Search found 1071 matches

by jack54
Thu Jun 25, 2026 2:03 pm
Forum: Rule the Waves 3
Topic: Accessing side view editor from ship editor?
Replies: 2
Views: 269

Re: Accessing side view editor from ship editor?

I've been looking for the same thing and I have not found it. Steam forum says to use the 'ship in service tab' which unfortunately would mean 'in game'.

I'm disappointed; I've been having fun trying to design 1960 destroyers to use in custom battles but can't generate the side view in the editor ...
by jack54
Tue Jun 23, 2026 3:54 pm
Forum: Graphic Mods
Topic: Any way to mode out the 'your regime' "?"'.
Replies: 0
Views: 121

Any way to mode out the 'your regime' "?"'.

Hi is there any way to get rid of the question mark and leader image square. I went through the graphic interface files and haven't found anything. It's a minor issue and doesn't effect game play at all but IMHO makes it look unfinished. I'm thinking it's hard coded or someone would have already ...
by jack54
Thu Apr 02, 2026 5:21 pm
Forum: Tech Support
Topic: [RESOLVED] catching up with updates
Replies: 8
Views: 333

Re: catching up with updates

Thanks Nikel ...
by jack54
Thu Apr 02, 2026 3:54 pm
Forum: Tech Support
Topic: [RESOLVED] catching up with updates
Replies: 8
Views: 333

Re: catching up with updates

neither update worked:

and the newest
1.09. 1825.15 says I need minimum version 1674

then trying to install
1.08. 1674 it says the same I need minimum version 1674 ?

I'll check with matrix tech support :)
by jack54
Thu Apr 02, 2026 12:38 pm
Forum: Tech Support
Topic: [RESOLVED] catching up with updates
Replies: 8
Views: 333

Re: catching up with updates

Ok thank you… will do..

(I thought I might need 1674 since it was so large)
by jack54
Wed Apr 01, 2026 11:02 pm
Forum: Tech Support
Topic: [RESOLVED] catching up with updates
Replies: 8
Views: 333

[RESOLVED] catching up with updates

I'm far behind in updates, I'm at 1.07 1567.06

judging by the size difference I'm thinking I need to install 1.08 1674 first. anything else I might be missing?
I have downloaded but not installed yet.

1.08 1674 (9 gb)
and the newest
1.09. 1825.15

Thanks for any help!
by jack54
Thu Feb 27, 2025 2:24 pm
Forum: Scenario Design and Modding
Topic: How can I change the capture date font?
Replies: 2
Views: 351

Re: How can I change the capture date font?

... that is much better ... Thank you very much.
by jack54
Wed Feb 19, 2025 5:15 pm
Forum: Scenario Design and Modding
Topic: How can I change the capture date font?
Replies: 2
Views: 351

How can I change the capture date font?

I'm having trouble reading the German capture dates, they're very dark; the soviets are fine.
How would I go about changing the German color or brightness.
Thanks
by jack54
Sun Feb 09, 2025 3:11 pm
Forum: Campaign Series: Vietnam
Topic: Vietnam and Middle East have the same desktop icon...?
Replies: 2
Views: 727

Vietnam and Middle East have the same desktop icon...?

I'm not sure if this is just me; anyway I renamed the shortcuts in order to see Vietnam and Middle East immediately.

It would be nice to have different desktop icons at the official launch.

Thanks!

also thanks for the updates! :D
by jack54
Tue Oct 01, 2024 8:57 pm
Forum: Campaign Series: Vietnam
Topic: How do I slow player initiated attack display?
Replies: 3
Views: 505

Re: How do I slow player initiated attack display?

Found it; it was F6. Somehow I must have pressed F8 and sped things up. (quite a bit too!)

TLDR: Odd thing I booted up CSME and it played perfectly. so I uninstalled\reinstalled CSVN. Ran 1.00 and it also played well...updated to 1.31.02 and it was lightning fast again. So the setting was stored ...
by jack54
Tue Oct 01, 2024 5:48 pm
Forum: Campaign Series: Vietnam
Topic: How do I slow player initiated attack display?
Replies: 3
Views: 505

How do I slow player initiated attack display?

Hi
I'm playing boot camp 4 and all player attacks are extremely fast. Each attack type artillery, close air, and small arms are nothing more than a quick blip.

During the AI turn everything is perfect including any attempted return fire by my units.
I checked in the options and animations for ...
by jack54
Wed Sep 18, 2024 3:34 pm
Forum: General Discussion
Topic: Pacific War, board game.
Replies: 8
Views: 1334

Re: Pacific War, board game.

Rising Sun these may interest you; they are mostly print and play but Battleship Zenith and Dreadnought Rising, I believe, have a small pc program to assist with calculations. Very detailed.

'No safe port' and 'Steel and Resolve' are designed with less detailed to enable larger engagements.

As ...
by jack54
Thu May 30, 2024 3:24 pm
Forum: WEGO World War II: Stalingrad
Topic: 1.0.6 Beta error messages in documents folder.
Replies: 1
Views: 1196

1.0.6 Beta error messages in documents folder.

Hi again,
These seem to be the same errors I reported back in 1.0.3.beta. I did a small test and it may be related to right click terrain pop up.
I noticed that the Marsh terrain hex pop up did not open with a right click (sixth army strikes as Axis vs soviet ai). the time of the error seems to ...
by jack54
Tue Apr 30, 2024 3:48 pm
Forum: Gary Grigsby's War in the East 2
Topic: Can I use off rail Airbases?
Replies: 2
Views: 820

Re: Can I use off rail Airbases?

Thank You, Tyronec
by jack54
Sat Apr 27, 2024 6:44 pm
Forum: Gary Grigsby's War in the East 2
Topic: Can I use off rail Airbases?
Replies: 2
Views: 820

Can I use off rail Airbases?

Hi I'm playing 'Steel Inferno Race for the Caucasus' as Axis. This is my first attempt at manual air.
Can I utilize Airbases off rail or will it hurt trucks and supply further up the road?

In the attached picture I moved some Recon to Belaya Glina and it seems ok. I would like to move some fighters ...
by jack54
Wed Apr 24, 2024 2:58 pm
Forum: WEGO World War II: Stalingrad
Topic: Can I deselect a single unit in hex after (f) select all?
Replies: 2
Views: 1258

Can I deselect a single unit in hex after (f) select all?

I may be misremembering this but I thought I could deselect a single unit after F hotkey by left clicking image in the right panel....

Example 3 infantry in hex with Artillery. Hot key F sects all 4, left click artillery, leaving all infantry selected ready to move.

Thanks btw I'm using 1.0.4 beta
by jack54
Wed Apr 24, 2024 2:41 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Resolved( in 1.0.6) 1.0.4 beta No soviet enemy in tutorial.
Replies: 0
Views: 1738

Resolved( in 1.0.6) 1.0.4 beta No soviet enemy in tutorial.

Hi
I played the tutorial twice as Axis and encountered no Soviet Enemy. I have a save if you need it.

1.0.3 was fine.

1.0.6 beta is good again!

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