Search found 30 matches

by Kado
Fri Nov 21, 2014 8:21 pm
Forum: Flashpoint Campaigns Classic
Topic: Just look at the maps in 2.06....
Replies: 13
Views: 284

RE: Just look at the maps in 2.06....

+1 There cannot be enough praise for William's and Plodder's work!
by Kado
Tue Nov 18, 2014 6:52 am
Forum: Flashpoint Campaigns Classic
Topic: What's New in 2.06 Player's Edition
Replies: 5
Views: 137

RE: What's New in 2.06 Player's Edition

Guys, good luck with Southern Storm! Red Storm was a great game even at the release and you've kept polishing it ever since. Excellent job!
by Kado
Wed Oct 15, 2014 8:42 am
Forum: Commander - The Great War
Topic: Preliminary Open Beta Patch 1.6.0 Changelog notes
Replies: 51
Views: 1363

RE: Preliminary Beta Patch 1.6.0 Changelog notes

Great news, can't wait! I also agree that it would be good to know how approximately is your opponent doing morale-wise.
by Kado
Wed Aug 13, 2014 4:24 pm
Forum: Scenario School
Topic: How to handle with [drained] wetland and small dikes on a lake
Replies: 15
Views: 463

RE: How to handle with [drained] wetland and small dikes on a lake

This looks really good. Are you going to release it once you're done with testing?
by Kado
Wed Aug 13, 2014 6:16 am
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 970

RE: New map rework: Bad Neustadt (RS1)

<r> I've been just playing a game with your Red Storm 1 map. It's really great. All these nice little things such as marking town hall in Bad Neustadt, nature preserve just south of the city or castle on the opposite side of river add huge ammount of immersion. Great job and thank you! <SM sm ...
by Kado
Tue Aug 12, 2014 1:41 pm
Forum: Scenario School
Topic: AI in custom scenario
Replies: 1
Views: 155

AI in custom scenario

<t> Hello, fellow generals!<br/>
<br/>
I've been thinking about creating some custom scenarios recently. At first, for my own experimental purposes and then, if I am successful, for other players. It is mainly because I really really wish to play WW2 within this engine. With the help of the ...
by Kado
Thu Aug 07, 2014 5:33 pm
Forum: Mods and Scenarios
Topic: Poland 1939 estabs and scenarios
Replies: 25
Views: 1344

RE: Poland 1939 estabs and scenarios

Is it intentional that there is no supply base present in the scenario?
by Kado
Wed Aug 06, 2014 2:59 pm
Forum: Mods and Scenarios
Topic: Poland 1939 estabs and scenarios
Replies: 25
Views: 1344

RE: Poland 1939 estabs and scenarios

I would also be glad to test it for you. Although I am not a very experienced player, so I don't know if my feedback would be of any use to you.
by Kado
Mon Aug 04, 2014 11:21 am
Forum: Command Ops Series
Topic: HTTR
Replies: 10
Views: 559

RE: HTTR

ORIGINAL: navwarcol

Daz, I second Phoenix's comment... you absolutely rock!

+1 [&o]
by Kado
Mon Aug 04, 2014 10:23 am
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 970

RE: New map rework: Hameln (RS9)

That's one awesome piece of art. Thank you for sharing this with community!
by Kado
Thu Jul 03, 2014 4:18 pm
Forum: Flashpoint Campaigns Classic
Topic: 2.04 Update for July 1st
Replies: 80
Views: 1777

RE: 2.04 Update for July 1st

Southern Europe? I also thought that it's going to be southern Germany. Now sir, I am excited twice as much! Best luck with your efforts!
by Kado
Thu Jun 19, 2014 6:27 am
Forum: Flashpoint Campaigns Classic
Topic: Great game!
Replies: 15
Views: 679

RE: Gret game!

That's true, I just wish more people realized that. This engine has such a huge potential! I really really hope that one thay we will be playing Gulf War, Arab-Israeli Wars, Korean War or even WW2 battles in this engine!
by Kado
Wed Jun 18, 2014 2:31 pm
Forum: Mods and Scenarios
Topic: RS-9
Replies: 9
Views: 234

RE: RS-9

This looks really awesome!
by Kado
Tue Jun 10, 2014 4:45 am
Forum: Tech Support
Topic: B 538 Sidebar issue
Replies: 3
Views: 162

RE: B 538 Sidebar issue

125%. As I've said before, I know that setting it to 100% solves the problem, but then I would get blind pretty soon.
by Kado
Mon Jun 09, 2014 9:13 pm
Forum: Tech Support
Topic: B 538 Sidebar issue
Replies: 3
Views: 162

B 538 Sidebar issue

<r> Hey guys!<br/>
<br/>
I am sorry to bother you once again. <E>:-)</E> Anyway, I've noticed that under build 538, unit Doctrine & RoE is not displayed properly on the sidebar. I've found older thread about sidebar issue and I know it may be solved by changing DPI to 100%. But when I do this, my ...
by Kado
Sun Jun 08, 2014 4:48 pm
Forum: Tech Support
Topic: B538 1/3rd Mission Rule
Replies: 7
Views: 230

RE: B538 1/3rd Mission Rule

Okay, thank you very much for solving this riddle for me. So it is not a bug then. I tried to get as informed as possible before posting this, but apparently, this information eluded me. Thank you for all your effort!
by Kado
Fri Jun 06, 2014 4:34 pm
Forum: Tech Support
Topic: B538 1/3rd Mission Rule
Replies: 7
Views: 230

RE: B538 1/3rd Mission Rule

Yeah, Shemar, that might actualy be the problem. They were definitely both ASW helicopters. And I am pretty sure that one of them was Helix and the other one was Hormone. It might also be that one was carrying depth charges and the other one torpedoes, but I think this wasn't the case.
by Kado
Fri Jun 06, 2014 1:34 pm
Forum: Tech Support
Topic: B538 1/3rd Mission Rule
Replies: 7
Views: 230

RE: B538 1/3rd Mission Rule

Hey Emsoy! It's the most recent one as far as I know - build 538 (RC2). I opened the scenario (SOS SOSUS from Red Episodes) in editor and it says "DB3000 Database Build 402 (1980-2015+)".
by Kado
Fri Jun 06, 2014 8:08 am
Forum: Tech Support
Topic: B538 1/3rd Mission Rule
Replies: 7
Views: 230

B538 1/3rd Mission Rule

<t> Hey guys! I wanted to assign two helicopters (Sentry One, Sentry Two) to an ASuW Patrol (naval) at point RP-244. Even though I checked 1/3rd rule, they both took off. Then they hanged around until bingo fuel and both went back to their base, basicaly at the same time. This resulted in an hour ...
by Kado
Wed Jun 04, 2014 7:54 am
Forum: Command: Modern Operations series
Topic: Feature request: Sprint & Drift also to single ships not in formation
Replies: 13
Views: 229

RE: Feature request: Sprint & Drift also to single ships not in formation

<t> Guys, could you please explain the thing with relative RP a little bit more? Let's say I have two ships. I want one to go from A to B at 18 knots. And I want the other one to go the same direction, but to creep from time to time, so it can acquire some information from its sonar. I know how to ...

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