<t> WitP is a monster game, in each turn there a lot of infos and data to analyze and a lot of things to do.<br/> I suppose the most veteran players have developed a Sequence of Play to be sure do not forget nothing<br/> Could you give me some example of your Sequences of Play?<br/> I think it ...
<r> Hi Sardaukar,<br/> thank you for yr AAR [&o] It is very useful for a real noob like me <E>;)</E><br/> I start with my questions from the beginning ...<br/> ... in yr third post you say <br/>
<QUOTE><s>[quote]</s>ORIGINAL: Sardaukar<br/> Turn 1:<br/> <B><s>[b]</s>BEFORE DOING ANY ORDERS ...
<t> I have receintly started the Road to Smolensk scenario<br/> <br/> In the scenario briefing I read that it is "a good scenario for learning how to cross major river lines and how to defend them".<br/> <br/> Could you help me to understand if there are specific tactics to cross major river ...
<t> Could someone help me to understand how to manage MP effectively? <br/> <br/> How to evaluate the trade off between: <br/> - Moving forward in the current Turn <br/> - MP available in the next one? <br/> <br/> In other words: <br/> - moving forward units means MP consumption <br ...
<QUOTE><s>[quote]</s> p. 319<br/> CP (Command Points): This number is the difference between the number of command points<br/> of combat units attached to the HQ unit and the HQ unit’s Command Capacity (CC) (7.6.2). A<br/> negative number indicates that the ...
<r> Thank you for yr replies <E>;)</E><br/> <br/> Now, please let me chack if I have understood weel<br/> <br/> Refit mode is used to set set an higher priority for replacements/upgrades/supply/fuel<br/> <br/> TOE % is used to reduce the capacity a unit at a level lower than 100%, in this way ...
<r> Could you explain more in details what are di effect/advantages of changing (reducing) the TOE % and what are the conditions in which do you generally do that?<br/> <br/> For example ...<br/>
<QUOTE><s>[quote]</s>ORIGINAL: BigAnorak<br/> The second the Blizzard is over, I switch AGN to 50 ...
I hope I do not diturb you with another nood question
At page 52 (.pdf version) you describe the Supply Details panel ... but it is not clear to me how to use this informations to improve my game perfromance ...
<r> First of all thank you very much dlazov!!!<br/> <br/> I've just finished to study your beautiful Operational Boot Camp and now I've some noob questions (I refer to page numbers in the .pdf version)<br/> <br/> - sometimes you move your divisions in two or three step instead of in a unique ...
I'm sorry if I'm asking you a very stupid question but I'm a super noob in this kind of games: what are the 2 number at the bottom of each counter? How can I use them to make decisions?