Search found 767 matches

by Bo Rearguard
Sat Jul 25, 2026 5:13 pm
Forum: The War Room
Topic: Large amphibious landing
Replies: 6
Views: 171

Re: Large amphibious landing

DKF12 wrote: Sat Jul 25, 2026 4:56 pm When I posted first time it said it had timed out and incorrectly thought it had not posted.
Yeah, unintended multiple thread creation is an issue I've been seeing on a lot of forum pages lately. Usually, at some point a moderator comes along and cleans them up.

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by Bo Rearguard
Sun Jul 19, 2026 4:00 pm
Forum: Strategic Command: World War I
Topic: 1914 March on Paris - can't use railroad ?
Replies: 3
Views: 145

Re: 1914 March on Paris - can't use railroad ?

PanzerCro wrote: Sun Jul 19, 2026 3:44 pm I am playing 1914 March on Paris, but I can't operate my units... ? Is it bug or on purpose ?
Not a bug but a feature according to the strategy guide for that scenario--

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by Bo Rearguard
Fri Jul 17, 2026 11:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Extra option not in the main menu options screen.
Replies: 2
Views: 189

Re: Extra option not in the main menu options screen.


Just wondered if anyone ever noticed this? There is an extra option you can click once the game has started that is not in the options screen in the main menu before starting the game. Auto convert obsolete devices on/off. Wonder why it was never included in the main menu options screen in the ...
by Bo Rearguard
Thu Jul 16, 2026 1:36 am
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1148
Views: 95955

Re: Fall Weiss II - WIE 14.0 - (Ready for Download)

This issue gets mentioned a lot in this thread. It probably means Fall Weiss is currently in the wrong directory.

Like with a lot of previous posters here, it is possible this mod somehow got placed in with the game's official campaigns folder but since it is a "mod" it needs to go in a completely ...
by Bo Rearguard
Tue Jul 14, 2026 12:25 am
Forum: War in the Pacific: Admiral's Edition
Topic: Changing from 2 day to 1 day turns
Replies: 9
Views: 328

Re: Changing from 2 day to 1 day turns

You should then see a confirmation of this in your game in the Preferences menu in the Game Options section. You can also alter the number of days here too if you want. The changes works okay when playing against the AI. I don't know if it works in PBEM games. If it does work I imagine the Japan ...
by Bo Rearguard
Tue Jul 14, 2026 12:19 am
Forum: War in the Pacific: Admiral's Edition
Topic: Changing from 2 day to 1 day turns
Replies: 9
Views: 328

Re: Changing from 2 day to 1 day turns

Just go to game options and switch the two back to one in the turn cycle display.

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by Bo Rearguard
Sun Jul 12, 2026 2:11 pm
Forum: Strategic Command WWII: World at War
Topic: Quality of Life Suggestion – Assign One Transport Route to Multiple Units
Replies: 1
Views: 231

Re: Quality of Life Suggestion – Assign One Transport Route to Multiple Units

This would be a nice feature for naval units in general. 8-)

Also on my wish list, for those of us who fret over what particular units our HQs are commanding each turn it would be nice to have a mass 'deselect' switch for each HQ so you don't have to tediously deselect this or that unit attached ...
by Bo Rearguard
Sun Jul 05, 2026 9:26 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Japanese amphib task force can't unload at Shortlands
Replies: 20
Views: 764

Re: Japanese amphib task force can't unload at Shortlands

Sometime in this game's distant past, Buin wasn't represented at all, just the Shortlands. At some point they got separated into two locations which differed in certain versions. Shortlands is at hex coordinates 110,132 in version 11.27 but at 109,131 in 11.26. So you like BBfanboy suggested you ...
by Bo Rearguard
Sat Jul 04, 2026 11:45 pm
Forum: Strategic Command: World War I
Topic: Still Coming up to Speed on this excellent title
Replies: 9
Views: 473

Re: Still Coming up to Speed on this excellent title


In a nutshell, raiding in the open Atlantic has "minimal/less" MPP impact to Britain where being on a NM hex near Britain impacts both NM and potentially can result in shutting down all inbound convoy income from a given zone if there long enough .... much larger influence overall though much more ...
by Bo Rearguard
Fri Jul 03, 2026 6:03 pm
Forum: The War Room
Topic: ship repair Q,
Replies: 3
Views: 198

Re: ship repair Q,

Just going on memory, but when the repair numbers are in red with a hashtag, it means a damaged ship is in readiness or stand-by mode. It can still sail in that condition, but it can't ever be completely repaired unless stood-down for the full job. The red number refers to the number of days until ...
by Bo Rearguard
Fri Jul 03, 2026 5:38 pm
Forum: War in the Pacific: Admiral's Edition
Topic: When I played PacWar....
Replies: 3
Views: 238

Re: When I played PacWar....

I'm sure some have. One drawback to this approach is that you're stuck with the same December 7th attack results every time you start from that save. Sometimes you wanna freshen things up for a new (and long) game, especially if that initial attack was a complete bust for Japan or an utter ...
by Bo Rearguard
Wed Jul 01, 2026 3:00 am
Forum: War in the Pacific: Admiral's Edition
Topic: A specific question on Kull's spreadsheet...
Replies: 11
Views: 524

Re: A specific question on Kull's spreadsheet...


I've noticed, and I'm not criticizing/complaining and also I may be wrong, of slight differences between the spreadsheet and the actual locations of some units/ships.


Likely because in the many years since Kull first released the set-up spreadsheets, there have been many updates and revisions ...
by Bo Rearguard
Tue Jun 30, 2026 6:20 pm
Forum: Strategic Command: World War I
Topic: Still Coming up to Speed on this excellent title
Replies: 9
Views: 473

Re: Still Coming up to Speed on this excellent title


As for the hunger things, A/H has to retake ground in Galicia. I don't remember the exact hex.


I seem to recall in my last play-through that once the Central Powers had retaken every location in Galicia save for Tarnopol and the nearby oilfield hex, the grain-shortage hunger messages finally ...
by Bo Rearguard
Sat Jun 20, 2026 11:00 pm
Forum: Strategic Command: World War I
Topic: Enemy inheriting entrenchment benefits question
Replies: 1
Views: 250

Re: Enemy inheriting entrenchment benefits question

I seem to recall it being stated that if a captured entrenchment (or fortification) is facing the wrong (or open) direction in a hex when defending against an subsequent attack, an entrenchment value of zero is applied in the combat calculations.
by Bo Rearguard
Fri Jun 19, 2026 1:40 am
Forum: Tech Support
Topic: Wierd Forum Viewing
Replies: 15
Views: 458

Re: Wierd Forum Viewing

homer82 wrote: Fri Jun 19, 2026 1:00 am Thank you Matrix for setting the default page view to All Topics.
Yeah, it seems like the main forum index has reverted back to it's customary and up-to-date format as of today. Hopefully it'll stick.
by Bo Rearguard
Thu Jun 18, 2026 3:44 am
Forum: MODS and Scenarios
Topic: Automatic Upgrades & Minor Allies
Replies: 2
Views: 273

Re: Automatic Upgrades & Minor Allies


But unsure about the 'automatic', force-wide upgrades on the right side of the research grid.


Seems like they automatically get whatever the associated Major Power has. For example my Rumanian and Hungarian armored units get two strikes, my Finnish fighter unit two intercepts, etc. since ...
by Bo Rearguard
Sun Jun 14, 2026 2:34 pm
Forum: Tech Support
Topic: Wierd Forum Viewing
Replies: 15
Views: 458

Re: Wierd Forum Viewing

I've been noticing the same thing. Unless logged in, the most active topics on the main board index show up as being dated from late May or early June. The time and date display in the upper right of the board seems to be stuck in the past as well. Maybe it's the Groundhog Day bug...


Board-Date ...
by Bo Rearguard
Sun May 31, 2026 1:24 am
Forum: Strategic Command WWII: World at War
Topic: Forego Barbarossa?
Replies: 5
Views: 550

Re: Forego Barbarossa?

It might work against the AI, but I'd be doubtful about trying this strategy against a human player. The survival or non-survival of the Soviet Union literally is the game and you can only tip-toe around it for so long. Just invading a neutral Iraq will result in a 10-15% mobilization shift of the ...
by Bo Rearguard
Sun May 24, 2026 1:48 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Where is the British Fourteenth Army?
Replies: 7
Views: 512

Re: Where is the British Fourteenth Army?

Whenever I can't find a name in the editor, I try searching for the unit by the number located in the upper left of the unit display. In this case 117. Unlike the unit names that identity doesn't change.

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by Bo Rearguard
Sun May 24, 2026 1:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Where is the British Fourteenth Army?
Replies: 7
Views: 512

Re: Where is the British Fourteenth Army?

Yakkface wrote: Sun May 24, 2026 10:36 am Has it been.........forgotten?
It starts the campaign as the "Eastern Army" and then later renames as the 14th Army in 1943.

Eastern Army.jpg
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