Search found 14 matches

by [GD]Vernichter
Mon Aug 02, 2010 6:26 pm
Forum: Tech Support
Topic: Anti Tank Guns vs. Anti Tank Guns
Replies: 1
Views: 201

Anti Tank Guns vs. Anti Tank Guns

<t> In one of the previous battles in my current H2H-GC we had an (Anti Tank) Gunfight. We were fighting on Gold beach. My Guns were in the Bunkers on the left, his were in the long hedgerow on the right. Sadly I lost the fight, but I noted that my guns were using AP-Shells. Shouldn't they use HE ...
by [GD]Vernichter
Wed Jul 28, 2010 4:29 pm
Forum: Tech Support
Topic: battlegroup and units dissappearing
Replies: 37
Views: 1418

RE: battlegroup and units dissappearing

<t> I am running version 5.50.09b and I have a similar bug! I lost several units between Strategic Turn 1 and 2 on June 6th. All units in question had been deployed in the previous Turn but had taken no damage (several units were never under fire). The rest of turn 1 they were still in the active ...
by [GD]Vernichter
Sun Jul 11, 2010 12:02 pm
Forum: Tech Support
Topic: Invisible troops
Replies: 4
Views: 275

RE: Invisible troops

<t> I had no problems with muzzleflashes, i could always see them (haven't played H2H yet, my campaign will start today [:D]). <br/>
I had just a very very hard time locating some troops in SP. I'll give you an example:<br/>
<br/>
The battle took place on Easy Red in the second turn after my ...
by [GD]Vernichter
Sun Jul 11, 2010 11:11 am
Forum: Tech Support
Topic: Pathing
Replies: 10
Views: 369

RE: Pathing

<r> When I tabbed out to edit the last screen my game crashed and I had to start the map again, so I decided to compare the behaviour under different orders:<br/>
<br/>
The higlighted squads were issued the "move fast" orders the non higlighted the "move" orders. The starting point was the same as ...
by [GD]Vernichter
Sun Jul 11, 2010 11:01 am
Forum: The War Room
Topic: Pausing the Game
Replies: 9
Views: 3982

RE: Pausing the Game

But use F3 if you want to Alt-Tab out, if I use Esc instead i cannot go back and have to restart the game.
by [GD]Vernichter
Sun Jul 11, 2010 10:51 am
Forum: Tech Support
Topic: Pathing
Replies: 10
Views: 369

RE: Pathing

<r> Sadly this is not true, pathing errors occur with any move order:<br/>
<br/>
In this example, 3 teams were issued a normal "move" order, instead of taking the intended path (through the cover providing hedgerow) they opt for the open field, luckily the Germans have only a very weak BG in this ...
by [GD]Vernichter
Sat Jul 10, 2010 12:37 pm
Forum: Tech Support
Topic: AI improvements?
Replies: 19
Views: 521

RE: AI improvements?

<r> Yes I know that, but when it says on the product page:<br/>
"<I><s>[i]</s><B><s>[b]</s>Further improvements<e>[/b]</e></B> have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit ...
by [GD]Vernichter
Thu Jul 08, 2010 5:30 pm
Forum: Tech Support
Topic: Invisible troops
Replies: 4
Views: 275

Invisible troops

<t> In my last battle and in many others i have encountered "invisible troops". It seems that in TLD it is sometimes to hard to get a visual on the enemy. In several battles my soldiers were unable to spot the enemy which was firing on them from the next house (10 to 20 meters away) or even from ...
by [GD]Vernichter
Thu Jul 08, 2010 5:13 pm
Forum: Tech Support
Topic: Battlegroup withdrawl
Replies: 5
Views: 240

RE: Battlegroup withdrawl

<t> I enabled in the campaign.txt, but i did it after playing a few battles in the GC. I thought it was enabled by default and after the first disbands i decided to check. <br/>
Just finished playing another battle, and my opponent retreated "in disarray". Are there several possible ways of retreat ...
by [GD]Vernichter
Tue Jul 06, 2010 5:55 pm
Forum: Tech Support
Topic: Battlegroup withdrawl
Replies: 5
Views: 240

RE: Battlegroup withdrawl

<t> Is BG withdrawal supposed to be working/fixed with the last patch? <br/>
If yes, when does a BG retreat instead of disband (does it need an exit location, are there any cohesion/moral requirements)? I started the GC (allied), and all german BGs that were completely defeated were disbanded ...
by [GD]Vernichter
Tue Jul 06, 2010 3:24 pm
Forum: Tech Support
Topic: AI improvements?
Replies: 19
Views: 521

AI improvements?

<t> I bought TLD on sunday and started testing it after applying both patches (public and beta). Now I wonder, where is the improved AI? <br/>
Sure, the enemy "BG-AI" is way better than the original CC5 AI, but still it is unable to attack (i.e. take the allied side in a campaign) or place its ...
by [GD]Vernichter
Sun Jan 25, 2009 12:11 pm
Forum: Close Combat: Wacht am Rhein
Topic: Force Morale Setting - Manual vs Game
Replies: 5
Views: 324

RE: Force Morale Setting - Manual vs Game

ORIGINAL: Svend Karlson

Should I be checking the box to enable battles to end due to low morale when starting a campaign?

Yes, you should...
by [GD]Vernichter
Sat Jan 24, 2009 11:30 am
Forum: Close Combat: Wacht am Rhein
Topic: Engineers...
Replies: 7
Views: 272

RE: Engineers...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Andrew Williams<br/>
<br/>
No<br/>
<br/>
they are a weak BG involved in roadworks etc.<br/>

<e>[/quote]</e></QUOTE>
<br/>
That may be true for the american engineer BG, but I think Serks problem were the actual engineer teams in your forcepool.<br/>
I ...
by [GD]Vernichter
Sat Jan 24, 2009 11:11 am
Forum: Close Combat: Wacht am Rhein
Topic: Introduction
Replies: 2
Views: 220

RE: Introduction

<t> Hello there,<br/>
just wanted to introduce myself, too.<br/>
<br/>
I'm also from Germany and started playing CC in 1999 (during my stint in the Bundeswehr) when a fellow Panzergrenadier showed me the game. Naturally, I also bought CC IV and V, and even "infected" some of my friends ...

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