Search found 96 matches

by MaxDamage
Thu Feb 27, 2020 6:17 am
Forum: Flashpoint Campaigns Classic
Topic: MI 24'S equipped with MISS iles
Replies: 4
Views: 555

RE: MI 24'S equipped with MISS iles

<t> The spiral/kokon/ataka ATGM are good against other helos because they are supersonic. Some of these missiles and also the Vikhr ATGM have proximity fuse and/or fragmentation/double duty HEAT/FRAG warhead that will take out low flying/slow <800 kmh planes and helicopters. AT-6 also had variants ...
by MaxDamage
Tue Jul 23, 2019 5:02 pm
Forum: Flashpoint Campaigns Classic
Topic: Micro Management or AI Control of Units
Replies: 15
Views: 1017

RE: Micro Management or AI Control of Units

All AI for simple units.
But maybe arti needs some better management because the consequences of counter battery can be dire.
by MaxDamage
Mon Sep 10, 2018 9:09 am
Forum: Flashpoint Campaigns Classic
Topic: Some thoughts about artillery in FCRS.
Replies: 10
Views: 454

Some thoughts about artillery in FCRS.

<r> A couple of things:<br/>
<br/>
1)Auto correction on artillery placement is not very fun for the receiving side. If we have FSCC enabled then the nato guns shoot with 100% accuracy at any moment and at any time when anything is spotted.<br/>
<br/>
2)If we dont have FSCC then the amount of ...
by MaxDamage
Mon Sep 10, 2018 9:03 am
Forum: Flashpoint Campaigns Classic
Topic: Soviet 160mm mortar effectiveness
Replies: 8
Views: 475

RE: Soviet 160mm mortar effectiveness

Direct hits are not required to damage vehicles. Large calibers produce a lot of heavy fragments whic hremain damaging to armor from 10+ meters away. You just need a lot of dice rolls and one of them will fail.
by MaxDamage
Mon Sep 10, 2018 8:58 am
Forum: Flashpoint Campaigns Classic
Topic: I'm still waiting for the news of FPC-SS...
Replies: 15
Views: 419

RE: I'm still waiting for the news of FPC-SS...

I hope the best improvements will be carried into FCRS as well. This way i m actually also looking forward for a new game even if im playing the old one.
by MaxDamage
Mon Sep 10, 2018 8:42 am
Forum: Flashpoint Campaigns Classic
Topic: A couple of game mechanic questions.
Replies: 1
Views: 81

A couple of game mechanic questions.

<t> I have always wondered.<br/>
<br/>
1)Does undug hold posture, screen and move - deliberate give the same defensive value? Or move-deliberate is slightly worse?<br/>
2)Does resupply give a similar defence when compared to undug hold or is it worse?<br/>
3)At which point do the tank stabs ...
by MaxDamage
Mon Sep 10, 2018 8:39 am
Forum: Flashpoint Campaigns Classic
Topic: Weapon accurracy.
Replies: 10
Views: 208

RE: Weapon accurracy.

<t> Kobra does ~650-700 mm penetration and it defeats ERA. M1A1 has around 600-700 mm against HEAT and that is not counting the weak spots like its gun, gun shield, turret ring and tracks. So i think its pretty realistic and these things can happen. Tube atgm are good because they give extremely ...
by MaxDamage
Fri Feb 16, 2018 6:56 am
Forum: Flashpoint Campaigns Classic
Topic: Dug in British infantry in Urban hex is a hard nut to crack
Replies: 12
Views: 411

RE: Dug in British infantry in Urban hex is a hard nut to crack

They have that ridiculous LAW weapon which can hit adjacent hexes. Its like a machinegun atgm at 1 hex distance which will destroy all vehicles extremely quickly.

But ofc this is unrealistic when you get scores like that.
by MaxDamage
Thu Feb 15, 2018 2:11 am
Forum: Requested Features and Ideas
Topic: Suggestions & wishes for Southern Storm
Replies: 10
Views: 784

RE: Suggestions & wishes for Southern Storm

<r> Feedback of former user here. <br/>
<URL url="https://topwar.ru/13191-korshun-razvedki-otechestvennaya-brm-1k.html"><LINK_TEXT text="https://topwar.ru/13191-korshun-razvedk ... rm-1k.html">https://topwar.ru/13191-korshun-razvedki-otechestvennaya-brm-1k.html</LINK_TEXT></URL><br/>
<br/>
bat75 ...
by MaxDamage
Tue Feb 13, 2018 4:32 pm
Forum: Requested Features and Ideas
Topic: Suggestions & wishes for Southern Storm
Replies: 10
Views: 784

RE: Suggestions & wishes for Southern Storm

<t> Would like to see those brm1k radars functioning for both games. Roughly speaking this thing should detect vehicles at less then 10 km with both distance and azimuth measured accurately and i think even through clutter such as the woods. Sound coming from that direction helps to identify trucks ...
by MaxDamage
Sat Feb 10, 2018 11:23 am
Forum: Flashpoint Campaigns Classic
Topic: Is Apache a scout unit?
Replies: 3
Views: 121

RE: Is Apache a scout unit?

<r> This feature sometimes does provide unexpected and probably unintentional results. Not often but in some special cases it can surprise you.<br/>
<URL url="https://imgur.com/a/IiP1B">https://imgur.com/a/IiP1B</URL><br/>
<br/>
I wouldnt complain about that personnaly but i think that the ...
by MaxDamage
Sun Feb 04, 2018 11:15 am
Forum: Flashpoint Campaigns Classic
Topic: Is Apache a scout unit?
Replies: 3
Views: 121

Is Apache a scout unit?

<r> It has a detection bonus similar to a scout unit.<br/>
<br/>
For example when visibility is 6500m, scout units like BRM1k or scout bradleys can see up to 8000m.<br/>
<br/>
Right now the visibility is 5750 and Apache can see at 8000m (16 hexes). Cobra can only see at 6000m in the same ...
by MaxDamage
Fri Feb 02, 2018 9:35 pm
Forum: Requested Features and Ideas
Topic: Randomized maps and starting forces.
Replies: 1
Views: 488

Randomized maps and starting forces.

Would like to see map and force randomization. This would provide a good competitive enviroment for PBEM player vs player where you cant practice maps beforehand. And you have absolutely no knowledge of the enemy composition.
by MaxDamage
Fri Feb 02, 2018 1:10 pm
Forum: Requested Features and Ideas
Topic: Suggestions & wishes for Southern Storm
Replies: 10
Views: 784

RE: Suggestions & wishes for Southern Storm

<t> I actually dont want too much options of commands. TBH the amount of orders that we have in FPRS is ok/perfect. You have 40 units to micromanage and at some point if there are too many options of orders the game becomes too micro intensive to be enjoyable.<br/>
<br/>
Whether does the current ...
by MaxDamage
Wed Jan 31, 2018 9:01 pm
Forum: Requested Features and Ideas
Topic: Suggestions & wishes for Southern Storm
Replies: 10
Views: 784

RE: Suggestions & wishes for Southern Storm

An option to have no order delay whatsoever. Just a tick in game options (similar to limited orders etc). Whoever wants to use either option will have no trouble with it.
by MaxDamage
Tue Jan 30, 2018 1:30 pm
Forum: Flashpoint Campaigns Classic
Topic: Good cover but crazy Soviet arty kills???
Replies: 21
Views: 419

RE: Good cover but crazy Soviet arty kills???

<r> My current test of wills deathnote <E>:D</E> Feels bad for the other guy. I take his units and put a bolded red cross on top of them <E>:D</E> Soviet arti is the god of war in this scenario.<br/>
<br/>
But i did roll my columns into the minefields so its fair <E>:D</E><br/>
<br/>
<br/>
<IMG ...
by MaxDamage
Tue Jan 30, 2018 1:24 pm
Forum: Tech Support
Topic: Visual vs thermal spotting bug.
Replies: 3
Views: 203

RE: Visual vs thermal spotting bug.

A bug which is not a bug? it takes some time to figure your game out you know :D
by MaxDamage
Tue Jan 30, 2018 12:08 pm
Forum: Tech Support
Topic: Visual vs thermal spotting bug.
Replies: 3
Views: 203

Visual vs thermal spotting bug.

<r> Well maybe its not a bug after all<br/>
<br/>
Compare these two situations<br/>
<br/>
Free stealthy alpha strike:<br/>
<URL url="https://www.youtube.com/watch?v=LRtAbS0uZrs&feature=youtu.be"><LINK_TEXT text="https://www.youtube.com/watch?v=LRtAbS0 ... e=youtu.be">https://www.youtube.com ...
by MaxDamage
Mon Jan 29, 2018 8:43 pm
Forum: Tech Support
Topic: Flak vs ground targets (infantry).
Replies: 1
Views: 106

Flak vs ground targets (infantry).

<t> Flak units such as zu23-2, zu23-4 shilka and the german 40 mm refuse to attack spotted infantry when at 2+ hexes range. They only shoot at spotted infantry at 1 hex distance.<br/>
<br/>
Tunguska attacks ground targets at first possibility.<br/>
<br/>
Is this a bug? Or simply the fact that ...
by MaxDamage
Mon Jan 29, 2018 6:54 pm
Forum: Flashpoint Campaigns Classic
Topic: Mech rifle IR sights.
Replies: 1
Views: 116

Mech rifle IR sights.

nvm i figured it out. Short ranged IR sights give you an ability to return fire up to 2 hexes away(instead of one hex). Long ranged allows you to shoot 3 hexes.

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