Search found 1065 matches

by jack54
Thu Feb 27, 2025 2:24 pm
Forum: Scenario Design and Modding
Topic: How can I change the capture date font?
Replies: 2
Views: 150

Re: How can I change the capture date font?

... that is much better ... Thank you very much.
by jack54
Wed Feb 19, 2025 5:15 pm
Forum: Scenario Design and Modding
Topic: How can I change the capture date font?
Replies: 2
Views: 150

How can I change the capture date font?

I'm having trouble reading the German capture dates, they're very dark; the soviets are fine.
How would I go about changing the German color or brightness.
Thanks
by jack54
Sun Feb 09, 2025 3:11 pm
Forum: Campaign Series: Vietnam
Topic: Vietnam and Middle East have the same desktop icon...?
Replies: 2
Views: 213

Vietnam and Middle East have the same desktop icon...?

I'm not sure if this is just me; anyway I renamed the shortcuts in order to see Vietnam and Middle East immediately.

It would be nice to have different desktop icons at the official launch.

Thanks!

also thanks for the updates! :D
by jack54
Tue Oct 01, 2024 8:57 pm
Forum: Campaign Series: Vietnam
Topic: How do I slow player initiated attack display?
Replies: 3
Views: 186

Re: How do I slow player initiated attack display?

Found it; it was F6. Somehow I must have pressed F8 and sped things up. (quite a bit too!)

TLDR: Odd thing I booted up CSME and it played perfectly. so I uninstalled\reinstalled CSVN. Ran 1.00 and it also played well...updated to 1.31.02 and it was lightning fast again. So the setting was stored ...
by jack54
Tue Oct 01, 2024 5:48 pm
Forum: Campaign Series: Vietnam
Topic: How do I slow player initiated attack display?
Replies: 3
Views: 186

How do I slow player initiated attack display?

Hi
I'm playing boot camp 4 and all player attacks are extremely fast. Each attack type artillery, close air, and small arms are nothing more than a quick blip.

During the AI turn everything is perfect including any attempted return fire by my units.
I checked in the options and animations for ...
by jack54
Wed Sep 18, 2024 3:34 pm
Forum: General Discussion
Topic: Pacific War, board game.
Replies: 8
Views: 719

Re: Pacific War, board game.

Rising Sun these may interest you; they are mostly print and play but Battleship Zenith and Dreadnought Rising, I believe, have a small pc program to assist with calculations. Very detailed.

'No safe port' and 'Steel and Resolve' are designed with less detailed to enable larger engagements.

As ...
by jack54
Thu May 30, 2024 3:24 pm
Forum: WEGO World War II: Stalingrad
Topic: 1.0.6 Beta error messages in documents folder.
Replies: 1
Views: 439

1.0.6 Beta error messages in documents folder.

Hi again,
These seem to be the same errors I reported back in 1.0.3.beta. I did a small test and it may be related to right click terrain pop up.
I noticed that the Marsh terrain hex pop up did not open with a right click (sixth army strikes as Axis vs soviet ai). the time of the error seems to ...
by jack54
Tue Apr 30, 2024 3:48 pm
Forum: Gary Grigsby's War in the East 2
Topic: Can I use off rail Airbases?
Replies: 2
Views: 650

Re: Can I use off rail Airbases?

Thank You, Tyronec
by jack54
Sat Apr 27, 2024 6:44 pm
Forum: Gary Grigsby's War in the East 2
Topic: Can I use off rail Airbases?
Replies: 2
Views: 650

Can I use off rail Airbases?

Hi I'm playing 'Steel Inferno Race for the Caucasus' as Axis. This is my first attempt at manual air.
Can I utilize Airbases off rail or will it hurt trucks and supply further up the road?

In the attached picture I moved some Recon to Belaya Glina and it seems ok. I would like to move some fighters ...
by jack54
Wed Apr 24, 2024 2:58 pm
Forum: WEGO World War II: Stalingrad
Topic: Can I deselect a single unit in hex after (f) select all?
Replies: 2
Views: 382

Can I deselect a single unit in hex after (f) select all?

I may be misremembering this but I thought I could deselect a single unit after F hotkey by left clicking image in the right panel....

Example 3 infantry in hex with Artillery. Hot key F sects all 4, left click artillery, leaving all infantry selected ready to move.

Thanks btw I'm using 1.0.4 beta
by jack54
Wed Apr 24, 2024 2:41 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Resolved( in 1.0.6) 1.0.4 beta No soviet enemy in tutorial.
Replies: 0
Views: 676

Resolved( in 1.0.6) 1.0.4 beta No soviet enemy in tutorial.

Hi
I played the tutorial twice as Axis and encountered no Soviet Enemy. I have a save if you need it.

1.0.3 was fine.

1.0.6 beta is good again!
by jack54
Mon Apr 15, 2024 10:49 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: I have error messages in 'documents' my games Stalingrad folder
Replies: 0
Views: 461

I have error messages in 'documents' my games Stalingrad folder

1.03 beta

Just installed the game yesterday 4/14/24 and I have 43 error messages; I believe they are all the same so I attached a random message.

Error17.txt


Btw I installed to my 'D' drive yet there are several folders that installed to a Stalingrad folder inside my C drive Documents "my ...
by jack54
Thu Mar 14, 2024 2:52 pm
Forum: Tech Support
Topic: Minor issue: Control buttons tool tip bleed through battle reports...
Replies: 1
Views: 227

Minor issue: Control buttons tool tip bleed through battle reports...

I'm not sure if other players have this issue. (Resolution 1920x1080)
I started a new game (3.10 beta 'Destruction of SW front) After turn 1 air segment when checking the battle sites on the map F11 everything is fine until I click on a yellow link in the open report. This causes a bleed though of ...
by jack54
Fri Jun 02, 2023 1:23 pm
Forum: Gary Grigsby's War in the West
Topic: AI setting up incompatible AD's
Replies: 7
Views: 1340

Re: AI setting up incompatible AD's


Thanks for the reply. I get that, but what I was wondering about is why if I use the AI to manage my air groups, and also use the AI to setup my AD's why the AI is setting up incompatible AD's. Don't remember this happening when I played before while using the AI to manage the whole air war.


I ...
by jack54
Thu May 25, 2023 7:18 pm
Forum: Tech Support
Topic: Commander's Report columns not aligning with header
Replies: 4
Views: 354

Re: Commander's Report columns not aligning with header

'Full computer restart' seems to have cleared the issue.


(It was happening with a new load of each scenario and also current saved games). I had been doing a lot of commander's report browsing and sorting; If it happens again I'll take note what I was doing prior...

Thanks and sorry for jumping ...
by jack54
Thu May 25, 2023 2:53 pm
Forum: Tech Support
Topic: Commander's Report columns not aligning with header
Replies: 4
Views: 354

Commander's Report columns not aligning with header

It's not a big issue but the columns are off just enough to make me think twice when looking through stats. I find it on multiple report screen; I've attached the leader report. I've highlighted 2 columns but others or also off the same amount. Thanks!
1920x 1080 screen resolution

WitE2 Commanders ...
by jack54
Tue May 16, 2023 4:44 pm
Forum: Tech Support
Topic: Buglet (Official rel 52): Intensity drawing of depots
Replies: 9
Views: 530

Re: Buglet (Official rel 52): Intensity drawing of depots

Joel, Not sure this is related but I'm actually see a color change with the depot numbers as I scroll the map.There doesn't seem to be any consistency as to which depots change but always seems to be near the bottom center of the monitor. I'm in windows mode 1920 x 1080. Windows 11.
Movement Turn 1 ...

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