Search found 13 matches

by tx_fella_2010
Sun Jul 03, 2022 10:57 pm
Forum: Tech Support
Topic: Japanese devices building via production regardless of available date
Replies: 10
Views: 964

Re: Japanese devices building via production regardless of available date

No worries, thanks for the exchange! I hope someone else knows if this is WAD with regards the regular Japanese production system (eg device available date does not matter, only unit demand).

On the supplies front, it's always been the same. Cost is defined by "Load". For a vehicle it is manpower ...
by tx_fella_2010
Sun Jul 03, 2022 9:41 pm
Forum: Tech Support
Topic: Japanese devices building via production regardless of available date
Replies: 10
Views: 964

Re: Japanese devices building via production regardless of available date

With regards to inputs (arms, manpower, supplies) - I absolutely thought the same thing for years until I just now tested all the permutations of the available dates, can build flag, and build rate #.

It seems if devices are made from "Can Build = YES" and "Build rate > 0"; then they are "FREE ...
by tx_fella_2010
Sun Jul 03, 2022 3:22 pm
Forum: Tech Support
Topic: Japanese devices building via production regardless of available date
Replies: 10
Views: 964

Re: Japanese devices building via production regardless of available date

After quite a few tests, here is what I've determined for the various switches:

1) Can build on = YES, game date in range of available date to end date of device, and build rate > 0 then:
Devices produced will be equal to the expected RATE/30 * DAYS (with some random)
NO costs will be incurred in ...
by tx_fella_2010
Sun Jul 03, 2022 4:14 am
Forum: Tech Support
Topic: Japanese devices building via production regardless of available date
Replies: 10
Views: 964

Re: Japanese devices building via production regardless of available date

Hi there,

Understood. I guess I wasn’t clear enough on what I was trying to point out - the issue in my mind is that devices are being produced that are not available according to the dates as defined in the devices tab.

Example - the game date is December 1943, the Type 4 Sp gun is not available ...
by tx_fella_2010
Sat Jul 02, 2022 11:04 pm
Forum: Tech Support
Topic: Japanese devices building via production regardless of available date
Replies: 10
Views: 964

Re: Japanese devices building via production regardless of available date

Hi there,

Thanks for the reply. Yep, I was thinking something like this too. I checked before and after and then just used WitploadAE to create a clean test bed scenario with only the one unit, etc. Pools were 0 unless I set them to something.

As long as replacements were turned off, no production ...
by tx_fella_2010
Sat Jul 02, 2022 9:02 pm
Forum: Tech Support
Topic: Japanese devices building via production regardless of available date
Replies: 10
Views: 964

Re: Japanese devices building via production regardless of available date

I think the thing that surprised me was that the system was building the devices regardless of the available dates.
by tx_fella_2010
Sat Jul 02, 2022 9:00 pm
Forum: Tech Support
Topic: Japanese devices building via production regardless of available date
Replies: 10
Views: 964

Japanese devices building via production regardless of available date

Hello there,
Long term player and modder, but mainly a forum lurker.

I ran across something interesting recently, it seems that as long as a unit has a need for replacement devices, and replacements are on for the unit, that the Japanese production system will produce the device regardless of:

1 ...
by tx_fella_2010
Fri Feb 25, 2022 6:15 pm
Forum: Tech Support
Topic: Morale Setting for AI
Replies: 1
Views: 322

Morale Setting for AI

Hello all,

Long time player of WitE1, when I try to make the AI in WitE2 harder by changing the difficulty setting to "Challenging" I notice it has the morale setting at 125.

In WitE1 units would have their base morale modified by this percentage (eg a unit with a NM or 40 at 125 level would have ...
by tx_fella_2010
Mon Dec 23, 2019 5:10 pm
Forum: Tech Support
Topic: division by zero
Replies: 3
Views: 432

RE: division by zero

<t> Hi Bill,<br/>
<br/>
Thanks for the quick reply.<br/>
<br/>
Seems to still have the same problem. I kicked back to the earliest installer I could find on the current download page. Got a slightly different result - got the division by zero error box, about a hundred of them rolling off the ...
by tx_fella_2010
Mon Dec 23, 2019 12:15 pm
Forum: Tech Support
Topic: division by zero
Replies: 3
Views: 432

division by zero

<t> Hello there,<br/>
<br/>
I tried to post a screenshot, but, as I am not yet at 10 posts I can't. My old account I couldn't recover.<br/>
<br/>
I used to play this game a lot back 5-10 years ago. I recently got interested in Napoleanic era again so I re-downloaded and installed. I get ...
by tx_fella_2010
Tue May 18, 2010 12:40 pm
Forum: Opponents Wanted
Topic: Japanese Opponent for Scenario One wanted
Replies: 6
Views: 153

RE: Japanese Opponent for Scenario One wanted

Any chance you can play multiple turns in a day then?
by tx_fella_2010
Tue May 18, 2010 12:36 pm
Forum: Opponents Wanted
Topic: Japanese Opponent for Scenario One wanted
Replies: 6
Views: 153

RE: Japanese Opponent for Scenario One wanted

I would be interested, but, only if playing 2 day turns.&nbsp; I have a good deal of experience with PBEM as Japanese but prefer a relatively historical game, so, in all likelihood you won't see me dancing in Wellington with Tojo...
by tx_fella_2010
Tue May 18, 2010 12:34 pm
Forum: Opponents Wanted
Topic: Allied opp wanted
Replies: 0
Views: 39

Allied opp wanted

<t> Looking for a DaBabes Light mod game - 2 day turns - Allied player. Have considerable experience PBEM'ing WitP into 1944 in a couple of games and a couple of games AE into late 42, early 43.<br/>
<br/>
Have not yet tried a Patch 3 game. Have more time on my hands now so would like a fast paced ...

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