Search found 635 matches

by 100thMonkey
Thu Feb 05, 2026 5:17 pm
Forum: Distant Worlds 2: Tech Support
Topic: Wekkarus Ghost Ships screw up captures
Replies: 0
Views: 31

Wekkarus Ghost Ships screw up captures

Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Saved game: The Culture - Wekkarus - 2836-05-06.7z


I generally love the Wekkarus. It’s currently my preferred race to play with. But I’ve encountered a big ...
by 100thMonkey
Sun Feb 01, 2026 6:08 pm
Forum: Distant Worlds 2: Tech Support
Topic: Search function doesn’t find known system
Replies: 1
Views: 55

Search function doesn’t find known system

Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Wekkarus - 2811-08-15.7z


The Capredur system is known in the game: it even appears in Dangerous Locations:


Capredur.png


But for ...
by 100thMonkey
Fri Jan 09, 2026 8:39 pm
Forum: Distant Worlds 2: Tech Support
Topic: Important missing info in the changelog
Replies: 4
Views: 4833

Re: Important missing info in the changelog

Thanks. I believe it's a fairly important change that should appear in the complete changelog.

A suggestion if I may: a permanent (pinned) post in the forum pointing to the complete changelog. I know that log exists, and I know where to find it; but I'm pretty sure that many who would benefit from ...
by 100thMonkey
Fri Jan 09, 2026 7:13 pm
Forum: Distant Worlds 2: Tech Support
Topic: Important missing info in the changelog
Replies: 4
Views: 4833

Re: Important missing info in the changelog

First, to be clear, I'm talking about the changelog on the FTP site (https://ftp.matrixgames.com/pub/DistantWorlds2/whatsnew.pdf).

I've always assumed that the final changelog posted there for each of the official updates, including the Mercantile one, contains all the changes made to the game ...
by 100thMonkey
Fri Jan 09, 2026 3:03 pm
Forum: Distant Worlds 2: Tech Support
Topic: Important missing info in the changelog
Replies: 4
Views: 4833

Important missing info in the changelog

A comment under a video on taxes and funding, stated that some of the info in the video might be outdated:

To people who are watching this video now: The colony growth funding has been heavily nerfed recently. I think its effect is only a third of what it used to be or something like that, so ...
by 100thMonkey
Fri Dec 12, 2025 5:22 pm
Forum: Distant Worlds 2: Tech Support
Topic: Got the tech Interstellar Destroyer, but there are no destroyer design
Replies: 0
Views: 2030

Got the tech Interstellar Destroyer, but there are no destroyer design

Platform: Steam
Build version: v1.3.3.6 (started with v1.3.1.1) + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Through the roof
Confusion for new players: Way above the roof
Saved game: The Culture - Quameno - 2796-10-24.7z


Just got the *Interstellar Destroyer* tech, which ...
by 100thMonkey
Fri Dec 05, 2025 4:10 am
Forum: Distant Worlds 2: Tech Support
Topic: Fleet’s selection panel retrofit tooltip says everything is up-to-date, but that’s false
Replies: 0
Views: 1984

Fleet’s selection panel retrofit tooltip says everything is up-to-date, but that’s false

Platform: Steam
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Confusion for new players: Through the roof
Saved game: The Culture - Quameno - 2776-09-18.7z


Invaders 1 fleet’s selection panel retrofit button is greyed out, and ...
by 100thMonkey
Thu Dec 04, 2025 4:52 pm
Forum: Distant Worlds 2: Tech Support
Topic: Topup is broken again (in part...)
Replies: 0
Views: 1928

Topup is broken again (in part...)

Platform: Steam
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Confusion for new players: High
Saved game: The Culture - Quameno - 2760-05-20.7z


When 1st Defense Force fleet is selected, the topup button is deactivated, and the tooltip ...
by 100thMonkey
Wed Dec 03, 2025 5:50 pm
Forum: Distant Worlds 2: Tech Support
Topic: Advisor suggestions for fleet missions still need some work
Replies: 0
Views: 1767

Advisor suggestions for fleet missions still need some work

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: High (because of the suggestion constant repetition!) :evil:
Saved game: The Culture - Quameno - 2802-08-08.7z


The advisor is suggesting sending 2nd Fleet (strength 2,426) at ...
by 100thMonkey
Tue Dec 02, 2025 3:38 pm
Forum: Distant Worlds 2: Tech Support
Topic: Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!
Replies: 2
Views: 3118

Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Quameno - 2785-07-16.7z


2nd Fleet, an automated attack fleet composed of derelict ships (except for its 2 tankers) just wiped a space creature in the ...
by 100thMonkey
Tue Dec 02, 2025 3:31 pm
Forum: Distant Worlds 2: Tech Support
Topic: Notification: ship explodes, but we should disassemble it at our spaceport!
Replies: 0
Views: 1854

Notification: ship explodes, but we should disassemble it at our spaceport!

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: The Culture - Quameno - 2786-04-24.7z


A notification saying that an investigated ship exploded, but explaining that we could have one ...
by 100thMonkey
Tue Dec 02, 2025 3:20 pm
Forum: Distant Worlds 2: Tech Support
Topic: Tons of queued mining stations... and tons of idle automated CS !?!
Replies: 0
Views: 1811

Tons of queued mining stations... and tons of idle automated CS !?!

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Saved game: The Culture - Quameno - 2788-03-22.7z


In my current game, I’ve queued a ton of mining stations to be constructed. Some already have a CS (Construction ...
by 100thMonkey
Sun Nov 30, 2025 7:24 pm
Forum: Distant Worlds 2
Topic: How can I use a scientist to crash a research project?
Replies: 0
Views: 1428

How can I use a scientist to crash a research project?

Playing as the Quameno, I want to crash the Fusion Ignition project (currently researched) with a scientist, but for the life of me, I can’t find how to do it! I can crash it with money, but I don't see any way to do it with the scientist.

Of course, nothing in the Galactopedia on how to do it ...
by 100thMonkey
Wed Nov 19, 2025 7:00 pm
Forum: Distant Worlds 2: Tech Support
Topic: Swarm Targeting used for auto-generated base / station design
Replies: 1
Views: 238

Swarm Targeting used for auto-generated base / station design

Platform: Steam
Build version: v1.3.1.1 + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Confusion for new players: Likely high
Saved game: The Culture - Wekkarus - 2803-03-15.7z


At one point, race-specific components obtained from another empire weren’t used by the auto-designer ...
by 100thMonkey
Wed Nov 19, 2025 5:19 pm
Forum: Distant Worlds 2: Tech Support
Topic: Broken Sort Option in CC’s Monitoring Stations list
Replies: 1
Views: 221

Broken Sort Option in CC’s Monitoring Stations list

Platform: Steam
Build version: v1.3.1.1 + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Confusion for new players: High
Saved game: The Culture - Wekkarus - 2803-03-13.7z


The “Distance from Selected Item or Capital” is completely broken in Control Center’s Monitoring Stations list ...
by 100thMonkey
Sat Nov 15, 2025 6:26 pm
Forum: Distant Worlds 2: Tech Support
Topic: Erroneous tooltip... or wonky Diplomacy?
Replies: 2
Views: 455

Erroneous tooltip... or wonky Diplomacy?

Platform: Steam
Build version: v1.3.1.1 + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Confusion for new players: High
Saved game: The Culture - Wekkarus - 2801-08-19.7z


Here’s a screenshot of the Diplomacy screen showing my relation with the Boskara Conformity. On the right, you ...
by 100thMonkey
Fri Aug 15, 2025 2:18 pm
Forum: Distant Worlds 2
Topic: Question about research bonuses
Replies: 8
Views: 801

Re: Question about research bonuses



You are mixing up two different things... one is the current bonus you have when researching a tech which is based on the total bonus (negative or positive).

You then have the required level you need to research a technology, this is a different number and is placed in a different place when ...
by 100thMonkey
Thu Aug 14, 2025 4:23 pm
Forum: Distant Worlds 2
Topic: Question about research bonuses
Replies: 8
Views: 801

Re: Question about research bonuses


Is there any reason the game has given you to think otherwise? Research bonuses should apply to all of your tech and you can see the total bonuses for a particular tech when hovering over it in the research screen.


When hovering above a tech in the tech tree, the tooltip only contain bonus info ...
by 100thMonkey
Wed Aug 13, 2025 8:18 pm
Forum: Distant Worlds 2: Tech Support
Topic: Idle Automated Construction Ships without shields
Replies: 5
Views: 988

Re: Idle Automated Construction Ships without shields

In the save that I've already posted, there is one CS with depleted shield that is in a Radiation Zone (ship is Pristine Adversity, in the Pulmanar Void). All the others are in gravitic storms.

As for seeing the problem with more advanced components, the short answer would be yes.

The long one ...

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