Search found 641 matches

by 100thMonkey
Sun Sep 20, 2026 8:45 pm
Forum: Distant Worlds 2
Topic: Suggestions regarding refueling and retrofitting
Replies: 1
Views: 166

Suggestions regarding refueling and retrofitting

Earlier today, I've posted two bug reports. One is related to refueling, the other to retrofitting. But the two topics interact with each other (for those interested, see https://forums.matrixgames.com/viewtopic.php?p=5291729#p5291729 and https://forums.matrixgames.com/viewtopic.php?p=5291742 ...
by 100thMonkey
Sun Sep 20, 2026 7:55 pm
Forum: Distant Worlds 2: Tech Support
Topic: Retrofit Path changes for individual ships aren't honored
Replies: 0
Views: 249

Retrofit Path changes for individual ships aren't honored

Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Medium
Annoyance factor: Medium-High
Confusion for new players: High
Saved game: The Culture - Wekkarus - 2839-06-05.7z


By default, I want my automated explorers to retrofit to newer designs ...
by 100thMonkey
Sun Sep 20, 2026 4:48 pm
Forum: Distant Worlds 2: Tech Support
Topic: Refueling follies: Nah! No need to refuel before retrofit...
Replies: 3
Views: 259

Refueling follies: Nah! No need to refuel before retrofit...

Platform: Steam
Build version: v1.3.7.5 Beta (started with v1.3.1.6) + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Wekkarus - 2838-12-15.7z

Another installment in the ongoing "Refueling follies" series!

Automated explorers do not verify, before going to ...
by 100thMonkey
Sun Sep 20, 2026 3:14 pm
Forum: Distant Worlds 2: Tech Support
Topic: Message counter weirdness
Replies: 2
Views: 266

Message counter weirdness

Platform: Steam
Build version: v1.3.7.5 Beta (started with that version)
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: Available if necessary


Two problems:

Immediately at the start of a new game, before having done anything, the message counter indicates that ...
by 100thMonkey
Thu Feb 19, 2026 2:18 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 987
Views: 151461

Re: DW2 FAQ/QnA megathread - Ask your question here!


Is there a way to quickly merge 2 fleets into 1 ?

I don't see anything other than removing the ships one by one and adding them to the other fleet one by one.


No, sadly, there isn't any functionality in the UI to split or merge fleets. But instead of doing the ships one by one, you can use CC ...
by 100thMonkey
Thu Feb 05, 2026 5:17 pm
Forum: Distant Worlds 2: Tech Support
Topic: Wekkarus Ghost Ships screw up captures
Replies: 1
Views: 1162

Wekkarus Ghost Ships screw up captures

Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Saved game: The Culture - Wekkarus - 2836-05-06.7z


I generally love the Wekkarus. It’s currently my preferred race to play with. But I’ve encountered a big ...
by 100thMonkey
Sun Feb 01, 2026 6:08 pm
Forum: Distant Worlds 2: Tech Support
Topic: Search function doesn’t find known system
Replies: 1
Views: 1062

Search function doesn’t find known system

Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Wekkarus - 2811-08-15.7z


The Capredur system is known in the game: it even appears in Dangerous Locations:


Capredur.png


But for ...
by 100thMonkey
Fri Jan 09, 2026 8:39 pm
Forum: Distant Worlds 2: Tech Support
Topic: Important missing info in the changelog
Replies: 4
Views: 13313

Re: Important missing info in the changelog

Thanks. I believe it's a fairly important change that should appear in the complete changelog.

A suggestion if I may: a permanent (pinned) post in the forum pointing to the complete changelog. I know that log exists, and I know where to find it; but I'm pretty sure that many who would benefit from ...
by 100thMonkey
Fri Jan 09, 2026 7:13 pm
Forum: Distant Worlds 2: Tech Support
Topic: Important missing info in the changelog
Replies: 4
Views: 13313

Re: Important missing info in the changelog

First, to be clear, I'm talking about the changelog on the FTP site (https://ftp.matrixgames.com/pub/DistantWorlds2/whatsnew.pdf).

I've always assumed that the final changelog posted there for each of the official updates, including the Mercantile one, contains all the changes made to the game ...
by 100thMonkey
Fri Jan 09, 2026 3:03 pm
Forum: Distant Worlds 2: Tech Support
Topic: Important missing info in the changelog
Replies: 4
Views: 13313

Important missing info in the changelog

A comment under a video on taxes and funding, stated that some of the info in the video might be outdated:

To people who are watching this video now: The colony growth funding has been heavily nerfed recently. I think its effect is only a third of what it used to be or something like that, so ...
by 100thMonkey
Fri Dec 12, 2025 5:22 pm
Forum: Distant Worlds 2: Tech Support
Topic: Got the tech Interstellar Destroyer, but there are no destroyer design
Replies: 0
Views: 5620

Got the tech Interstellar Destroyer, but there are no destroyer design

Platform: Steam
Build version: v1.3.3.6 (started with v1.3.1.1) + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Through the roof
Confusion for new players: Way above the roof
Saved game: The Culture - Quameno - 2796-10-24.7z


Just got the *Interstellar Destroyer* tech, which ...
by 100thMonkey
Fri Dec 05, 2025 4:10 am
Forum: Distant Worlds 2: Tech Support
Topic: Fleet’s selection panel retrofit tooltip says everything is up-to-date, but that’s false
Replies: 0
Views: 5387

Fleet’s selection panel retrofit tooltip says everything is up-to-date, but that’s false

Platform: Steam
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Confusion for new players: Through the roof
Saved game: The Culture - Quameno - 2776-09-18.7z


Invaders 1 fleet’s selection panel retrofit button is greyed out, and ...
by 100thMonkey
Thu Dec 04, 2025 4:52 pm
Forum: Distant Worlds 2: Tech Support
Topic: Topup is broken again (in part...)
Replies: 0
Views: 5366

Topup is broken again (in part...)

Platform: Steam
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Confusion for new players: High
Saved game: The Culture - Quameno - 2760-05-20.7z


When 1st Defense Force fleet is selected, the topup button is deactivated, and the tooltip ...
by 100thMonkey
Wed Dec 03, 2025 5:50 pm
Forum: Distant Worlds 2: Tech Support
Topic: Advisor suggestions for fleet missions still need some work
Replies: 1
Views: 5395

Advisor suggestions for fleet missions still need some work

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: High (because of the suggestion constant repetition!) :evil:
Saved game: The Culture - Quameno - 2802-08-08.7z


The advisor is suggesting sending 2nd Fleet (strength 2,426) at ...
by 100thMonkey
Tue Dec 02, 2025 3:38 pm
Forum: Distant Worlds 2: Tech Support
Topic: Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!
Replies: 2
Views: 10545

Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Quameno - 2785-07-16.7z


2nd Fleet, an automated attack fleet composed of derelict ships (except for its 2 tankers) just wiped a space creature in the ...
by 100thMonkey
Tue Dec 02, 2025 3:31 pm
Forum: Distant Worlds 2: Tech Support
Topic: Notification: ship explodes, but we should disassemble it at our spaceport!
Replies: 0
Views: 5230

Notification: ship explodes, but we should disassemble it at our spaceport!

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: The Culture - Quameno - 2786-04-24.7z


A notification saying that an investigated ship exploded, but explaining that we could have one ...
by 100thMonkey
Tue Dec 02, 2025 3:20 pm
Forum: Distant Worlds 2: Tech Support
Topic: Tons of queued mining stations... and tons of idle automated CS !?!
Replies: 10
Views: 6645

Tons of queued mining stations... and tons of idle automated CS !?!

Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Saved game: The Culture - Quameno - 2788-03-22.7z


In my current game, I’ve queued a ton of mining stations to be constructed. Some already have a CS (Construction ...
by 100thMonkey
Sun Nov 30, 2025 7:24 pm
Forum: Distant Worlds 2
Topic: How can I use a scientist to crash a research project?
Replies: 0
Views: 4288

How can I use a scientist to crash a research project?

Playing as the Quameno, I want to crash the Fusion Ignition project (currently researched) with a scientist, but for the life of me, I can’t find how to do it! I can crash it with money, but I don't see any way to do it with the scientist.

Of course, nothing in the Galactopedia on how to do it ...
by 100thMonkey
Wed Nov 19, 2025 7:00 pm
Forum: Distant Worlds 2: Tech Support
Topic: Swarm Targeting used for auto-generated base / station design
Replies: 1
Views: 475

Swarm Targeting used for auto-generated base / station design

Platform: Steam
Build version: v1.3.1.1 + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Confusion for new players: Likely high
Saved game: The Culture - Wekkarus - 2803-03-15.7z


At one point, race-specific components obtained from another empire weren’t used by the auto-designer ...

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