Search found 641 matches
- Mon Sep 21, 2026 5:54 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Refueling follies: Nah! No need to refuel before retrofit...
- Replies: 3
- Views: 259
Re: Refueling follies: Nah! No need to refuel before retrofit...
Any ETA of when this area could be revisited ?
- Sun Sep 20, 2026 8:45 pm
- Forum: Distant Worlds 2
- Topic: Suggestions regarding refueling and retrofitting
- Replies: 1
- Views: 166
Suggestions regarding refueling and retrofitting
Earlier today, I've posted two bug reports. One is related to refueling, the other to retrofitting. But the two topics interact with each other (for those interested, see https://forums.matrixgames.com/viewtopic.php?p=5291729#p5291729 and https://forums.matrixgames.com/viewtopic.php?p=5291742 ...
- Sun Sep 20, 2026 7:55 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Retrofit Path changes for individual ships aren't honored
- Replies: 0
- Views: 249
Retrofit Path changes for individual ships aren't honored
Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Medium
Annoyance factor: Medium-High
Confusion for new players: High
Saved game: The Culture - Wekkarus - 2839-06-05.7z
By default, I want my automated explorers to retrofit to newer designs ...
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Medium
Annoyance factor: Medium-High
Confusion for new players: High
Saved game: The Culture - Wekkarus - 2839-06-05.7z
By default, I want my automated explorers to retrofit to newer designs ...
- Sun Sep 20, 2026 4:48 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Refueling follies: Nah! No need to refuel before retrofit...
- Replies: 3
- Views: 259
Refueling follies: Nah! No need to refuel before retrofit...
Platform: Steam
Build version: v1.3.7.5 Beta (started with v1.3.1.6) + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Wekkarus - 2838-12-15.7z
Another installment in the ongoing "Refueling follies" series!
Automated explorers do not verify, before going to ...
Build version: v1.3.7.5 Beta (started with v1.3.1.6) + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Wekkarus - 2838-12-15.7z
Another installment in the ongoing "Refueling follies" series!
Automated explorers do not verify, before going to ...
- Sun Sep 20, 2026 3:14 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Message counter weirdness
- Replies: 2
- Views: 266
Message counter weirdness
Platform: Steam
Build version: v1.3.7.5 Beta (started with that version)
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: Available if necessary
Two problems:
Immediately at the start of a new game, before having done anything, the message counter indicates that ...
Build version: v1.3.7.5 Beta (started with that version)
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: Available if necessary
Two problems:
Immediately at the start of a new game, before having done anything, the message counter indicates that ...
- Thu Feb 19, 2026 2:18 pm
- Forum: Distant Worlds 2
- Topic: DW2 FAQ/QnA megathread - Ask your question here!
- Replies: 987
- Views: 151461
Re: DW2 FAQ/QnA megathread - Ask your question here!
Is there a way to quickly merge 2 fleets into 1 ?
I don't see anything other than removing the ships one by one and adding them to the other fleet one by one.
No, sadly, there isn't any functionality in the UI to split or merge fleets. But instead of doing the ships one by one, you can use CC ...
- Thu Feb 05, 2026 5:17 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Wekkarus Ghost Ships screw up captures
- Replies: 1
- Views: 1162
Wekkarus Ghost Ships screw up captures
Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Saved game: The Culture - Wekkarus - 2836-05-06.7z
I generally love the Wekkarus. It’s currently my preferred race to play with. But I’ve encountered a big ...
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Saved game: The Culture - Wekkarus - 2836-05-06.7z
I generally love the Wekkarus. It’s currently my preferred race to play with. But I’ve encountered a big ...
- Sun Feb 01, 2026 6:08 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Search function doesn’t find known system
- Replies: 1
- Views: 1062
Search function doesn’t find known system
Platform: Steam
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Wekkarus - 2811-08-15.7z
The Capredur system is known in the game: it even appears in Dangerous Locations:
Capredur.png
But for ...
Build version: v1.3.4.3.1 Beta (started with v1.3.3.6) + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Wekkarus - 2811-08-15.7z
The Capredur system is known in the game: it even appears in Dangerous Locations:
Capredur.png
But for ...
- Fri Jan 09, 2026 8:39 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Important missing info in the changelog
- Replies: 4
- Views: 13313
Re: Important missing info in the changelog
Thanks. I believe it's a fairly important change that should appear in the complete changelog.
A suggestion if I may: a permanent (pinned) post in the forum pointing to the complete changelog. I know that log exists, and I know where to find it; but I'm pretty sure that many who would benefit from ...
A suggestion if I may: a permanent (pinned) post in the forum pointing to the complete changelog. I know that log exists, and I know where to find it; but I'm pretty sure that many who would benefit from ...
- Fri Jan 09, 2026 7:13 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Important missing info in the changelog
- Replies: 4
- Views: 13313
Re: Important missing info in the changelog
First, to be clear, I'm talking about the changelog on the FTP site (https://ftp.matrixgames.com/pub/DistantWorlds2/whatsnew.pdf).
I've always assumed that the final changelog posted there for each of the official updates, including the Mercantile one, contains all the changes made to the game ...
I've always assumed that the final changelog posted there for each of the official updates, including the Mercantile one, contains all the changes made to the game ...
- Fri Jan 09, 2026 3:03 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Important missing info in the changelog
- Replies: 4
- Views: 13313
Important missing info in the changelog
A comment under a video on taxes and funding, stated that some of the info in the video might be outdated:
To people who are watching this video now: The colony growth funding has been heavily nerfed recently. I think its effect is only a third of what it used to be or something like that, so ...
To people who are watching this video now: The colony growth funding has been heavily nerfed recently. I think its effect is only a third of what it used to be or something like that, so ...
- Fri Dec 12, 2025 5:22 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Got the tech Interstellar Destroyer, but there are no destroyer design
- Replies: 0
- Views: 5620
Got the tech Interstellar Destroyer, but there are no destroyer design
Platform: Steam
Build version: v1.3.3.6 (started with v1.3.1.1) + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Through the roof
Confusion for new players: Way above the roof
Saved game: The Culture - Quameno - 2796-10-24.7z
Just got the *Interstellar Destroyer* tech, which ...
Build version: v1.3.3.6 (started with v1.3.1.1) + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Through the roof
Confusion for new players: Way above the roof
Saved game: The Culture - Quameno - 2796-10-24.7z
Just got the *Interstellar Destroyer* tech, which ...
- Fri Dec 05, 2025 4:10 am
- Forum: Distant Worlds 2: Tech Support
- Topic: Fleet’s selection panel retrofit tooltip says everything is up-to-date, but that’s false
- Replies: 0
- Views: 5387
Fleet’s selection panel retrofit tooltip says everything is up-to-date, but that’s false
Platform: Steam
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Confusion for new players: Through the roof
Saved game: The Culture - Quameno - 2776-09-18.7z
Invaders 1 fleet’s selection panel retrofit button is greyed out, and ...
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Confusion for new players: Through the roof
Saved game: The Culture - Quameno - 2776-09-18.7z
Invaders 1 fleet’s selection panel retrofit button is greyed out, and ...
- Thu Dec 04, 2025 4:52 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Topup is broken again (in part...)
- Replies: 0
- Views: 5366
Topup is broken again (in part...)
Platform: Steam
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Confusion for new players: High
Saved game: The Culture - Quameno - 2760-05-20.7z
When 1st Defense Force fleet is selected, the topup button is deactivated, and the tooltip ...
Build version: started with v1.3.3.6 Beta + Expansion and all DLCs
Severity: Medium
Annoyance factor: High
Confusion for new players: High
Saved game: The Culture - Quameno - 2760-05-20.7z
When 1st Defense Force fleet is selected, the topup button is deactivated, and the tooltip ...
- Wed Dec 03, 2025 5:50 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Advisor suggestions for fleet missions still need some work
- Replies: 1
- Views: 5395
Advisor suggestions for fleet missions still need some work
Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: High (because of the suggestion constant repetition!) :evil:
Saved game: The Culture - Quameno - 2802-08-08.7z
The advisor is suggesting sending 2nd Fleet (strength 2,426) at ...
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: High (because of the suggestion constant repetition!) :evil:
Saved game: The Culture - Quameno - 2802-08-08.7z
The advisor is suggesting sending 2nd Fleet (strength 2,426) at ...
- Tue Dec 02, 2025 3:38 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!
- Replies: 2
- Views: 10545
Automated fleet wait for its tankers, instead of going to its (nearer and with more fuel) home base!
Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Quameno - 2785-07-16.7z
2nd Fleet, an automated attack fleet composed of derelict ships (except for its 2 tankers) just wiped a space creature in the ...
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Saved game: The Culture - Quameno - 2785-07-16.7z
2nd Fleet, an automated attack fleet composed of derelict ships (except for its 2 tankers) just wiped a space creature in the ...
- Tue Dec 02, 2025 3:31 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Notification: ship explodes, but we should disassemble it at our spaceport!
- Replies: 0
- Views: 5230
Notification: ship explodes, but we should disassemble it at our spaceport!
Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: The Culture - Quameno - 2786-04-24.7z
A notification saying that an investigated ship exploded, but explaining that we could have one ...
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Low
Confusion for new players: High
Saved game: The Culture - Quameno - 2786-04-24.7z
A notification saying that an investigated ship exploded, but explaining that we could have one ...
- Tue Dec 02, 2025 3:20 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Tons of queued mining stations... and tons of idle automated CS !?!
- Replies: 10
- Views: 6645
Tons of queued mining stations... and tons of idle automated CS !?!
Platform: Steam
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Saved game: The Culture - Quameno - 2788-03-22.7z
In my current game, I’ve queued a ton of mining stations to be constructed. Some already have a CS (Construction ...
Build version: started with v1.3.3.4 Beta + Expansion and all DLCs
Severity: Medium-High
Annoyance factor: Very High
Saved game: The Culture - Quameno - 2788-03-22.7z
In my current game, I’ve queued a ton of mining stations to be constructed. Some already have a CS (Construction ...
- Sun Nov 30, 2025 7:24 pm
- Forum: Distant Worlds 2
- Topic: How can I use a scientist to crash a research project?
- Replies: 0
- Views: 4288
How can I use a scientist to crash a research project?
Playing as the Quameno, I want to crash the Fusion Ignition project (currently researched) with a scientist, but for the life of me, I can’t find how to do it! I can crash it with money, but I don't see any way to do it with the scientist.
Of course, nothing in the Galactopedia on how to do it ...
Of course, nothing in the Galactopedia on how to do it ...
- Wed Nov 19, 2025 7:00 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Swarm Targeting used for auto-generated base / station design
- Replies: 1
- Views: 475
Swarm Targeting used for auto-generated base / station design
Platform: Steam
Build version: v1.3.1.1 + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Confusion for new players: Likely high
Saved game: The Culture - Wekkarus - 2803-03-15.7z
At one point, race-specific components obtained from another empire weren’t used by the auto-designer ...
Build version: v1.3.1.1 + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Confusion for new players: Likely high
Saved game: The Culture - Wekkarus - 2803-03-15.7z
At one point, race-specific components obtained from another empire weren’t used by the auto-designer ...