddy, Mark, our magazines, Cyberstrateges, will be sent today (the chief redactor had forget to send them before). <br/>
<br/>
@ Eddy, about Parisians, you must know that even french people can't stand by the parisian snobism. And perhaps, it's the same against the people living in ...
by Robin le guetteur
Thu Oct 05, 2006 5:03 pm
Forum: Conquest of the Aegean
Topic: similar games
Replies: 36
Views: 912

RE: similar games

<t> "Tu perds rien pour attendre, Eddy..." <br/>
<br/>
Well, about similar game, I must say that first time I discover RDoA, I found the same feeling that whith the famous Gettysburg of Sid meier : real time and no hexagones, no need to manipulate each unit as giving orders to each generals was ...
by Robin le guetteur
Thu Oct 05, 2006 11:39 am
Forum: Conquest of the Aegean
Topic: Airborne Depot received a facelift
Replies: 20
Views: 311

RE: Airborne Depot received a facelift

Great !
It's good to have such non official site, with articles and ressources. Feel free to put on the download section my "back to paper mod"!
[8D]
by Robin le guetteur
Thu Oct 05, 2006 11:19 am
Forum: Conquest of the Aegean
Topic: similar games
Replies: 36
Views: 912

RE: similar games

<r> <QUOTE><s>[quote]</s>ORIGINAL: Crimguy<br/>
<br/>
On a pure turn-based front, I've been toying with Birth of America. Not exactly grog level, but a lot of fun and a bit of a challenge. Nice change of pace.<br/>
<br/>
COTA's AI is so much better than the rest. Tough to match.<br/>

<e ...
by Robin le guetteur
Wed Sep 13, 2006 6:35 am
Forum: Scenario Design and Modding
Topic: HTTR maps into COTA (how?)
Replies: 9
Views: 246

RE: HTTR maps into COTA (how?)

Very nice ! I'll try it soon ! [:)]

PS : Arjuna, I have find in this mod the answer about the question I asked you in another topic about the polder. I was unable to find wich place they where. Now, it's ok for me. [;)]
by Robin le guetteur
Thu Aug 24, 2006 11:02 am
Forum: Conquest of the Aegean
Topic: Review in Cyberstratege, the french magazine
Replies: 6
Views: 114

RE: Review in Cyberstratege, the french magazine

Eddy, Marc, just give me your postal adress, I will send to you and to some people of Panther Game (and around, like Markshoot) this issue.
[;)]
by Robin le guetteur
Wed Aug 23, 2006 10:13 am
Forum: Conquest of the Aegean
Topic: Review in Cyberstratege, the french magazine
Replies: 6
Views: 114

Review in Cyberstratege, the french magazine

<r> I'm very proud to announce you that my article about CoTa is published in the last issue of Cyberstratege (issue 4 of the new serie), the wellknown (in France) french paper magazine dedicated to strategic games. <br/>
The review about CoTA is very large and the final note is... 9/10 !<br/>
<br ...
by Robin le guetteur
Sat Aug 12, 2006 2:00 pm
Forum: Scenario Design and Modding
Topic: Map modding et editor : polders ?
Replies: 1
Views: 146

Map modding et editor : polders ?

It seems that the polders tiles are used also as impassible ground.
I ve tryed to change this tile in the MapPat.bmp, but it doesn't work. The mapeditor always show me the same coloured tile, almost white, without symbols...
What the mater ?
[&:]
by Robin le guetteur
Thu Aug 10, 2006 8:59 pm
Forum: Conquest of the Aegean
Topic: Indestructable Matildas?
Replies: 24
Views: 886

RE: Indestructable Matildas?

<t> Don't worry, each time I play this scenario, I lost half of my Matilda units. <br/>
It's is possible to destruct them, but I must recognize that they are very strong. And It's the only luck of the allied in this scenario, when they keep the hill 107 against the "bloody bad guys"... [8|]<br ...
by Robin le guetteur
Fri Jul 28, 2006 8:13 am
Forum: Conquest of the Aegean
Topic: Back to Paper Mod
Replies: 43
Views: 535

RE: Back to Paper Mod

<t> But these artistic additions are impossible in this game, because of the tileset system. <br/>
In addition, this system must be compatible to all kind of contours with the same tiles, from mountain to small hills. <br/>
Each tile, whatever color or texture, must work whatever the altitude. <br ...

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