Search found 54 matches

by bavarian kid
Sat May 30, 2026 5:57 pm
Forum: Tech Support
Topic: [1.32b] AI puts recon planes in fighter squadrons
Replies: 1
Views: 168

[1.32b] AI puts recon planes in fighter squadrons

Sent a recon plane to 8,60. Noticed that AI puts recon planes ("firefly") in fighter squadrons. Guess that is not intended.

Image

Sent save to your email.

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by bavarian kid
Thu May 28, 2026 8:12 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32d (22 june 2026)
Replies: 1722
Views: 244303

Re: Open Beta Patch v1.32b (27 may 2026)

Vic is currently online on the Shadow empire discord https://discord.com/channels/1375391758 ... 1642028032.
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Already contacted Vic on discord and asked for clarification.
by bavarian kid
Thu May 28, 2026 7:57 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32d (22 june 2026)
Replies: 1722
Views: 244303

Re: Open Beta Patch v1.32b (27 may 2026)


That is not it works; downloading the file from page 1 & changing the name of it still shows 1.31a in the game.
Ofc. You have to update the page 1 link by changing the "132a" part to 132b, then download the correct file from Vics site.


The link you posted has a '.dll' file which does not exist ...
by bavarian kid
Wed May 27, 2026 8:46 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.32d (22 june 2026)
Replies: 1722
Views: 244303

Re: Open Beta Patch v1.32b (27 may 2026)

For the impatient:
If you simply change the version letter from a to b in the url, the most recent patch is instantly available ;)

Open Beta Patch v1.32b (27 may 2026)
https://www.vrdesigns.net/openbeta/Shad ... Matrix.zip
by bavarian kid
Tue May 26, 2026 8:44 am
Forum: Tech Support
Topic: [1.32a] Regime selection glitch allows playing diplo stratagems for minors on majors
Replies: 2
Views: 322

Re: [1.32a] Regime selection glitch allows playing diplo stratagems for minors on majors

Saves sent for turn start + after I realized there is an issue. Issue is very tricky to reproduce. Exiting the game and reloading the save typically fixes it.
by bavarian kid
Mon May 25, 2026 9:43 am
Forum: Tech Support
Topic: [1.32a] Private Assets - ice mining broken?
Replies: 2
Views: 257

Re: [1.32a] Private Assets - ice mining broken?

Already sent you save (mail 19.05) - but no problem. Sent you an additional save. Private sector has a total of at least 5 broken ice mines.

Kind of sad to see the private sector saving up for an ice mine, then burning up the funds for non-functional buildings. Will the patch also fix existing ...
by bavarian kid
Wed May 20, 2026 7:43 pm
Forum: Tech Support
Topic: [1.32a] Regime selection glitch allows playing diplo stratagems for minors on majors
Replies: 2
Views: 322

[1.32a] Regime selection glitch allows playing diplo stratagems for minors on majors

I was training the oratory skill of my foreign affairs council by selecting map outlines of available minors and using the minor diplo stratagem "propose peace".

https://imagizer.imageshack.com/v2/1024x768q70/924/7HVJAI.jpg

After selecting the map outline of a major regime I noticed in the left ...
by bavarian kid
Tue May 19, 2026 4:40 pm
Forum: Tech Support
Topic: [1.32a] Private Assets - ice mining broken?
Replies: 2
Views: 257

[1.32a] Private Assets - ice mining broken?

Had roughly 20 private ice mines created by the game on three different worlds.

Problem: private ice mines always stayed completely nonfunctional all game
https://imagizer.imageshack.com/v2/1024x768q70/922/jSgTQ3.jpg

Based on the asset log, critical issue in all cases seems to be that the game ...
by bavarian kid
Mon May 18, 2026 7:31 am
Forum: Tech Support
Topic: [1.32a] Fertility as a researchable tech?
Replies: 5
Views: 326

Re: [1.32a] Fertility as a researchable tech?

Unlocked fertility tech does not show up in the tech tree info screen. Visual tech tree info screen is typically used as the primary information & decisionmaking source regarding selection of future research projects. Unlocked fertility not showing up in the primary tech tree info screen makes ...
by bavarian kid
Mon May 18, 2026 6:53 am
Forum: Tech Support
Topic: [1.32a] Fertility as a researchable tech?
Replies: 5
Views: 326

Re: [1.32a] Fertility as a researchable tech?

Thank you - Reports => Overviews => Technology Overview worked

https://imagizer.imageshack.com/v2/1024x768q70/924/wz9mKn.jpg

However, regarding "known & reseach in progress" - hopefully Vic adds a way to let players know how to proceed with that tech. Maybe add a "requires unlock of ... to ...
by bavarian kid
Sun May 17, 2026 6:08 pm
Forum: Tech Support
Topic: [1.32a] Fertility as a researchable tech?
Replies: 5
Views: 326

[1.32a] Fertility as a researchable tech?

A successful attempt to talk to AI usually results in a tech discovery. Player is then able to research discovered tech to fully unlock it. However, I discovered "fertility" by talking to the AI.
https://imagizer.imageshack.com/v2/1024x768q70/923/ZMfGGs.jpg

No such tech available for research in ...
by bavarian kid
Wed May 13, 2026 5:10 pm
Forum: Tech Support
Topic: [1.32a] Error during world generation
Replies: 1
Views: 470

[1.32a] Error during world generation

[1.32a] Error during world generation

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.EventRelatedClass.ExecMakeSurvivors(String libname, String dataLib, String linguisticLib, Int32 dat4, String datastring) in C:\VR\VRDevelopment ...
by bavarian kid
Sat Nov 30, 2024 7:52 pm
Forum: Tech Support
Topic: [v1.26j3]Minor conquest + strangely passive Nemesis AI
Replies: 1
Views: 279

Re: [v1.26j3]Minor conquest + strangely passive Nemesis AI

Lol, actually not a bug :lol: .

Game settings are tech level 4 and included nemesis AI. Nemesis and strongest maior AI player on the map seems to have lost one of his 2 starting cities to the scavengers - and strangely enough, seems not to prioritize to take it back :? . Scavengers got comfy and ...
by bavarian kid
Sat Nov 30, 2024 6:12 pm
Forum: Tech Support
Topic: [v1.26j3]Minor conquest + strangely passive Nemesis AI
Replies: 1
Views: 279

[v1.26j3]Minor conquest + strangely passive Nemesis AI

Turn 45: Defeated city defenders and moved troops in zone Gigamas city
Turn 46: Gigamas scavengers trigger empty trade offer dialogue

https://imagizer.imageshack.com/v2/1024x768q70/924/JkyuZn.jpg

... and Gigamas scavenger troops are still present on the map.
https://imagizer.imageshack.com/v2 ...
by bavarian kid
Tue Nov 12, 2024 7:55 pm
Forum: Tech Support
Topic: [1.26j2] Letterbox - broken text message
Replies: 1
Views: 321

[1.26j2] Letterbox - broken text message

Letterbox contains a broken text message regarding law upkeep cost.

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by bavarian kid
Mon Sep 25, 2023 6:00 pm
Forum: Tech Support
Topic: [1.21q2] Unhandled exception error
Replies: 3
Views: 389

Re: [1.21q2] Unhandled exception error

Issue can be reproduced e.g. send scout plane from airfield 97,27 to sea tile 99,23

Edit - attaching save does not work for some reason; save is mailed directly to Vic instead,
by bavarian kid
Mon Sep 25, 2023 5:55 pm
Forum: Tech Support
Topic: [1.21q2] Unhandled exception error
Replies: 3
Views: 389

[1.21q2] Unhandled exception error

Navigating scout plane on sea tile caused crash.

https://imagizer.imageshack.com/v2/1600x1200q70/923/sq7Csp.jpg

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System ...
by bavarian kid
Mon Sep 25, 2023 1:27 pm
Forum: Tech Support
Topic: Unhandled Exception Error during Ambush
Replies: 7
Views: 642

Re: Unhandled Exception Error during Ambush


Guessing it's having trouble drawing the commander portrait at the top of the battle window since I don't see one up there.


Game also does crash with new leader images already drawn ;)

https://imagizer.imageshack.com/v2/1600x1200q70/923/GwZ3MM.jpg

See the end of this message for details on ...
by bavarian kid
Mon Sep 25, 2023 11:46 am
Forum: Tech Support
Topic: Unhandled Exception Error during Ambush
Replies: 7
Views: 642

Re: Unhandled Exception Error during Ambush

Pretty sure Vic will figure it out ;) .

Anyway, interestingly unhandled exception error issue is tricky to reproduce - sometimes game crashes sometimes combat proceeds as designed.

Specific unhandled exception error in previous screenshot (fight in hex 97,29, save included) did not reappear after ...
by bavarian kid
Sun Sep 24, 2023 4:17 pm
Forum: Tech Support
Topic: Unhandled Exception Error during Ambush
Replies: 7
Views: 642

Re: Unhandled Exception Error during Ambush

And again :D ... - please fix the issue.

https://imagizer.imageshack.com/v2/1600x1200q70/923/7aWOJV.jpg

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException ...

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