Search found 5626 matches

by Yaab
Fri Oct 23, 2026 7:23 am
Forum: War in Spain 1936-39
Topic: What will be the next game?
Replies: 65
Views: 162015

Re: What will be the next game?

The Rif War.

The map is already there.
by Yaab
Sat Oct 17, 2026 4:36 pm
Forum: War in Spain 1936-39
Topic: WiS: New v1.65.56.01 Public Beta Available!
Replies: 16
Views: 1922

Re: WiS: New v1.65.56 Public Beta Available!

Good you mentioned it. Why isn't this info in the ReadMe file? I haven't noticed there is a new GC scenario.
by Yaab
Sat Oct 17, 2026 12:12 pm
Forum: Scenario Design and Modding
Topic: WIS ART weapons
Replies: 5
Views: 981

Re: WIS ART weapons

Beautiful.

The sepia tint is an excellent choice.
by Yaab
Sat Oct 17, 2026 10:18 am
Forum: War in Spain 1936-39
Topic: Font
Replies: 4
Views: 1161

Re: Font

I am using a 15.3 inch laptop.

So I played a bit with WIS's screen resolutions. So far, I was able to force altFont using those resolutions:

1920 x 1080
1680 x 1050
1440 x 1050

This is suboptimal (small icons in the bottom bar), because the game looks best at lower resolutions like 1366 x 768 on ...
by Yaab
Fri Oct 16, 2026 2:24 pm
Forum: War in Spain 1936-39
Topic: Font
Replies: 4
Views: 1161

Re: Font

Here is what I have as default. Really hard on the eyes.
by Yaab
Fri Oct 16, 2026 7:47 am
Forum: The War Room
Topic: Base supply requests
Replies: 3
Views: 190

Re: Base supply requests

Between two adjacent one-hex islands?
by Yaab
Thu Oct 15, 2026 10:18 am
Forum: War in the Pacific: Admiral's Edition
Topic: Forts from 0 to 1
Replies: 10
Views: 900

Re: Forts from 0 to 1

A funny thing.

If you leave your Chinese base at airfield 0, port 0, supply limit 5000, your engineers will never be diverted to repair damaged airfield/port, and can build forts at all times.
by Yaab
Tue Oct 13, 2026 5:28 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Fortifications
Replies: 10
Views: 771

Re: Fortifications

There are several Chinese HQs in scen001 who start the war already fortified. 2nd Group Army HQ is one of them.
by Yaab
Sun Oct 11, 2026 9:14 am
Forum: War in Spain 1936-39
Topic: Font
Replies: 4
Views: 1161

Font

How do I change the in-game font from the default one to this one (the screenshot is from RangerJoe's AAR).

WiTP:AE had the -altFont switch for this.
by Yaab
Fri Oct 09, 2026 10:04 am
Forum: Tech Support
Topic: Mines on river bases
Replies: 7
Views: 541

Re: Mines on river bases

It begs a question if the code puts mines evenly along the WHOLE length of a river in a river hex.
by Yaab
Fri Oct 09, 2026 6:54 am
Forum: War in the Pacific: Admiral's Edition
Topic: What are the threshold for reserves activation?
Replies: 9
Views: 595

Re: What are the threshold for reserves activation?

Yes, it is a lottery.

And a chore, since Op reports don't include a name of a base when an individual in-base unit is reconed from air:

Ki-15-II Babs sighted over 40th Chinese Corps
by Yaab
Thu Oct 08, 2026 9:49 am
Forum: War in the Pacific: Admiral's Edition
Topic: What are the threshold for reserves activation?
Replies: 9
Views: 595

Re: What are the threshold for reserves activation?

After my 40th Corps got totally mangled, I checked op reports from provious turns. It seems Japanese AI reconed this corps with recon aircraft and the detection level in Chengchow on previous turn was 9/10. I reckon this DL was actually the DL of the 40th Corps thus all fire in the fire phase was ...
by Yaab
Thu Oct 08, 2026 6:37 am
Forum: War in the Pacific: Admiral's Edition
Topic: What are the threshold for reserves activation?
Replies: 9
Views: 595

Re: What are the threshold for reserves activation?

It is a chore, really.

I move units overland in Reserve mode (in this mode they don't revert to Combat mode when attacked from air plus they move fast), however I have to pay attention when I i.e. accumulate 40 of 46 miles of movement and have to switch units from Reserve to Combat before arrival ...
by Yaab
Thu Oct 08, 2026 6:31 am
Forum: War in the Pacific: Admiral's Edition
Topic: What are the threshold for reserves activation?
Replies: 9
Views: 595

Re: What are the threshold for reserves activation?


*I wonder way are they put in move mode in defence...do this mean they can come from adjacent hex if fast eboufh(motorised)?


When they activate from Reserve and take part in a battle, they never have OpMode(-) modifier, thus they must be used in Combat mode and not in Move mode

When they ...
by Yaab
Tue Oct 06, 2026 9:28 am
Forum: War in the Pacific: Admiral's Edition
Topic: Bombers to transport supplies.
Replies: 14
Views: 872

Re: Bombers to transport supplies.

If there is an airfield in the receiving base, aircaft will try to land on the airfiled to deliver supplies. Thus, you should have a Base Force at the receiving base to provide aviation suoport or you risk operational losses to aircaft on landing/take-off.
by Yaab
Tue Oct 06, 2026 9:25 am
Forum: War in Spain 1936-39
Topic: Forts in the manual
Replies: 1
Views: 860

Forts in the manual

Cannot wrap my head around this paragraph in the manual.

1) What kind of terrain?

2) Does it mean a unit with no engineer devices can build those semi-permament forts in some terrain types? Or maybe there need to be engineer devices either in the unit itself or in another LCU in the same hex?
by Yaab
Mon Oct 05, 2026 2:09 pm
Forum: War in Spain 1936-39
Topic: Logistics devices and disablements
Replies: 1
Views: 1310

Logistics devices and disablements

I understand devices can get disabeld due to high fatigue/no supply and combat. I was wondering if logistics devices (support squads, horse carts/wagons and trucks) ever get disabled on their own from wear and tear, especially if a path to supply sources get longer.
by Yaab
Sat Oct 03, 2026 7:50 am
Forum: Tech Support
Topic: Crossed swords icon dissapeared
Replies: 3
Views: 1292

Re: Crossed swords icon dissapeared

Lol, it seems I pressed "P" accidentally at some point.

All is good, the icons are back.
by Yaab
Sat Oct 03, 2026 7:38 am
Forum: Tech Support
Topic: Crossed swords icon dissapeared
Replies: 3
Views: 1292

Re: Crossed swords icon dissapeared

Reinstalled the game and patched it.

Scen001, Nationalist first turn resolved.

No crossed swords icons ANYWHERE.
by Yaab
Sat Oct 03, 2026 6:39 am
Forum: Tech Support
Topic: D hotkey and map
Replies: 1
Views: 1503

D hotkey and map

Game version 1.65.53

Should the map look this way when I press "D" button? Yesterday I had blobs of white grey over every LU and HU hex, and it was very easy visually to see all town/cities at a glance with their defensive terrains.

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