Search found 16 matches

by skigrinder
Sat Sep 10, 2022 3:37 pm
Forum: Distant Worlds 2
Topic: Assault Pods on Spaceport not working
Replies: 1
Views: 430

Assault Pods on Spaceport not working

I added Assault Pods to a spaceport to capture attacking ships but it's not working.
The spaceport also has ion weapons, tractor beams and jump inhibitors which disable & hold attacking ships.
But the Assault Pods never launch and the attacking ships just get destroyed.

Why don't bases (spaceport ...
by skigrinder
Tue Aug 02, 2022 2:31 am
Forum: Distant Worlds 2
Topic: Capture everything
Replies: 2
Views: 700

Capture everything

I can't capture enemy defense bases or spaceports because, after winning the assault pod battle, the target is destroyed with a message (paraphrased): "We captured the base and immediately destroyed it because it was connected to an enemy colony".
Is there an option that will allow me to keep the ...
by skigrinder
Tue Aug 10, 2021 7:48 pm
Forum: Distant Worlds 2
Topic: Embargo?
Replies: 8
Views: 395

RE: Embargo?

I really hated not being able to gas up critical fleets because all my fuel had been 'spoken for' by my so-called allies.
This situation also affected construction of new ships & bases.
Will there be a way to keep trade agreements from depleting resources below a certain % ??
by skigrinder
Tue Aug 10, 2021 7:37 pm
Forum: Distant Worlds 2
Topic: War Weariness
Replies: 9
Views: 967

RE: War Weariness

I remember DW:U games where war weariness became a problem even when I was kicking butt.
Hope this has been mitigated.
by skigrinder
Thu Oct 19, 2017 1:56 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Universe on the 4X Gaming Podcast
Replies: 35
Views: 1584

RE: Distant Worlds Universe on the 4X Gaming Podcast

<t> The economy is the most mysterious and unintuitive aspect of the game for me. <br/>
I've always thought it would be nice to have a transaction log showing how & where all the money comes & goes.<br/>
The log would have a date stamp, location of transaction, amount (state or private), and a ...
by skigrinder
Tue Jan 28, 2014 2:40 pm
Forum: Distant Worlds 1 Series
Topic: Finding resources on AI-colonized worlds
Replies: 5
Views: 109

RE: Finding resources on AI-colonized worlds

Sorry, I've been away for a few days.
I'd forgotten about the Galaxy map resource locator function.
To handle resource shortages, the ability see which AI colonies have what I need (and how close they are) is important.
Thanks Bingeling for the reminder.
by skigrinder
Sun Jan 26, 2014 5:51 pm
Forum: Distant Worlds 1 Series
Topic: Finding resources on AI-colonized worlds
Replies: 5
Views: 109

Finding resources on AI-colonized worlds

<t> Is there a way to find specific resources on planets that have been colonized by the AI?<br/>
I can't find a setting in the resource planner to show AI-owned worlds.<br/>
It's a pain to have to click on each AI planet to see the resources on it.<br/>
Am I missing something?<br/>
Thanks,<br ...
by skigrinder
Tue Nov 26, 2013 5:55 pm
Forum: Distant Worlds 1 Series
Topic: Supplying Dilithium to World Destroyer?
Replies: 4
Views: 289

RE: Supplying Dilithium to World Destroyer?

<t> Has there been any more thought given to the idea that military ships with cargo bays could be used to manually satisfy resource shortages?<br/>
<br/>
If we had a simple screen to load and unload the cargo bays on a Resupply ship, a large portion of the posts on this forum would instantly ...
by skigrinder
Sun Jul 28, 2013 1:22 pm
Forum: Distant Worlds 1 Series
Topic: Mining???!!!!
Replies: 70
Views: 2565

RE: Mining???!!!!

Would it be possible to add a simple 'transfer' dialog to move resources between bases, planets and ships?
The ability to manually satisfy shortages with a resupply ship (i.e. a very large, manual freighter) would eliminate a lot of gnashing of teeth.
by skigrinder
Thu May 30, 2013 2:35 pm
Forum: Distant Worlds 1 Series
Topic: railguns and tractor beams
Replies: 15
Views: 1075

RE: railguns and tractor beams

<t> I like the idea of setting a push/pull option in the ship design.<br/>
<br/>
A spaceport with tractor beams pulls in enemy troop transports.<br/>
These transports then have a chance to unload troops on the planet before being destroyed.<br/>
I'd prefer to set the spaceport design to 'push ...
by skigrinder
Thu Mar 21, 2013 1:21 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Shadows
Replies: 878
Views: 20327

RE: Distant Worlds: Shadows

<t> Hi Erik,<br/>
On the bombard / ground battle issue, what do you think about planet-based weapons facilities against invading ships?<br/>
I'd love the ability to build multiple ground-based missile batteries.<br/>
Also, the ability to prioritize targeting to troop transports and ships with ...
by skigrinder
Sat Feb 23, 2013 12:31 pm
Forum: Distant Worlds 1 Series
Topic: State-owned mining ships - how to unload cargo
Replies: 7
Views: 498

State-owned mining ships - how to unload cargo

Hi,
I've created a few military ships with mining components and sent them out to collect resources.
They have stuff in the cargo bays but I can't figure out how to unload at a space port.
Anyone know how to do this?
Thanks,
skigrinder
by skigrinder
Wed Oct 24, 2012 7:11 pm
Forum: Tech Support
Topic: Troop management issues
Replies: 7
Views: 180

RE: Troop management issues

In my empire, all 'scrapped' ships/troops have a salvage vehicle sent out to transport out any lifeforms and then blow the hardware to smithereenies.
This is an imaginary task that is outsourced to the private sector to relieve my conscience.
by skigrinder
Mon Oct 22, 2012 12:51 pm
Forum: Tech Support
Topic: Troop management issues
Replies: 7
Views: 180

RE: Troop management issues

<t> Has there been any progress this?<br/>
The simple ability to select & disband multiple units in the troop management screen would really help.<br/>
<br/>
As it is, I get rid of unwanted/underpowered troop units by loading them onto a troop transport and scrapping the ship.<br/>
Anyone have ...
by skigrinder
Sun Apr 10, 2011 2:44 pm
Forum: Distant Worlds 1 Series
Topic: Out of Memory Exceptions - any ideas?
Replies: 6
Views: 125

RE: Out of Memory Exceptions - any ideas?

Cool. Thanks for clearing that up, skigrinder
by skigrinder
Sun Apr 10, 2011 1:46 pm
Forum: Distant Worlds 1 Series
Topic: Out of Memory Exceptions - any ideas?
Replies: 6
Views: 125

Out of Memory Exceptions - any ideas?

<t> Hi,<br/>
I am continually plagued by out-of-memory exceptions when running large games (DW ROTS 1.508 - 1400 systems).<br/>
These happen during the savegame operation and also during normal play.<br/>
My system is XP with max 3GB memory - Core-Duo T9400 2.53GHz - NVIDIA Quadro FX 77M<br ...

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