Search found 111 matches

by Fer_Cabo
Thu Sep 19, 2019 3:06 pm
Forum: Mods and Scenarios
Topic: [Tech Demo / Unfinished] Seventh District Vice, 1989
Replies: 2
Views: 177

RE: [Tech Demo / Unfinished] Seventh District Vice, 1989

<r> Hi, thanks a lot for the amazing lua and work put into the scenario.<br/>
<br/>
Wondering if you could maybe help me with this pickle here… <br/>
<br/>
<URL url="https://www.matrixgames.com/forums/tm.asp?m=4688957">https://www.matrixgames.com/forums/tm.asp?m=4688957</URL><br/>
<br/>
Posted ...
by Fer_Cabo
Sun Sep 15, 2019 4:07 pm
Forum: Tech Support
Topic: Problem with UnitX() in Repeatable Triggers
Replies: 0
Views: 98

Problem with UnitX() in Repeatable Triggers

<t> Hi Folks!<br/>
<br/>
Specifically - see .scen attached- what keeps happening to me is that, in repeatable triggers with "Unit Enters Area" or "Unit Remains in Area", is that the Action(s) of the related Event always go back and Always&Only work on the FIRST unit that activated the trigger ...
by Fer_Cabo
Fri Sep 13, 2019 10:03 am
Forum: Tech Support
Topic: Lua: Added weapon causing damage to Event_Damaged/Destroyed
Replies: 0
Views: 216

Lua: Added weapon causing damage to Event_Damaged/Destroyed

<t> Hi folks,<br/>
<br/>
No way i can figure out what's the way i can use this in a Lua script. It's not part of UnitX() - which is the damaged/destroyed unit triggering the event, nor is it related to UnitY() or UnitC()- which are both fields related to other kind of trigger ("Unit Detected ...
by Fer_Cabo
Wed Sep 27, 2017 6:20 am
Forum: Mods and Scenarios
Topic: Marking Contacts with a Stance (Hostile/Unfriendly) in EVENT
Replies: 3
Views: 250

Marking Contacts with a Stance (Hostile/Unfriendly) in EVENT

<t> Hi folks,<br/>
<br/>
Any idea for a LUA Script (to be used in an ACTION when, triggered by a Unit from one SIDE is detected or spends a certain amount of time inside a defined Zone/Area) that MARKS the intruder as "Unfriendly" or "Hostile"?<br/>
<br/>
I know you can use the EXCLUSION ZONES ...
by Fer_Cabo
Wed Sep 27, 2017 6:16 am
Forum: Command: Modern Operations series
Topic: Creative lua and events
Replies: 1
Views: 121

RE: Creative lua and events

<t> Thanks for the reference!<br/>
<br/>
Any idea for a LUA Script (to be used in an ACTION when, triggered by a Unit from one SIDE is detected or spends a certain amount of time inside a defined Zone/Area) that MARKS the intruder as "Unfriendly" or "Hostile"?<br/>
<br/>
I know you can use the ...
by Fer_Cabo
Mon Sep 25, 2017 5:34 am
Forum: Mods and Scenarios
Topic: Lua - Damage Points and List of Sides
Replies: 5
Views: 295

RE: Lua - Damage Points and List of Sides

<t> Hi apache,<br/>
<br/>
You say "one of the limitations of the above code is that it doesn't count 'dead' units that don't exist anymore", but i guess i'm missing something...since the final printout is "print (p_side..' has sustained a total of '..side_damage..' damage points, out of a total of ...
by Fer_Cabo
Wed Sep 06, 2017 6:27 am
Forum: Mods and Scenarios
Topic: Lua - Damage Points and List of Sides
Replies: 5
Views: 295

RE: Lua - Damage Points and List of Sides

<r> Hi Apache,<br/>
<br/>
A few months back i was looking at the possibility to use as condition for an event-trigger the TOTAL AMOUNT OF DPs of one side going over a certain % of that side's DPs.<br/>
<br/>
For instance, GRANT USE OF NUCLEAR WEAPONS for DPRK Side when that side's DPs go over 75 ...
by Fer_Cabo
Mon Aug 28, 2017 7:09 am
Forum: Command: Modern Operations series
Topic: Ground units warfare
Replies: 6
Views: 181

RE: Ground units warfare

The way i see it, the more CMANO can incorporate in its own interface (Mission Planner, EMCOM Settings, etc.) instead of letting everything to users' scripting abilities, the more robust and pleasant and experience-maker will it become.
by Fer_Cabo
Sun Aug 27, 2017 3:50 pm
Forum: Command: Modern Operations series
Topic: Ground units warfare
Replies: 6
Views: 181

RE: Ground units warfare

<t> Some ground-combat aspects impacting on the scenarios and Air-Naval operations which are the focus of CMANO could no doubt be improved. <br/>
<br/>
I've mentioned a few times the Counter-Battery Radars (actually not working as radars at all) & Fire...<br/>
<br/>
Ground-Units being assigned ...
by Fer_Cabo
Sat Aug 19, 2017 4:50 pm
Forum: Tech Support
Topic: CHANGE SPECIFIC CONTACT STANCE/POSTURE
Replies: 1
Views: 173

CHANGE SPECIFIC CONTACT STANCE/POSTURE

<t> Hi Guys, wonder if this topic has been answered or further ellaborated on before. Anyhow i've not been able to find a solution googling around the forum and other related sites (about Lua scripts or other alternatives).<br/>
<br/>
How can a specific contact be marked as "Hostile" to one SIDE ...
by Fer_Cabo
Thu Jul 13, 2017 2:40 pm
Forum: Command: Modern Operations series
Topic: Land combat
Replies: 12
Views: 212

RE: Land combat

<t> I've been wishing for some time that Counter-Battery Fire be modelled in CMANO. Actual Counter-Battery Radars plattforms are there just for show, without any real function nor utility. They don't locate & pinpoint the firing artillery within their detection range.<br/>
<br/>
Therefore, it's ...
by Fer_Cabo
Thu Jun 29, 2017 11:39 am
Forum: Command: Modern Operations series
Topic: Controlling AI SSMs
Replies: 11
Views: 158

RE: Controlling AI SSMs

Hi Mike, bear in mind that Kevinkin wants to make that part of an Event that, once triggered makes his missile launchers attack (but not before)
by Fer_Cabo
Sun Jun 18, 2017 1:49 pm
Forum: Tech Support
Topic: Export/Import Mission Zones/Areas
Replies: 1
Views: 63

Export/Import Mission Zones/Areas

<t> Hi Folks,<br/>
<br/>
I don't know if this would be that complicated, but i think it'd be good and time saving for Scen Creators if a Zone made up of various (Sometimes they are a lot) RPs for a Mission, could be exported and/or imported.<br/>
<br/>
Same as it cam be done with a No-Fly-Zone ...
by Fer_Cabo
Fri Jun 16, 2017 5:01 am
Forum: Command: Modern Operations series
Topic: Command v1.12 update - Build 936.18
Replies: 16
Views: 655

RE: Command v1.12 update - Build 936.18

Thanks Kushan. You mean that they get to reach Steam only as part of "Major-Builds" => i.e. 1.13 when it comes ¿?
by Fer_Cabo
Thu Jun 15, 2017 11:32 am
Forum: Command: Modern Operations series
Topic: Command v1.12 update - Build 936.18
Replies: 16
Views: 655

RE: Command v1.12 update - Build 936.18

Thanks! Just one question (the one a lazy guy not wanting to unzip and scared of overwriting...) => When do the Builds become automatically downloaded in Steam? I'm -still- stuck in Build 936.15
by Fer_Cabo
Sat Jun 10, 2017 9:26 am
Forum: Tech Support
Topic: Trouble with LUA / Activation & Deactivation of No-Navigation Zones
Replies: 4
Views: 206

RE: Trouble with LUA / Activation & Deactivation of No-Navigation Zones

mySide = VP_GetSide({Name="DPRK"})
myZone = mySide:getnonavzone("PRCSOVEREIGN")
myZone.isactive = False

It works like this!

Thanks a lot!
by Fer_Cabo
Fri Jun 09, 2017 8:11 am
Forum: Tech Support
Topic: Trouble with LUA / Activation & Deactivation of No-Navigation Zones
Replies: 4
Views: 206

RE: Trouble with LUA / Activation & Deactivation of No-Navigation Zones

Thanks Michael, but the error only reports unexpected character in position 148 (no line reference - besides, there are only 3 lines in the script).

Thought it could be a typo just like using some Capital letters: GetNonavzone vs. getnonavzone, but doesn't work either
by Fer_Cabo
Fri Jun 09, 2017 6:17 am
Forum: Tech Support
Topic: Trouble with LUA / Activation & Deactivation of No-Navigation Zones
Replies: 4
Views: 206

Trouble with LUA / Activation & Deactivation of No-Navigation Zones

<t> Hi guys,<br/>
<br/>
I'm having trouble with a LUA instruction for an Action that deactivates an existing and active No-Navigation Zone.<br/>
<br/>
What i found in CMANO manuals and sample scripts is as follows:<br/>
<br/>
mySide = VP_GetSide({Name=”US”})<br/>
myZone = mySide:getnonavzone ...
by Fer_Cabo
Thu Jun 01, 2017 12:29 pm
Forum: Tech Support
Topic: [Q] ASAT operations
Replies: 2
Views: 81

RE: ASAT operations

Great!! Thanks!
by Fer_Cabo
Thu Jun 01, 2017 12:07 pm
Forum: Tech Support
Topic: [Q] ASAT operations
Replies: 2
Views: 81

[Q] ASAT operations

<t> Hi folks,<br/>
<br/>
Does CMANO treat satellites as "Aircraft" for event-trigger purposes? If so, i can't find how.<br/>
<br/>
i.e. => Side Posture between USA and PRC changes to Hostile (mutually) and an event exists that activates a AAW/Patrol mission to scramble and intercept any hostiles ...

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