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by Nikratio
Sat Feb 27, 2021 6:16 pm
Forum: Distant Worlds 1 Series
Topic: How to attack a system?
Replies: 0
Views: 275

How to attack a system?

<t> How do I tell a fleet to attack a system as a whole using postures?<br/>
<br/>
It seems to me that no matter what posture range I set (target only, target and nearby, system) the fleet always attacks the primary target first and - once that is destroyed - sits in the enemy system doing nothing ...
by Nikratio
Sat Feb 27, 2021 5:53 pm
Forum: Distant Worlds 1 Series
Topic: What does Engagement Stance mean for Fleets?
Replies: 0
Views: 229

What does Engagement Stance mean for Fleets?

<t> Hi,<br/>
<br/>
If I have a fleet with eg an attack posture (eg it has a posture target and posture range set), what is the effect of the fleet engagement stance (the one that I can vary with the comma key)?<br/>
<br/>
It seems to me that these settings are contradictory. How can a fleet with ...
by Nikratio
Sun Feb 21, 2021 3:43 pm
Forum: Distant Worlds 1 Series
Topic: Energy Collector Yield?
Replies: 5
Views: 458

Energy Collector Yield?

Hi,

Is there a way to find out how much energy a spaceport gets from its energy converters (taking into account its actual distance from the sun)?
by Nikratio
Sat Feb 20, 2021 4:39 pm
Forum: Distant Worlds 1 Series
Topic: Advantages of resort bases over modules in space port?
Replies: 6
Views: 766

Advantages of resort bases over modules in space port?

If I already have a spaceport at a location where I want to build a resort base, does it make any practical difference if I create a separate resort base or add the same number of passenger, recreation and docking modules to the existing spaceport?
by Nikratio
Sat Feb 20, 2021 4:27 pm
Forum: Distant Worlds 1 Series
Topic: Use construction ships for everything to circumvent size limit?
Replies: 1
Views: 316

Use construction ships for everything to circumvent size limit?

<t> Hi,<br/>
<br/>
It seems to me that as long as I put at least 35% of cargo bays into a design, I can mark it as a construction ship and take advantage of the higher size limit for bases (690 instead of 230 in early game).<br/>
<br/>
For a decent military vessel that maxes out the size, this ...
by Nikratio
Thu Feb 18, 2021 3:38 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88826

RE: Bacon Mod

<t> Apologies if this is a very naive question. I'm new to mods, but even lots of googling didn't help me with the following question:<br/>
<br/>
Could you describe in a bit more detail the changes that you made to the .exe file and - more importantly - how you did this? Did you disassemble ...
by Nikratio
Thu Oct 16, 2014 1:32 am
Forum: Distant Worlds 1 Series
Topic: New player - start with a mod?
Replies: 11
Views: 322

RE: New player - start with a mod?

<r> I'd suggest to install the "Das Chrome UI" mod (<URL url="http://www.matrixgames.com/forums/tm.asp?m=3616300"><LINK_TEXT text="tm.asp?m=3616300">http://www.matrixgames.com/forums/tm.asp?m=3616300</LINK_TEXT></URL>). It doesn't change the gameplay at all, but replaces the resource icons so that ...
by Nikratio
Thu Oct 16, 2014 1:20 am
Forum: Distant Worlds 1 Series
Topic: "Prepare and attack" order?
Replies: 1
Views: 59

"Prepare and attack" order?

Hello,

Can someone tell me how the "prepare and attack" order differs from a plain "attack" order? How exactly do units prepare for an attack?


by Nikratio
Mon Oct 13, 2014 10:40 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Guide to Guides Mk II
Replies: 37
Views: 10336

RE: Distant Worlds Guide to Guides Mk II

<r> Would you add this under the "Newbies" category? It took me a while to collect all the information it would be great if more people could benefit from it: "Tips for Beginners from a Beginner", <URL url="http://www.matrixgames.com/forums/tm.asp?m=3708946"><LINK_TEXT text="tm.asp?m=3708946">http ...
by Nikratio
Sun Oct 12, 2014 10:14 pm
Forum: Distant Worlds 1 Series
Topic: Auto-retrofit
Replies: 6
Views: 141

RE: Auto-retrofit

<t> You also need to turn on design automation in the empire policy, and check the "Prompt for Retrofit" option. Then you should get occasional prompts in response to completed research projects.<br/>
<br/>
Beware though, even though the prompt will claim to be specific to a component ("We have ...
by Nikratio
Sun Oct 12, 2014 12:52 am
Forum: Distant Worlds 1 Series
Topic: Story progression?
Replies: 8
Views: 222

RE: Story progression?

<r> Bummer. There really isn't anything happening for me, and I don't see anything I could still explore or any damaged ships. I've uploaded the savegame to <URL url="https://db.tt/fM8SXQNl">https://db.tt/fM8SXQNl</URL> in case anyone wants to take a look.<br/>
<br/>
I guess I'll be reporting this ...
by Nikratio
Sat Oct 11, 2014 12:17 am
Forum: Distant Worlds 1 Series
Topic: How to find pirate base?
Replies: 5
Views: 780

How to find pirate base?

<t> Hi,<br/>
<br/>
Is there some better way to find pirate bases than to manually send explorers to all possible locations on the map?<br/>
<br/>
I've tried automating the explorers, but the just sit around and do nothing (presumably because the galaxy map is already fully explored).<br/>
<br ...
by Nikratio
Wed Oct 08, 2014 1:32 am
Forum: Distant Worlds 1 Series
Topic: Story progression?
Replies: 8
Views: 222

RE: Story progression?

<r> There's nothing left, as far as I can tell. Everything has been either repaired or destroyed. I checked all the places with the pulsating circles on the map.<br/>
<br/>
<B><s>[b]</s>SPOILER WARNING<e>[/b]</e></B><br/>
<br/>
The last thing I learned was that the engineered virus killed the ...
by Nikratio
Tue Oct 07, 2014 2:37 am
Forum: Distant Worlds 1 Series
Topic: Story progression?
Replies: 8
Views: 222

RE: Story progression?

Hmm. I found a few unexplored ruins, but exploring them didn't change anything. I don't need to built colonies on every plane with ruins, or do I? Anything else I might be missing?
by Nikratio
Mon Oct 06, 2014 11:53 pm
Forum: Distant Worlds 1 Series
Topic: Story progression?
Replies: 8
Views: 222

RE: Story progression?

Will check on ruins, thanks Aeson!

Or could it be a problem that I destroyed the world destroyer ship? It was being repaired by someone else, and I sabotaged the construction.

by Nikratio
Mon Oct 06, 2014 11:23 pm
Forum: Tech Support
Topic: Can't set troop loadouts for multiple ships
Replies: 0
Views: 65

Can't set troop loadouts for multiple ships

<t> Hello,<br/>
<br/>
I am trying to assign troop loadouts for several ships. I have opened the "Ships and Bases" window, filtered for "Troop Carriers" and then selected the first three ships using Shift+Clock. When I then assign troop-loadouts (or even just disable troop loadouts), the changes ...
by Nikratio
Mon Oct 06, 2014 1:32 am
Forum: Distant Worlds 1 Series
Topic: Story progression?
Replies: 8
Views: 222

Story progression?

<t> Hi,<br/>
<br/>
I'm pretty far into my first game in the classic era. At the beginning, I've step by step uncovered more and more information about some ancient war against the Shakturi and how it has been resolved. However, it seems that now story-wise nothing is happening anymore. There don't ...
by Nikratio
Mon Oct 06, 2014 1:27 am
Forum: Tech Support
Topic: Automated fleet shows up as idle?
Replies: 0
Views: 75

Automated fleet shows up as idle?

<t> Hello,<br/>
<br/>
On my systems, fleets often show up as idle (i.e., I can select them with "i") even when they are automated and have a posture assigned. This does not seem to happen for individual ships, even if they don't have anything to do (e.g. automated explorers in a fully explored ...
by Nikratio
Fri Oct 03, 2014 11:33 pm
Forum: Distant Worlds 1 Series
Topic: How to get rid of pirate base?
Replies: 2
Views: 192

How to get rid of pirate base?

Hi,

So I just conquered a new colony, but apparently it comes with pirate base on it as well.

Is there away to get rid of the pirate base?


Thanks!

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