Search found 107 matches

by PizzaMan
Sun May 26, 2019 9:22 pm
Forum: Tech Support
Topic: Slow Performance?
Replies: 162
Views: 22015

RE: Slow Performance?

I'm using an Intel i7-8700k paired a RTX2070, and Windows 10 home (64 bit). This command line is working perfectly:

"E:\Games\Matrix Games\WitP-AE\War in the Pacific Admiral Edition.exe" -px2560 -py1080 -cpu7 -f -deepColor -archive
by PizzaMan
Mon Aug 13, 2018 5:45 am
Forum: War in the Pacific: Admiral's Edition
Topic: LCS(L) Class missions
Replies: 8
Views: 362

RE: LCS(L) Class missions

outstanding! Thanks gentlemen.
by PizzaMan
Sun Aug 12, 2018 6:21 am
Forum: War in the Pacific: Admiral's Edition
Topic: LCS(L) Class missions
Replies: 8
Views: 362

LCS(L) Class missions

Is anyone else having a problem adding LCS(L)'s to Amphibious task forces? In my current game, they can be added to Transport and Escort missions, but these missions don't need 4.5in rockets.

Does the AE-editor allow the class to be modified to accept Ampib missions?
by PizzaMan
Tue Apr 04, 2017 1:36 am
Forum: War in the Pacific: Admiral's Edition
Topic: The US logistical problem (reality vs game)
Replies: 44
Views: 1929

RE: The US logistical problem (reality vs game)

<t> For the Platinum Edition, I'm hoping to see Supply broken out in to four different types: Air Supply (fuel, bombs, and ammo), Naval Supply (Ammo, lubricants, etc, but not fuel), and Ground Unit Supply (weapons, ammo, etc), and Food & Medical (for all unit types - Air, Nava, and Ground ...
by PizzaMan
Mon Mar 27, 2017 5:02 am
Forum: War in the Pacific: Admiral's Edition
Topic: CAP with multiple CV's
Replies: 32
Views: 607

RE: CAP with multiple CV's

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bullwinkle58<br/>
<br/>
<br/>
The other trick I've been taught is to let CVEs do the CAP job for the most part. Make a second Air TF, load it with 10-15 CVEs, and put them on 100% CAP at a Follow distance of 0 to the main CV Air TF. You lose speed, but you don ...
by PizzaMan
Mon Mar 27, 2017 4:38 am
Forum: War in the Pacific: Admiral's Edition
Topic: Helldivers and Avengers as level bombers.
Replies: 21
Views: 1109

RE: Helldivers and Avengers as level bombers.

Is it possible that those Helldivers and Avengers failed to find their target, and are in the process of dropping their ordnance before landing on their carrier?
by PizzaMan
Thu Apr 07, 2016 3:22 am
Forum: Tech Support
Topic: Win10 upgrade issue
Replies: 347
Views: 8148

RE: Win10 upgrade issue

<t> Greetings all, thank you for all for the continued support. I just got a new pc with Windows 10, and had a heck of a time trying to run our favorite game. After combing this thread, and hours of switch tweaking, I am finally up and running. IMO, planning is actually improved now over Windows 7 ...
by PizzaMan
Mon Feb 25, 2013 12:17 am
Forum: War in the Pacific: Admiral's Edition
Topic: Probably a realy dumb question but..
Replies: 12
Views: 226

RE: Probably a realy dumb question but..

ORIGINAL: inqistor

Training is little complicated, because it seems all your pilots train, even when there is only ONE plane, and it fly normal mission.

Classroom instruction and simulators.
by PizzaMan
Mon Jan 14, 2013 3:51 am
Forum: The War Room
Topic: Transfering air squadrons long distance
Replies: 8
Views: 265

RE: Transfering air squadrons long distance

I wouldn't do it that way. Just load up the air units on to cargo ships with escorts.
by PizzaMan
Sat Jan 05, 2013 5:08 am
Forum: The War Room
Topic: New player getting familiar with the game
Replies: 18
Views: 456

RE: New player getting familiar with the game

I would love to see afternoon thunder storms over tropical islands with clear morning phases, and fronts and cyclones that move slowly across the map.
by PizzaMan
Sat Jan 05, 2013 3:55 am
Forum: War in the Pacific: Admiral's Edition
Topic: Admiral WitP vs boardgames
Replies: 29
Views: 265

RE: Admiral WitP vs boardgames

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AcePylut<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: ilovestrategy<br/>
<br/>
I know you are asking about Pacific War games but I do miss playing table top Starfleet Battles.
<e>[/quote]</e></QUOTE>
<br/>
Heya, did you ever play Starfleet Command? It's ...
by PizzaMan
Sat Jan 05, 2013 2:55 am
Forum: War in the Pacific: Admiral's Edition
Topic: Anybody go back a turn?
Replies: 13
Views: 348

RE: Anybody go back a turn?

A lone jap sub scored 12 torp hits on 2 cruisers with escorts. Big time cheat IMO, but I kept playing. It's just a game and fun as it is, there will more disappointments, so why fuss over each one?
by PizzaMan
Thu Jan 03, 2013 12:39 am
Forum: War in the Pacific: Admiral's Edition
Topic: Admiral WitP vs boardgames
Replies: 29
Views: 265

RE: Admiral WitP vs boardgames

ORIGINAL: ilovestrategy



I know you are asking about Pacific War games but I do miss playing table top Starfleet Battles.

+1
by PizzaMan
Fri Dec 28, 2012 1:14 am
Forum: War in the Pacific: Admiral's Edition
Topic: War in the Pacific: Admiral's Edition Gets a Massive Update!
Replies: 78
Views: 2946

RE: War in the Pacific: Admiral's Edition Gets a Massive Update!

Does this addition allow me to switch to counter-clockwise?

15. Added direction switches on the search arcs.
by PizzaMan
Mon Dec 10, 2012 1:27 am
Forum: War in the Pacific: Admiral's Edition
Topic: Air Groups that are hardcoded to leave and then return
Replies: 9
Views: 231

RE: Air Groups that are hardcoded to leave and then return

<r>
<QUOTE><s>[quote]</s>ORIGINAL: wdolson<br/>
<br/>
The actual mechanics of air groups withdraw/disband are pretty complex. We did what we could to make it easier for the user, but unfortunately there still is some complexity.<br/>
<br/>
Bill
<e>[/quote]</e></QUOTE>
<br/>
I believe you ...
by PizzaMan
Mon Dec 03, 2012 1:26 am
Forum: War in the Pacific: Admiral's Edition
Topic: Distance - time - speed
Replies: 4
Views: 198

RE: Distance - time - speed

I believe the zip-zag pattern employed by my task forces reduces the distance traveled per day as well. I only wish that the tactic would effectively to foil nip torpedoes.
by PizzaMan
Mon Dec 03, 2012 1:22 am
Forum: War in the Pacific: Admiral's Edition
Topic: single ship TFs
Replies: 49
Views: 482

RE: single ship TFs

A common anti-Kamikaze tactic was to deploy picket destroyers 60 miles (1 to 2 hexes) away from the carrier task forces in order to spot and absorb Kamikaze air raids.
by PizzaMan
Wed Nov 21, 2012 12:25 am
Forum: War in the Pacific: Admiral's Edition
Topic: Matrix Sale
Replies: 24
Views: 471

RE: Matrix Sale

Is there an advantage to having 2 copies?
by PizzaMan
Tue Nov 06, 2012 12:36 am
Forum: War in the Pacific: Admiral's Edition
Topic: 1/4 is missing but can you ID this one?
Replies: 12
Views: 286

RE: 1/4 is missing but can you ID this one?

It is difficult to imagine how big the waves have to be in order to chop off 1/4 of the ship.

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