Search found 29 matches

by Balkor Wolf
Thu Jan 29, 2015 8:35 pm
Forum: Distant Worlds 1 Series
Topic: Patrol Routes?
Replies: 5
Views: 164

Patrol Routes?

<t> o/ Distant Worlders<br/>
<br/>
Been a long time since I played the game and looking to get back into it, however one thing I've always wondered about is if there is a way to set up patrol routes for ships/fleets? I would love to be able to have them all going back and fourth within a set route ...
by Balkor Wolf
Thu Aug 14, 2014 11:15 am
Forum: Design and Modding
Topic: [Mass Effect 4 mod] - Development stalled, released 80% finished mod
Replies: 159
Views: 6136

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

Which mass effect mod is compatible with Universe? I've had a look around but can't find it.
by Balkor Wolf
Fri Jun 13, 2014 5:52 am
Forum: Distant Worlds 1 Series
Topic: Checking Interest for an AAR
Replies: 11
Views: 553

RE: Checking Interest for an AAR

Don't need to have everyone on at the same time, especially since we can all be from completely different time zones. It's just a way to be able to message each other as one single group.
by Balkor Wolf
Thu Jun 12, 2014 2:57 pm
Forum: Distant Worlds 1 Series
Topic: Checking Interest for an AAR
Replies: 11
Views: 553

RE: Checking Interest for an AAR

Good to see interest in this =) Id happily be up for starting something soon with you three involved, might even get others interested in it once it actually begins. Do you all have skype or reddit or something like that? Some way to make it easy to communicate as a group?
by Balkor Wolf
Wed Jun 11, 2014 7:33 pm
Forum: Distant Worlds 1 Series
Topic: Will Private Owned Assets Upgrade If ...
Replies: 2
Views: 124

RE: Will Private Owned Assets Upgrade If ...

<t> The designs themselves shouldn't update until you modify them in the create design tool (And AFAIK the auto update only changes modules to the next tier when researched, they don't add or remove modules). Retrofit means that once those designs have been updated then the AI will automatically ...
by Balkor Wolf
Wed Jun 11, 2014 4:38 pm
Forum: Distant Worlds 1 Series
Topic: Checking Interest for an AAR
Replies: 11
Views: 553

RE: Checking Interest for an AAR

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Dohon<br/>
<br/>
Sounds interesting! I would opt for "one year slots", during which we give some general running orders. Special situations (such as war breaking out, a request for an alliance, ...) require a special meeting of all the vassals. Voting on those ...
by Balkor Wolf
Wed Jun 11, 2014 4:19 pm
Forum: Distant Worlds 1 Series
Topic: what do these circles mean?
Replies: 9
Views: 1298

RE: what do these circles mean?

I think it is possibly to do with a fleet on where their homebase might be set as. Possibly. I've never really looked into it that much since the option is only ever on if I put it on by accident =P
by Balkor Wolf
Wed Jun 11, 2014 3:45 pm
Forum: Distant Worlds 1 Series
Topic: what do these circles mean?
Replies: 9
Views: 1298

RE: what do these circles mean?

Nah the long range scanners have a light blue/whitish glow around the point of the scanner. Those solid blue ones are something different.
by Balkor Wolf
Wed Jun 11, 2014 3:37 pm
Forum: Distant Worlds 1 Series
Topic: what do these circles mean?
Replies: 9
Views: 1298

RE: what do these circles mean?

Theyre to do with fleet posture I believe. One of the buttons on top of the menu you get in the bottom right of the screen (Above the minimap) will turn them on and off.
by Balkor Wolf
Wed Jun 11, 2014 3:16 pm
Forum: Distant Worlds 1 Series
Topic: A couple shots of the Physical Copy.
Replies: 19
Views: 506

RE: A couple shots of the Physical Copy.

Wow... A game with decent sized manual in it. Not seen one of those since X3 Terran Conflict.
by Balkor Wolf
Wed Jun 11, 2014 3:13 pm
Forum: Distant Worlds 1 Series
Topic: Checking Interest for an AAR
Replies: 11
Views: 553

Checking Interest for an AAR

<t> o/ Space Dictators<br/>
<br/>
Been a while since I last really gave the forums much attention and after quite enjoying playing Distant Worlds again since the release of Universe (BTW, thanks for letting us convert keys into steam keys, you guys really are the best devs ever <3). I've been ...
by Balkor Wolf
Sat Aug 10, 2013 9:29 pm
Forum: Distant Worlds 1 Series
Topic: Quick question on fleet modules
Replies: 1
Views: 90

Quick question on fleet modules

<t> If a ship in a fleet is equipped with the Fleet tracking enhancer and fleet counter measures, does that stack on top of ships if they already have the singular versions of them equipped or does it take whatever is the highest bonus?<br/>
<br/>
Ive been having a hard time debating of getting ...
by Balkor Wolf
Fri Aug 09, 2013 8:54 pm
Forum: After Action Reports
Topic: Let's Play: The Red Witch Clan
Replies: 14
Views: 558

RE: Let's Play: The Red Witch Clan

<t> A nice start =) I look forward to seeing it advance. Noticing you are new with the pirates (I am not very experienced myself with them mind you.) You can do the same as what pirates can do to you if you play a normal empire, Including selling empires information (You can sell colony locations ...
by Balkor Wolf
Wed Aug 07, 2013 8:36 pm
Forum: After Action Reports
Topic: Just a few pirate
Replies: 7
Views: 195

RE: Just a few pirate

Presuming the fleet list is infact his fleets then the one shown is his too, unless this is in the editor, I'm a bit confused as to the finances showing nothing. Either way it's a hell of a lot of ships =P
by Balkor Wolf
Tue Aug 06, 2013 6:05 pm
Forum: Distant Worlds 1 Series
Topic: Fighter Management
Replies: 2
Views: 116

RE: Fighter Management

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Canute<br/>
<br/>
Sorry you allways need to do this manualy, there is no empire policy for fighter setup.<br/>

<e>[/quote]</e></QUOTE>
<br/>
I presumed as much... Thanks for the reply though, I may need to just change up my ships because there is no way im ...
by Balkor Wolf
Tue Aug 06, 2013 11:46 am
Forum: After Action Reports
Topic: Just a few pirate
Replies: 7
Views: 195

RE: Just a few pirate

Quite a large set of fleets you have there =P
by Balkor Wolf
Tue Aug 06, 2013 11:43 am
Forum: Distant Worlds 1 Series
Topic: Fighter Management
Replies: 2
Views: 116

Fighter Management

<t> o7 Galactic Conquerors<br/>
<br/>
I was hoping you could offer me a little bit of advice in regards of managing ships that hold fighter bays. By default whenever I build a ship that has fighter capability the bay is full of fighters however I would prefer these ships to all be equipped with ...
by Balkor Wolf
Thu Apr 25, 2013 7:18 am
Forum: After Action Reports
Topic: Rise of the White Fang Mercenaries
Replies: 2
Views: 120

RE: Rise of the White Fang Mercenaries

Oh I agree, I can't stop my ships from firing on them without a lot of micro management although I won't actively seek them out unless things get desperate. [:D]
by Balkor Wolf
Thu Apr 25, 2013 6:34 am
Forum: After Action Reports
Topic: Rise of the White Fang Mercenaries
Replies: 2
Views: 120

Rise of the White Fang Mercenaries

<r> <I><s>[i]</s>"Mercenaries. Some people call us glorified and expensive pirates, being paid by the rich to attack the weak so that they don't have to bloody their hands however we don't see it that way. We are a security and protection service, we do not attack civilians and we do not invade ...
by Balkor Wolf
Wed Apr 24, 2013 5:10 pm
Forum: Distant Worlds 1 Series
Topic: Galaxy Map Trading
Replies: 9
Views: 168

RE: Galaxy Map Trading

<t> Ooooh I had no idea it was already set up like that, Guess I just wasn't noticing any difference in the costs, not that I looked very hard that is...<br/>
<br/>
Personally, in comparison to many many 4x games I've played the diplomacy is pretty good in regards of how many options you have and ...

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