Search found 23 matches

by Haiku
Wed Apr 20, 2011 7:01 am
Forum: Command Ops Series
Topic: In Situ
Replies: 28
Views: 444

RE: In Situ

It's really sad that such a basic feature is not really understood by the fan base. We need information from dev here.
by Haiku
Wed Jan 12, 2011 7:34 am
Forum: Command Ops Series
Topic: Unique Airstrike Availability Sound Please :)
Replies: 7
Views: 91

RE: Unique Airstrike Availability Sound Please :)

<r> First of all, about missing air strike, Dave say in another thread the following:
<QUOTE><s>[quote]</s>ORIGINAL: Arjuna<br/>
Re air strikes. Even if you do miss using them your staff will assign them automatically once the time alloted to you has expired.
<e>[/quote]</e></QUOTE>
It's a ...
by Haiku
Thu Jan 06, 2011 12:42 pm
Forum: The War Room
Topic: Advance to the Sure - defending and.......
Replies: 41
Views: 1446

RE: Advance to the Sure - defending and.......

<r> <QUOTE><s>[quote]</s>ORIGINAL: johndoesecond<br/>
4. Oh, <B><s>[b]</s>one question for Dave<e>[/b]</e></B>: currently, does the LOS/visibility calculations take into account unit's footprint, or is it simply calculated from the precise spot the unit's icon? Or is it irrelevant, given the 100m ...
by Haiku
Thu Jan 06, 2011 12:36 pm
Forum: The War Room
Topic: Advance to the Sure - defending and.......
Replies: 41
Views: 1446

RE: Advance to the Sure - defending and.......

<r> During my career, I learned that when you want a problem solved it's always better to describe to the competent people the actual problem you are facing than to ask them for a specific solution. "Don't come with a solution, but rather with a problem."<br/>
<br/>
So as an annex to my previous ...
by Haiku
Wed Jan 05, 2011 9:45 pm
Forum: The War Room
Topic: Advance to the Sure - defending and.......
Replies: 41
Views: 1446

RE: Advance to the Sure - defending and.......

<r> <I><s>[i]</s>(Talking about adding features, as a side note for the next iteration, I suggest you separate basic options (such as formation) from advance ones (such as basing). This way newcomers or light players won't be overwhelmed by the UI and the grognards could still tuned up the details ...
by Haiku
Wed Jan 05, 2011 9:32 pm
Forum: The War Room
Topic: Advance to the Sure - defending and.......
Replies: 41
Views: 1446

RE: Advance to the Sure - defending and.......

<t> I don't want to derail that thread but since I consider intel and reccon to be a very important part of a wargame, let me step in.<br/>
<br/>
I find the FoW already implemented as a great achievement of the engine. I agree an improvement should remains simple enough both for the player and the ...
by Haiku
Wed Jan 05, 2011 12:32 pm
Forum: The War Room
Topic: Advance to the Sure - defending and.......
Replies: 41
Views: 1446

RE: Advance to the Sure - defending and.......

<t> Contrary to the OP I really like defending in this game. Even the situation may seems more passive first, it's not really the case. You still need to be proactive, choose where and when commit your troops, withdraw when odds are against you, sacrifice some troops for delaying the enemy, find a ...
by Haiku
Tue Jan 04, 2011 3:32 pm
Forum: Command Ops Series
Topic: Question about the games value to myself
Replies: 5
Views: 84

RE: Question about the games value to myself

<t> I must say that for having playing both CotA and BftB, I really prefer the scenario in the former iteration. Granted the engine is much more enjoyable now, with many improvements, I still prefer the old scenario, as they seems more "dynamic" with less "fixed" frontlines to me. I guess the ...
by Haiku
Wed Aug 04, 2010 6:09 am
Forum: Command Ops Series
Topic: Future Directions - Features
Replies: 452
Views: 10504

RE: Scout/recon button/order

<t> Maybe another option is not needed after all. Much like the auto entrenchment mechanism, the more a unit stay in the same place, the more their recon value and range increase. It make sense to me that a company being in the same village since 2 days have much more recon capability around the ...
by Haiku
Tue Aug 03, 2010 6:32 am
Forum: Command Ops Series
Topic: Future Directions - Features
Replies: 452
Views: 10504

RE: Scout/recon button/order

<t> I can't tell for Templer, but as far as I'm concerned, something along the lines:<br/>
<br/>
"Send a few men to the 2 or 3 best sighting spots within our radius, and report what you see. Avoid any shootings"<br/>
<br/>
I don't know how it could be implemented. Maybe just increase LOS ...
by Haiku
Mon Aug 02, 2010 7:00 am
Forum: Tech Support
Topic: Assult at HHour not working...
Replies: 14
Views: 240

RE: Assult at HHour not working...

I agree this is really a nice feature, and it's too bad it still does not work yet. I hope you will manage to fix that for the next patch.
by Haiku
Wed Jun 30, 2010 6:47 am
Forum: Command Ops Series
Topic: How to proceed after the wake-up order?
Replies: 21
Views: 407

RE: How to proceed after the wake-up order?

<t> I don't understand why you order them to rest "manually" ? It should be rare exception in my opinion.<br/>
<br/>
By default at nighttime each unit will auto-rest if the situation allows it. For instance a unit defending a rear non-threaten village will rest. In the other hand, a unit ...
by Haiku
Wed Jun 30, 2010 6:13 am
Forum: Command Ops Series
Topic: How to proceed after the wake-up order?
Replies: 21
Views: 407

RE: How to proceed after the wake-up order?

What exactly do you mean by "wake up" your unit ? How do you do that ?

If you give a rest order to a unit, it will rest until you give it another order.

Also note that you could set the rest level of each task. Maybe it's what you need ?
by Haiku
Mon Jun 21, 2010 1:05 pm
Forum: Command Ops Series
Topic: if a unit is almost wiped out?
Replies: 7
Views: 169

RE: if a unit is almost wiped out?

But the player can not trigger a merge intentionally. It's up to the game engine.
by Haiku
Wed Jun 16, 2010 2:14 pm
Forum: Command Ops Series
Topic: Favorite Scenarios ?
Replies: 22
Views: 479

RE: Favorite Scenarios ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: loyalcitizen<br/>
<br/>
Screening would be the correct course of action, if there were multiple roads to the exits points. In most cases, there are not. Where there are multiple roads, I have yet to see the BYPASS command do anything. Sometimes I see the word ...
by Haiku
Wed Jun 16, 2010 2:10 pm
Forum: The War Room
Topic: Exit Objectives
Replies: 5
Views: 298

Exit Objectives

<r> A discussion open up in another thread about exit objectives, and how they are to fulfill. It could be interesting to share ideas here to improve our plays, so I open this thread to gather point of view.<br/>

<QUOTE><s>[quote]</s>ORIGINAL: loyalcitizen<br/>
<br/>
And I'm finding the exit ...
by Haiku
Tue Jun 15, 2010 8:44 am
Forum: Command Ops Series
Topic: Favorite Scenarios ?
Replies: 22
Views: 479

RE: Favorite Scenarios ?

(reserved slot)
by Haiku
Tue Jun 15, 2010 8:37 am
Forum: Command Ops Series
Topic: Favorite Scenarios ?
Replies: 22
Views: 479

Favorite Scenarios ?

<r> So far what's your favorite scenarios in this game ?<br/>
<br/>
I have only try the simpler one, and for the moment I really enjoy "<B><s>[b]</s>Manhay Crossroads<e>[/b]</e></B>", which I played few times on the German side. There are many choices to make, some gambits, contradictory ...
by Haiku
Fri Jun 11, 2010 1:15 pm
Forum: Command Ops Series
Topic: Question on "Replans"
Replies: 14
Views: 350

RE: Question on "Replans"

<r> <QUOTE><s>[quote]</s>ORIGINAL: MarkShot<br/>
If you keep adding check boxes, it's going to start becoming like ordering coffee at Starbucks.
<e>[/quote]</e></QUOTE>
<br/>
The first time I encounter this "replan on reattach" behavior (few years ago with COTA), I was pretty annoyed. But in the ...
by Haiku
Mon Jun 07, 2010 12:05 pm
Forum: Command Ops Series
Topic: Future Directions - Features
Replies: 452
Views: 10504

RE: Future Directions - Features

<r>
<QUOTE><s>[quote]</s>ORIGINAL: wodin<br/>
<br/>
Did you check my link to Battle Command above?<br/>
<br/>
They do it the way you envisage.<br/>

<e>[/quote]</e></QUOTE>
<br/>
You're right, it's really what I want.<br/>
<br/>
<URL url="http://www.historicalsoftware.com/BC_Gallery ...

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