Search found 72 matches

by emperor peter
Sun Apr 28, 2013 7:51 pm
Forum: Close Combat: Panthers in the Fog
Topic: Not enough slots for support teams
Replies: 5
Views: 242

Not enough slots for support teams

<t> I'd like there to be more slots for those sweet support teams. Some BGs have lots of support available and just 2 slots.<br/>
<br/>
It doesn't seem reasonable that if you just get a mortar and a mg, you can't have any bazookas, AT-guns or other stuff. And you always want at least one mortar ...
by emperor peter
Fri Nov 02, 2012 7:39 pm
Forum: Close Combat: Panthers in the Fog
Topic: Screenshots
Replies: 19
Views: 577

RE: Screenshots

If tanks get sound, I hope it won't be overdone. The noise of tank tracks and engines could be just annoying.
by emperor peter
Fri Oct 14, 2011 12:00 pm
Forum: Tech Support
Topic: stuck on valkenswaard
Replies: 4
Views: 295

RE: stuck on valkenswaard

<r> forgot the picture<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/33312/706E14E1E1E84476AD0B0BDBF7A9EF43.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33312/706E14E1E1E84476AD0B0BDBF7A9EF43.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ...
by emperor peter
Fri Oct 14, 2011 11:53 am
Forum: Tech Support
Topic: stuck on valkenswaard
Replies: 4
Views: 295

stuck on valkenswaard

Not sure if this was posted before, but infantry cannot sneak past the first stream on Valkenswaard map. Only standing up they can get across. They just keep crawling back and forth parallel to the riverbed otherwise. Hurts mainly the AI of course.
by emperor peter
Thu Jul 07, 2011 5:26 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Big problem: Frost can't grab the bridge
Replies: 11
Views: 388

RE: Big problem: Frost can't grab the bridge

Agreed. The SS KG should arrive later.
by emperor peter
Mon Jun 27, 2011 2:12 pm
Forum: Mods and Scenarios
Topic: LSA Work Book
Replies: 4
Views: 267

RE: LSA Work Book

ORIGINAL: tigercub

a tip on the best way to edit with out it?

Open the LSA files with a spreadsheet, compare colums to TLD workbook (but some have changed so beware!)
by emperor peter
Sat Jun 25, 2011 7:27 am
Forum: Close Combat: Last Stand Arnhem
Topic: Taking Arnhem Bridge in 3 easy turns
Replies: 10
Views: 325

RE: Taking Arnhem Bridge in 3 easy turns

The AI doesn't defend. It always moves it's BGs towards enemy controlled maps or VLs. Maybe assign some formation objectives (bridges, roads, chokepoints, LZs) like in TOAW and have the AI build a front line around them.
by emperor peter
Fri Jun 24, 2011 9:11 am
Forum: Close Combat: Last Stand Arnhem
Topic: AI vs AI grand campaign
Replies: 6
Views: 319

RE: AI vs AI grand campaign

<r>
<QUOTE><s>[quote]</s>ORIGINAL: xe5<br/>
@M_Snake - a bug in the Allied AB supply allows those BGs to have unlimited automatic supply.
<e>[/quote]</e></QUOTE>
I did not know that, but it's not just about supply, attacking BGs also disband if they can't retreat because the map they attacked ...
by emperor peter
Thu Jun 23, 2011 7:33 pm
Forum: Close Combat: Last Stand Arnhem
Topic: AI vs AI grand campaign
Replies: 6
Views: 319

RE: AI vs AI grand campaign

<t> ^^ great suggestions above, but I would like to add:<br/>
<br/>
3) is (almost) useless if the strategic map AI isn't improved. The AI doesn't manage to keep it's supply lines open (big problem for the Arnhem and Nijmegen sector) when it attacks. This gets their BGs disbanded often. Also it ...
by emperor peter
Tue Jun 21, 2011 2:39 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Help - Why can't i move?
Replies: 6
Views: 275

RE: Help - Why can't i move?

You have to wait until 1800hrs before you can move.
by emperor peter
Sun Apr 10, 2011 6:50 pm
Forum: Close Combat: Last Stand Arnhem
Topic: A/T Guns, mortors and the 5.60.51B patch
Replies: 8
Views: 301

RE: A/T Guns, mortors and the 5.60.51B patch

Well, I have edited the mortars. Reduced blast rate, rate of fire etc.
I now find them acceptable. They still get kills but it's less obnoxious.
by emperor peter
Thu Apr 07, 2011 8:03 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Terrain effects question
Replies: 19
Views: 485

RE: Terrain effects question

This is typical for most countryside roads in the market-garden area. They are elevated above the surrounding fields, so the LOS from the ditch to the other roadside should be blocked.
by emperor peter
Thu Mar 31, 2011 8:08 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Whats wrong with the Shrecks in this version
Replies: 13
Views: 434

RE: Whats wrong with the Shrecks in this version

I agree that the schreck should perform better then the bazooka. I like how the PIAT performs.
Also, AT teams don't use their schrecks/bazooka/piat against guns. Within range or not, they shoot their rifle. I don't like this.
by emperor peter
Tue Mar 29, 2011 8:41 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Long spells of inactivity
Replies: 22
Views: 437

RE: Long spells of inactivity

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Renato<br/>
<br/>
In 5.60.51b this problem seems worse.<br/>
<br/>
Apparently, AI almost never rests, even when it has no cohesion. This leads to a great number of non-eventful battles where AI would like to fight but is unable to.<br/>
<br/>
These battles ...
by emperor peter
Mon Mar 28, 2011 10:17 am
Forum: Tech Support
Topic: Beta Patch 5.60.51b bugs
Replies: 23
Views: 694

RE: Beta Patch 5.60.51b bugs

^^ hmm, you're right, most of the time this doesn't work.

But here's a save where it does:
by emperor peter
Tue Mar 15, 2011 9:20 pm
Forum: Tech Support
Topic: Beta Patch 5.60.51b bugs
Replies: 23
Views: 694

RE: Beta Patch 5.60.51b bugs

Here's another save with a sherman vehicle crew remaining in the roster.
by emperor peter
Mon Mar 14, 2011 8:36 pm
Forum: Tech Support
Topic: Beta Patch 5.60.51b bugs
Replies: 23
Views: 694

RE: Beta Patch 5.60.51b bugs

<r> And end up with this, if you take it to the extreme:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/33312/F129363893C54F74B5F75AE7247A8107.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33312/F129363893C54F74B5F75AE7247A8107.jpg"><LINK_TEXT text="https ...
by emperor peter
Mon Mar 14, 2011 8:36 pm
Forum: Tech Support
Topic: Beta Patch 5.60.51b bugs
Replies: 23
Views: 694

RE: Beta Patch 5.60.51b bugs

<r> Not really a big issue, but I'll report this anyway. You can get near unlimited formation requisition points in single player. use up all your formation req points, then hit "edit opponent". When you return the formation points are restored.<br/>
<br/>
So you start with this:<br/>
<br/>
<IMG ...
by emperor peter
Sun Mar 13, 2011 8:14 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Thoughts on improving moral system
Replies: 17
Views: 432

RE: Thoughts on improving moral system

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Pzt_Serk<br/>
<br/>
Another thing I’m not a fan is the allocation of extra VLs after a moral failure. They are often completely isolated from the winner’s deploy and might end up unusable for the next battle because they are surrounded in enemy territory. It ...
by emperor peter
Sun Mar 13, 2011 7:45 pm
Forum: Tech Support
Topic: Beta Patch 5.60.51b bugs
Replies: 23
Views: 694

RE: Beta Patch 5.60.51b bugs

Here's my Base folder

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