Search found 27 matches

by Sgt Fury
Fri Aug 29, 2008 4:38 am
Forum: After Action Reports
Topic: Marginal Loss
Replies: 3
Views: 716

RE: Marginal Loss

<r> Victory Results after modifications. Thanks Stridor [:)]<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/24607/1C72A2004BDF46F68964CA5493338118.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/24607/1C72A2004BDF46F68964CA5493338118.jpg"><LINK_TEXT text ...
by Sgt Fury
Fri Aug 29, 2008 4:02 am
Forum: After Action Reports
Topic: Marginal Loss
Replies: 3
Views: 716

RE: Marginal Loss

<r> I'm adding Panzergruppe Guderian (Panzer IIF) to the German OOB and mounting infantry in the Russian Trucks. The Russians recieve 5 VP after T30. Stukagruppe 77 (Ju-87B) is providing Air Support. The Scenario takes place in 1941 Smolensk. <br/>
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<IMG src="https://www.matrixgames.com ...
by Sgt Fury
Wed Aug 27, 2008 2:50 pm
Forum: After Action Reports
Topic: Marginal Loss
Replies: 3
Views: 716

Marginal Loss

<r> I made a simple scenario to test the JU-87. The Stuka was set to arrive T1 reinforcement with 100% probability. The small screen shot is from IL-2 Sturmovik (Ubi Soft).<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/24607/C6E7F37F244F4D2783A8F7695B40F4F7.jpg"><s>[img]</s><URL ...
by Sgt Fury
Wed Aug 27, 2008 9:47 am
Forum: Panzer Command: Kharkov
Topic: Turrets, Guns and MGs
Replies: 17
Views: 297

RE: Turrets, Guns and MGs

<r> Super Heavy Tank, if we ever get two turrets in PCK.<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/24607/9EAC34F4E2AB4774A6FDCA8A617A500E.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/24607/9EAC34F4E2AB4774A6FDCA8A617A500E.jpg"><LINK_TEXT text="https ...
by Sgt Fury
Tue Aug 26, 2008 10:49 pm
Forum: Panzer Command: Kharkov
Topic: Turrets, Guns and MGs
Replies: 17
Views: 297

RE: Turrets, Guns and MGs

<t> Mobius thanks for making Panzer War Micro Armor Rules. You can see alot of the PW rules made it into PCK. However there seems to be alot more abstraction in PCK. Im guessing the PCK designers wanted a to create a fun game and decided to leave out some of the more fine details. Im sure there were ...
by Sgt Fury
Tue Aug 26, 2008 9:41 pm
Forum: Panzer Command: Kharkov
Topic: Turrets, Guns and MGs
Replies: 17
Views: 297

Turrets, Guns and MGs

<t> Hi Guys,<br/>
<br/>
I wanted to start a topic on the many ways that turrets, guns and mgs are being used in the game. One thing ive noticed is that you can't change the cone of sight, unless you change the facing of the front hull, so that makes rotating turrets less effective. The game ...
by Sgt Fury
Tue Aug 26, 2008 11:21 am
Forum: Panzer Command: Kharkov
Topic: Borg and Relative spotting.
Replies: 40
Views: 566

RE: Borg and Relative spotting.

If you had a rear turret MG, it might be easier to sight the rear of the AFV (no need to rotate the turret).
Are hull mounted and rear mounted MGs not in the game? It would be nice to have those [;)]
by Sgt Fury
Mon Aug 25, 2008 11:33 pm
Forum: Panzer Command: Kharkov
Topic: Borg and Relative spotting.
Replies: 40
Views: 566

RE: Borg and Relative spotting.

When are those King Tigers going to be ready Mobius? Great job on the KV-85. One thing I found out was the KV-85 has 3X 7.62mm DT Secondary Armament.

http://www.onwar.com/tanks/ussr/data/kv85.htm
by Sgt Fury
Mon Aug 25, 2008 9:59 am
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

Sighting is reduced by -2 for firing main weapon. Sighting Factors= 35+6
by Sgt Fury
Mon Aug 25, 2008 8:32 am
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

<r> Thanks Mraah im glad you liked the Hull Down post. Next im going to simulate a Critical Hit. The 34th Guards Heavy Tank versus the Panzer IVH a historical match-up from 11/1943. At the start of the phase the KV-85 spots the Panzer IV moving into woods. Sighting modifiers are -10 (woods) +5 ...
by Sgt Fury
Mon Aug 25, 2008 3:20 am
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

Your right Mobius the cupola +2 is not added, also there is a -1 size for the StuG IIIE, sighting factors should be 39.
by Sgt Fury
Mon Aug 25, 2008 1:29 am
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

<r> This is an example of Hull Down in Panzer War. The KV-85 is firing APHE at the Stug IIIE which is hull down factor 5 (from the hill). After calculating to-hit, variable penetration and location hit (I rolled the dice BTW) I find that the ground has caused a deflection because location 1 was hit ...
by Sgt Fury
Sun Aug 24, 2008 9:06 am
Forum: Maps, Models and Mods
Topic: Tank Aces Meet - Wittmann Rides Again
Replies: 9
Views: 172

RE: Tank Aces Meet - Wittmann Rides Again

<r> Decisive Victory.<br/>
<br/>
I played the T34s and Annihilated the Stug IIIE. The T34 1941 model was nearly invincible and I was fortunate to get alot of hull deflections (8-9cm sloped). The T34s 76.2mm was quite effective versus the Stug IIIE side armor which is mostly 3cm except for the ...
by Sgt Fury
Sun Aug 24, 2008 8:41 am
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

<t> Mobius...I think your saying I need a Critical Hit to penetrate with 75mm Heat versus T34 model 1941 sloped hull (8u-9u). I can penetrate 8u with out a critical hit (variable dice roll).&nbsp;A 6 should penetrate 8u. The turret of&nbsp;the T34 has: 5/5r, 5r,7r. Panzer War states that you ...
by Sgt Fury
Sun Aug 24, 2008 1:07 am
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

<t> Variable Penetration Roll = 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1&nbsp;&nbsp;&nbsp; 2&nbsp;&nbsp;&nbsp; 3&nbsp;&nbsp;&nbsp;&nbsp; 4&nbsp;&nbsp;&nbsp; &nbsp;5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 9<br ...
by Sgt Fury
Sat Aug 23, 2008 11:04 pm
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

<t> Thanks for the explanation Mobius. I still wish&nbsp;I could see the dice rolls. Is it possible to see the penetration adjustment that is being used in the&nbsp;game.<br/>
For example, how do&nbsp;I know when HEAT is reduced to 1/4 penetration. Since Im using the Stug III E vs T-34 in Tank Aces ...
by Sgt Fury
Sat Aug 23, 2008 12:32 am
Forum: Panzer Command: Kharkov
Topic: Humble wish list...
Replies: 2
Views: 117

RE: Humble wish list...

<t> I would like to add a WISH. DICE ROLL RESULTS and MODIFIERS. Many times in PC Winterstorm or Kharkov im guessing what happened because&nbsp;I don't have perfect information. For example,&nbsp;I know my to-hit number and if an AFV gets hit and explodes. I'm assuming that my round penetrated and ...
by Sgt Fury
Sat Aug 23, 2008 12:16 am
Forum: Panzer Command: Kharkov
Topic: Armor Types and Conditions
Replies: 17
Views: 375

RE: Armor Types and Conditions

Can you explain what happens after you penetrate the armor? In Panzer War you would roll 4 dice if the RED die exceeded the D# then the AFV would Explode.
by Sgt Fury
Thu Aug 07, 2008 8:24 pm
Forum: Panzer Command: Kharkov
Topic: Ammo?
Replies: 9
Views: 131

RE: Ammo?

i just found out The AFV CBE (smoke) has a minimum range of 200m and it can run out after 2 shots with the StuG.
by Sgt Fury
Tue Apr 10, 2007 6:02 am
Forum: Panzer Command: Operation Winter Storm
Topic: Operation Konrad (SCREENS)
Replies: 10
Views: 1035

RE: Operation Konrad (SCREENS)

<r> AAR For Operation Konrad. 5/SS/1 Panzer Pz Kpfw V Panther G /Panzer/2 Awarded the Iron Cross (2nd Class)!!<br/>
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