Search found 40 matches

by EmTom
Wed Nov 21, 2012 11:32 am
Forum: Advanced Tactics Series
Topic: Naval vs planes
Replies: 9
Views: 226

RE: Naval vs planes

<t> Stack limit for naval units is a normal consequence of stacking limits for air units. I think it is a great suggestion to implement such limit so that air strikes become more dangerous to ships. I also think that air cover should not be optional cause the history showed that air attacks vs ships ...
by EmTom
Fri Feb 17, 2012 6:11 am
Forum: Advanced Tactics Series
Topic: Can I play without production?
Replies: 7
Views: 420

RE: Can I play without production?

WTH is DC:WtP?!? Perhaps using acronyms when you want to suggest something other people don't know is not a great idea ;)
by EmTom
Thu Feb 16, 2012 7:14 am
Forum: Advanced Tactics Series
Topic: Can I play without production?
Replies: 7
Views: 420

RE: Can I play without production?

<r> Hi,<br/>
<br/>
in my opinion playing without production would remove a lot of fun from the game. Especially in random maps as your forces are very limited at the start of new game. Planning your army structure and managing production is very important and later when your offensive is ...
by EmTom
Mon Jun 27, 2011 8:15 am
Forum: Advanced Tactics Support
Topic: Engineers in high mountains
Replies: 7
Views: 240

RE: Engineers in high mountains

It still looks suspicious because you can build a road from high mountain hex to two different other terrain hexes and then the road is going THROUGH high mountain hex :)

I guess it's up to Vic but I would vote for no road from nor to high mountain hexes.
by EmTom
Mon Jun 27, 2011 5:50 am
Forum: Advanced Tactics Support
Topic: Regime counter color problem
Replies: 2
Views: 110

RE: Regime counter color problem

Indeed after save reload the color has changed.
by EmTom
Fri Jun 24, 2011 9:14 am
Forum: Advanced Tactics Support
Topic: Regime counter color problem
Replies: 2
Views: 110

Regime counter color problem

<r> It seems there is something wrong with regime color in my last game. I changed the color to blue as I hated this purple-ish one, but when I zoom out the view the purple one is back. In other zoom levels everything is ok.<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by EmTom
Fri Jun 24, 2011 7:10 am
Forum: Advanced Tactics Series
Topic: Halftracks
Replies: 28
Views: 768

RE: Halftracks

<r> Halftracks are very cheap to research. I think they are worth investing in as trucks also eat oil and cost production but they die much easier. Therefore art regiment with halftracks will remain mobile after some pounding but the same regiment with trucks will not. <br/>
<br/>
The difference ...
by EmTom
Tue Jun 21, 2011 6:31 pm
Forum: Advanced Tactics Series
Topic: Noob questions
Replies: 7
Views: 282

RE: Noob questions

<t> I would follow Iron Knight's advice as it is much quicker and resolves production problem that RealDarko has. In addition some cities in terms of victory points are a nice addition to the game as they are natural centers of action in ATG as offensive operations are made to capture cities. Also ...
by EmTom
Thu Jun 16, 2011 8:03 pm
Forum: Advanced Tactics Series
Topic: Quiet forum lately ?
Replies: 9
Views: 242

RE: Quiet forum lately ?

I put my signature under&nbsp;Josh's post too. I enter this forum every day and almost always there is something new to read or comment.

@Josh: Same feelings about patch releases frequency :)
by EmTom
Thu Jun 16, 2011 7:32 am
Forum: The War Room
Topic: Staff: HQ
Replies: 19
Views: 922

RE: Staff: HQ

<r> Excerpt from manual:<br/>

<QUOTE><s>[quote]</s>
<B><s>[b]</s>Staff Points<e>[/b]</e></B><br/>
A HQ needs 1 staff point for each power point in control.
<e>[/quote]</e></QUOTE>
<br/>
1 staff = 10 staff points.<br/>
You can find power points values on SFT details screen. It is in combat ...
by EmTom
Thu Jun 16, 2011 5:51 am
Forum: Advanced Tactics Series
Topic: Singleplayer vs Multiplayer
Replies: 11
Views: 241

RE: Singleplayer vs Multiplayer

<r> Oh you have the modified photo! THEY tried to hide everything from the society! This is the real photo!<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/38501/566AC54A8F46490EA69AC40DBDC63CFD.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/38501 ...
by EmTom
Thu Jun 16, 2011 5:29 am
Forum: Advanced Tactics Series
Topic: Advanced Tactics: Gold Is Updated!
Replies: 2
Views: 110

RE: Advanced Tactics: Gold Is Updated!

Is this patch different from public beta 2.05 which I already have installed?&nbsp;
by EmTom
Wed Jun 08, 2011 11:24 am
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 22419

RE: ATG: Wishlist thread

<t> Would it be possible under present game mechanics to override default SFT based unit icons with player specified ones? If so, I would love it. <br/>
<br/>
It would make it possible to add not only NATO symbols for type of unit but also for it's size. Since it is not possible for game engine to ...
by EmTom
Wed Jun 08, 2011 11:19 am
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 22419

RE: Wishlist Item- Better AT to ATG conversion

<r> <QUOTE><s>[quote]</s>
I really think oil especially and raw as well should have to be connected to the supply chain to be used. I cut off my opponent's oil field and it just keeps producing for him. Also fleets at sea should have finite oil, just like supplies, not be able to draw from the ...
by EmTom
Mon Jun 06, 2011 5:59 am
Forum: Advanced Tactics Series
Topic: ATG: Wishlist thread
Replies: 365
Views: 22419

RE: Wishlist Item- Better AT to ATG conversion

I'm afraid that you're talking about a completely new game here...
by EmTom
Mon Jun 06, 2011 5:57 am
Forum: Opponents Wanted
Topic: PBEM Question
Replies: 7
Views: 209

RE: PBEM Question

<r> Perhaps a hot-seat&nbsp;would be better for you. It is quite possible to play a turn in a few minutes on smaller maps and such a hot-seat game would certainly be a great social activity. <br/>
<br/>
It is also possible to set up kind of a coop play against AI in which case you would all be ...
by EmTom
Mon Jun 06, 2011 4:55 am
Forum: Advanced Tactics Series
Topic: AIR RANGE FOR AI?
Replies: 14
Views: 240

RE: AIR RANGE FOR AI?

<r> AI has some movement bonus (25% I think... It's in the manual if you want to check). I think this is the reason for such an unfair AIs behaviour <E>:)</E>&nbsp;<br/>
<br/>
I was facing the same problem in some of my games. The most depressing is the fact that there is no way for retaliation ...
by EmTom
Mon Jun 06, 2011 4:49 am
Forum: Advanced Tactics Series
Topic: Roads through mountains
Replies: 7
Views: 171

RE: Roads through mountains

That has to be a bug... We have to report it to Vic! ;)
by EmTom
Fri Jun 03, 2011 12:50 pm
Forum: Advanced Tactics Support
Topic: AI resources advantage
Replies: 2
Views: 87

RE: AI resources advantage

<t> I agree that AI needs help but in this particular game a strategy to overtake opponents resources and force him to reduce his production of planes and tanks proved useless because of ridiculous reserves AI was able to collect before I managed to start any serious offensive&nbsp;actions. I won ...
by EmTom
Fri Jun 03, 2011 6:25 am
Forum: Advanced Tactics Series
Topic: Flying oil
Replies: 36
Views: 726

RE: Flying oil

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ernieschwitz<br/>
I think to better understand what you are asking for, you need to know how the game handles Oil and Raw at the moment. [...]
<e>[/quote]</e></QUOTE>
<br/>
Thanks for those technical details. After reading your post I will never rant about ...

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