Search found 155 matches

by Sliverine
Sat Jan 04, 2014 10:59 am
Forum: Distant Worlds 1 Series
Topic: MOVED: Wishlist Compilation
Replies: 0
Views: 76

MOVED: Wishlist Compilation

The War Room: fb.asp?m=2440439
by Sliverine
Tue May 04, 2010 6:43 am
Forum: Distant Worlds 1 Series
Topic: Massive Bug
Replies: 14
Views: 352

RE: Massive Bug

thats about as big as or even bigger then a pretty well outfitted capital ship. lol...
by Sliverine
Tue May 04, 2010 6:41 am
Forum: Distant Worlds 1 Series
Topic: On Resupply Ships.
Replies: 2
Views: 138

RE: On Resupply Ships.

<t> A resupply ship is more or less simply a movable self-refueling base. Given that it is about as well defended and shielded (at least originally) as a small base, can move around AND can refuel itself and any needy ships, its pretty much a cornerstone of any fleet and therefore, pretty much ...
by Sliverine
Tue May 04, 2010 6:33 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 1.0.4 Public Beta 4 Now Available!
Replies: 140
Views: 3624

RE: Distant Worlds 1.0.4 Public Beta 4 Now Available!

i think a spaceport at every planet is pretty extravagant tho lol...

having at least one spaceport in every system is a good thing but one at every planet? I find the maintenance costs to far outstrip my profit.
by Sliverine
Tue May 04, 2010 6:27 am
Forum: The War Room
Topic: Wishlist Compilation
Replies: 96
Views: 6598

RE: Wishlist Compilation

btw i will update this compilation once i am able to try out the 1.04 patch so as to be able to accurately update whatever that needs to be updated ^^
by Sliverine
Mon Apr 26, 2010 9:01 pm
Forum: Distant Worlds 1 Series
Topic: What determines maintenance costs?
Replies: 12
Views: 502

RE: What determines maintenance costs?

yea that aspect that astorax pointed out doesnt make sense. utilizing galaxy wide resource values for the cost and maintenance of ships/structures shouldnt be right.
by Sliverine
Mon Apr 26, 2010 8:53 pm
Forum: Distant Worlds 1 Series
Topic: Cargo Holds…
Replies: 3
Views: 79

RE: Cargo Holds…

im not too sure bout this but i do believe that transported fuel is transferred to the cargohold of the station first and it refuels itself from the cargo?
by Sliverine
Sun Apr 25, 2010 1:06 am
Forum: Tech Support
Topic: 1.04b2 (and earlier): AI does not obsolete older designs
Replies: 4
Views: 222

RE: 1.04b2 (and earlier): AI does not obsolete older designs

<t> one problem that i thought might arise was if the automation updates all your designs every time a new tech arrives. While that is certainly a good thing which i think should be done, it does present the problem of retrofitting all your current ships to the new design which, if at late game ...
by Sliverine
Sun Apr 25, 2010 12:55 am
Forum: Tech Support
Topic: 1.04 beta Gas Cloud mining
Replies: 2
Views: 220

RE: 1.04 beta Gas Cloud mining

oh this is a little funky...lol
by Sliverine
Sun Apr 25, 2010 12:51 am
Forum: Tech Support
Topic: 1.04 Beta 2 Recurring ProcMn Error
Replies: 13
Views: 223

RE: 1.04 Beta 2 Recurring ProcMn Error

when u hit print screen u have to open an image processor like paint and paste it (crtl + v) in. It doesnt save images by default.
by Sliverine
Fri Apr 23, 2010 5:53 pm
Forum: Tech Support
Topic: 1.04 public beta 2 -- the Economy
Replies: 9
Views: 137

RE: 1.04 public beta 2 -- the Economy

yea there was this suggesting on the wishlist compilation about having a visual economics graph for all that cost/profit calculations that enabled you to actually track what happened the past couple of years to identify trends/problems. I guess its a good time to implement it now :)
by Sliverine
Fri Apr 23, 2010 5:43 pm
Forum: Distant Worlds 1 Series
Topic: Economic Modeling
Replies: 9
Views: 169

RE: Economic Modeling

<t> hmm to put it simply, you want more player-controllable details about your worlds? Like how well are your people being fed, whether they have electricity or are drinking from wells etc...? Something along the lines of galciv2 maybe? where you could customize each world's economy into something ...
by Sliverine
Fri Apr 23, 2010 4:21 pm
Forum: Tech Support
Topic: Game Freezes 1.04b2
Replies: 2
Views: 176

RE: Game Freezes 1.04b2

<t> you can view what happened via the event viewer. click the start button in win7 then in the 'search programs and files' box, type in event viewer. It should open an entire administrative window that shows you a log of every single thing that has happened to your computer. Your program freezing ...
by Sliverine
Fri Apr 23, 2010 4:14 pm
Forum: Distant Worlds 1 Series
Topic: Something I never saw before
Replies: 27
Views: 322

RE: Something I never saw before

oh yes....i like how the world destroyer is practically indestructible and i admire the possibilities that it offers that might help you reduce your in-game lag i.e. by directly reducing the number of planets present. Well done matrix games!
by Sliverine
Fri Apr 23, 2010 4:09 pm
Forum: Distant Worlds 1 Series
Topic: Does the Shaktur FireStorm weapons can be used as torpedoes against ships?
Replies: 25
Views: 458

RE: Does the Shaktur FireStorm weapons can be used as torpedoes against ships?

<t> actually, thats a good idea. create absolutely gimped designs for you escorts and destroyers (havent really seen much pirate cruisers yet) that have not only extremely limited weapons (like one blaster) but also a generous lack of armor, shields AND engines and enough reactors to power the ship ...
by Sliverine
Fri Apr 23, 2010 4:05 pm
Forum: Distant Worlds 1 Series
Topic: Rebellion
Replies: 15
Views: 258

RE: Rebellion

it should be implemented such that when a player switches government types, taxes are all automatically set to half of their original value as a buffer.
by Sliverine
Fri Apr 23, 2010 3:52 pm
Forum: Distant Worlds 1 Series
Topic: 1.04-does the AI drive you to bankruptcy?
Replies: 28
Views: 529

RE: 1.04-does the AI drive you to bankruptcy?

<t> In my opinion, individual aspects should have individual AI doctrines governing them and each and every AI would have a certain sort of minor link to another AI i.e. like the ship-building AI periodically checks on the economy AI to see if it has enough funds and income to support a new fleet ...
by Sliverine
Fri Apr 23, 2010 3:34 pm
Forum: Distant Worlds 1 Series
Topic: Economic Modeling
Replies: 9
Views: 169

RE: Economic Modeling

<r> i believe agriculture and mining belong in the same subset i.e. raw material extraction. Both are also commonly found as primary industries in the early stages of a countries economic growth, which is that of a subsistence economy primarily focused on utilizing and/or extracting resources from ...
by Sliverine
Fri Apr 23, 2010 3:20 pm
Forum: Distant Worlds 1 Series
Topic: Troop loading unloading and invasions
Replies: 6
Views: 75

RE: Troop loading unloading and invasions

will the fleet based troop loading command be present in the 1.04 patch? oh boy i sure hope it would.
by Sliverine
Fri Apr 23, 2010 3:19 pm
Forum: Distant Worlds 1 Series
Topic: Planet Luxuries
Replies: 7
Views: 112

RE: Planet Luxuries

oh ok. so i guess every one luxury gives you 10% development?

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