Search found 35 matches

by Equendil
Tue Aug 31, 2010 9:34 pm
Forum: Distant Worlds 1 Series
Topic: Automate or not?
Replies: 24
Views: 477

RE: Automate or not?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: BaleurYeah but, the problem is, it only replaces exising modules as long as it can fit the new ones, right?<br/>
So you'd have like 2 cargo storages for the rest of your game, although upgraded.<br/>
If you actually let it design them, it may remove 1 redundant ...
by Equendil
Mon Aug 30, 2010 10:46 am
Forum: Distant Worlds 1 Series
Topic: Automate or not?
Replies: 24
Views: 477

RE: Automate or not?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Baleur<br/>
<br/>
I dont see how anyone can keep ship design exclusively on manual, how do you put up with constantly having to update all the little civilian trade ship and freighter designs? <E>:P</E><e>[/quote]</e></QUOTE>
Select ships -> upgrade. <br/>
<br ...
by Equendil
Mon Aug 30, 2010 12:23 am
Forum: After Action Reports
Topic: Kindeloids: Blow-byBlow AAR
Replies: 44
Views: 1362

RE: Kindeloids: Blow-byBlow AAR

<t> Colony ships only show up as "available" if they're idle ("no mission"). If they're moving, refueling, doing anything at all, they won't. You seem to have opened the expansion planner just after the ship was completed, but before it had "completed its mission" (moving into orbit after ...
by Equendil
Sun Aug 29, 2010 7:50 pm
Forum: Tech Support
Topic: Galactopedia
Replies: 4
Views: 102

RE: Galactopedia

There is a variety of problems that can arise because of the game displaying the Galactopedia through an IE component, some of which might be fixed outside the game. Are you able to see Galactopedia entries at all ? If not, can you load them in IE outside the game ?
by Equendil
Sun Aug 29, 2010 7:44 pm
Forum: Distant Worlds 1 Series
Topic: Automate or not?
Replies: 24
Views: 477

RE: Automate or not?

Got absolutely everything on manual and rule with an iron fist!
by Equendil
Sun Aug 29, 2010 7:43 pm
Forum: Distant Worlds 1 Series
Topic: Massive Construction Yard Technology
Replies: 4
Views: 160

RE: Massive Construction Yard Technology

Never seen that, maybe you need to retire the world annihilators ?
by Equendil
Sun Aug 29, 2010 7:24 pm
Forum: Distant Worlds 1 Series
Topic: Ship Design Problems
Replies: 4
Views: 193

RE: Ship Design Problems

<t> Not sure exactly what happened there however this may help:<br/>
- You can make designs obsolete quickly by clicking on the right most column (this will toggle the red star, which indicates the design is obsolete).<br/>
- When you save designs, you save designs you created from scratch ...
by Equendil
Thu Aug 26, 2010 11:06 pm
Forum: After Action Reports
Topic: Kindeloids: Blow-byBlow AAR
Replies: 44
Views: 1362

RE: Kindeloids: Blow-byBlow AAR

<r>
<QUOTE><s>[quote]</s>More fuel cells on my starting is going to be a must, yanking the guns for troop ships & replacing with shield is an excellent idea. Making light cruisers is probably a good idea too, but I assume maintenence costs will be same as a cruiser? In that case, it might be ...
by Equendil
Wed Aug 25, 2010 11:51 pm
Forum: After Action Reports
Topic: Kindeloids: Blow-byBlow AAR
Replies: 44
Views: 1362

RE: Kindeloids: Blow-byBlow AAR

<t> On exploration: <br/>
<br/>
Galaxies seem to be generated with "patches" of independant colonies and good quality continental planets (well it seems that way to me at least). Once you've colonized your local patch, you might well not find much of anything until your explorers move several ...
by Equendil
Wed Aug 25, 2010 11:16 pm
Forum: After Action Reports
Topic: Kindeloids: Blow-byBlow AAR
Replies: 44
Views: 1362

RE: Kindeloids: Blow-byBlow AAR

<t> One thing that might have happened with your transports is that the lead ship started shooting something in the KG system (being in "engage system targets" mode) that warped away, and it followed all the way to that Abset system. Once the lead ship was there, the other ship would have followed ...
by Equendil
Thu Aug 19, 2010 9:13 pm
Forum: Tech Support
Topic: 1.0.6.0 Ships and Bases Dialog
Replies: 4
Views: 178

RE: 1.0.6.0 Ships and Bases Dialog

<r> <QUOTE><s>[quote]</s>However, when opening the 'Ships and Bases' dialog, it takes well over 30 seconds before I comes up. About 20 seconds in to the process, I hear a single 'beep' which I assume is supposed to coincide with the button click or dialog opening (which is most definitely is not ...
by Equendil
Wed Aug 18, 2010 1:47 pm
Forum: Distant Worlds 1 Series
Topic: Fuel depots; vectors; other newb Qs
Replies: 11
Views: 125

RE: Fuel depots; vectors; other newb Qs

<r> <QUOTE><s>[quote]</s>1. I keep reading that pirates don't steal cruiser designs, but soon after I acquired a cruiser (recovered from some ruins), a pirate cruiser showed up. Just coincidence, I suppose? Anyway, I haven't researched the larger construction yards yet, so I'm not sure how I will ...
by Equendil
Wed Aug 18, 2010 12:59 pm
Forum: Distant Worlds 1 Series
Topic: Fuel depots; vectors; other newb Qs
Replies: 11
Views: 125

RE: Fuel depots; vectors; other newb Qs

<t> Pirates, I feel, should be more like barbarians in Civ IV. A hinderance in the early game, that you *have* to deal with, keeps you on your toes from day 1, but as the game progresses and much of the galaxy is explored and settled, they should become extinct. Would be nice if empires had spheres ...
by Equendil
Wed Aug 11, 2010 5:02 pm
Forum: Distant Worlds 1 Series
Topic: Medical Centers ?
Replies: 15
Views: 473

RE: Medical Centers ?

<r> <QUOTE><s>[quote]</s>ORIGINAL: fflaguna<br/>
<br/>
Cruisers are gigantic ships. Why not leave the medical facilities on there for role-playing value?<br/>
<br/>
Or are you really trying to min-max 2 units worth of space on your ship? <E>:P</E><br/>

<e>[/quote]</e></QUOTE>
Mostly I'm ...
by Equendil
Mon Aug 09, 2010 2:57 pm
Forum: Distant Worlds 1 Series
Topic: Medical Centers ?
Replies: 15
Views: 473

Medical Centers ?

<r> It just occurred to me that bigger ship designs such as cruisers have medical centers. Now I understand that medical centers in a spaceport increases happiness/development, however I don't understand what they do for ships. From the galactopædia: <br/>
<br/>
<I><s>[i]</s>"Medical centers also ...
by Equendil
Sun Aug 08, 2010 9:41 pm
Forum: Distant Worlds 1 Series
Topic: Impressions of 1.0.6.0 from someone new to the game
Replies: 45
Views: 882

RE: Impressions of 1.0.6.0 from someone new to the game

<t> I'm pretty sure I've seen ships use resupply ships to refuel even though they were not deployed. Of course you'd have to deploy & fill up once before sending your resupply ship away, and I don't expect it to work if you're moving at warp speed, would have to stop the resupply ship first, but ...
by Equendil
Fri Aug 06, 2010 1:26 pm
Forum: Distant Worlds 1 Series
Topic: Asking for a few tips
Replies: 18
Views: 380

RE: Asking for a few tips

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Merker<br/>
In this game, I have like 7 labs that are always low on power and, as I stated, I buy most of my research from other empires. Here's the status of the research: <LINK><s>[link]</s>http://img688.imageshack.us/img688/7025/20100730154457.jpg<e>[/link ...
by Equendil
Thu Aug 05, 2010 9:00 am
Forum: Distant Worlds 1 Series
Topic: Interesting Game
Replies: 25
Views: 389

RE: Interesting Game

<t> GIF, PNG, JPG, it doesn't really matter, they're just for *disk* storage. Graphic cards only handle "raw" graphics or specific compression schemes for fast decompression and random access. Compression schemes that fully optimize storage space are not practical for anything other than storage.<br ...
by Equendil
Thu Aug 05, 2010 8:36 am
Forum: Distant Worlds 1 Series
Topic: Idle ships & patrolling.
Replies: 4
Views: 117

Idle ships & patrolling.

<t> I tend not to let the AI automate anything in my games, so I use (or would like to use) the feature that lets you cycle through idle ships (as I don't always catch all the notifications).<br/>
<br/>
However, since my military ships are not automated, pretty much all my home defense ships will ...
by Equendil
Thu Aug 05, 2010 7:57 am
Forum: Tech Support
Topic: Repaired abandoned ships problem
Replies: 25
Views: 629

RE: Repaired abandoned ships problem

ORIGINAL: Tophat1812 If you don't protect your constructor or the salvaged ships vs AI warships how is this a bug?
Unless he was at war with that AI, that's entirely irrelevant.

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